"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
When you absolutely, positively, have to get
across the MF'ing map... Accept no
substitute.
this looks great
Keep up the good work!
I can't ******* wait, finally the first C&C remade. :D
boo ya man, btw about your trailer, can you make tib grwoth randomized?
love the urban camo skin
please make them buildable for nod though!
the urban one is for nod ;)
XP
i mean make them available in singleplayer
i just think that NOD deserves APC's as well
hmm nod and a urban apc in a desert map thats going to suck man go use snow / desert skin for the models that rocks my socks of
Those are totaly awsome, seriously.
-Liam