"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
The Nod Surface-to-Surface Missile Launcher is the
longest range land weapon in Tiberian Dawn. Its
Napalm missiles may be slow to reload, but two or
more of these together can be devastating to any
base.
whaa!! gdi had mrls, nod didnt have one,kk? and in renegade nod had ssml, not tiberian dawn
Both factions in Multiplayer had the MLRS, and the SSM did indeed show up for the Brotherhood of Nod in Multiplayer. We are including every combination provided by C&C1;, in the same way that it was released ^^
But! that will overpower nod because then they will have the artilery...&....oops, forgot gdi have artillery too...hehe.....
Well technically, GDI get the MLRS, not the artillery. But Nod get both in multiplayer, along with the SSM, so...
can anyone tell me what is that green and red shading??some kind of rendering pass??
It's just the exported unwrap applied as a texture. Different colors mean that the faces aren't connected or smoothed across.