Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
Not done with the updating yet, but mostly. It has a new gunbarrel, movable toes, and sloped front turret armor.
What would you think of giving it an anti-vehicle/anti-structure Missile launcher on the left side of the turret, like the TOW launcher of a Bradley?
Further changes I thought of is animating its firing sequence instead of having only recoil. In that, the rotary autoloader would visible eject a casing, while the gun slams back, and the turret rotates just a little, as seen in the TS cutscenes.
Animating the firing sequence would look very nice; the only problem I can think of is that this would outshine all the other GDI units that don't have such things as movable toes. :P
As for an extra missile launcher, wouldn't that be somewhat redundant? Titans are already strong at anti-vehicle and anti-structure with their main gun, and the railgun upgrade makes them better at it.
I could actually do any number of upgrades for the Titan. For instance, improve its attack by adding a missile pod, or increasing defense by adding armor plates, etc.
Given GDI's emphasis on firepower and survivability at the expense of speed I think an ABM pod might be in order. It could intercept some portion of the damage from enemy missiles and such, but have a longish reload time, i.e. it can survive the enemy's first attack relatively intact, but it had better finish off it's enemies before they attack again.
Not done with the updating yet, but mostly. It has a new gunbarrel, movable toes, and sloped front turret armor.
What would you think of giving it an anti-vehicle/anti-structure Missile launcher on the left side of the turret, like the TOW launcher of a Bradley?
Further changes I thought of is animating its firing sequence instead of having only recoil. In that, the rotary autoloader would visible eject a casing, while the gun slams back, and the turret rotates just a little, as seen in the TS cutscenes.
Also making the legs wider.
Animating the firing sequence would look very nice; the only problem I can think of is that this would outshine all the other GDI units that don't have such things as movable toes. :P
As for an extra missile launcher, wouldn't that be somewhat redundant? Titans are already strong at anti-vehicle and anti-structure with their main gun, and the railgun upgrade makes them better at it.
I could actually do any number of upgrades for the Titan. For instance, improve its attack by adding a missile pod, or increasing defense by adding armor plates, etc.
i like that idea the problem is balancing out.
I'm not saying you can't; I'm saying why would you? Most units only get one upgrade in C&C3 - are you planning to change this, or just for the Titan?
Never enough dakka on a Titan! Looks orsome btw.
Given GDI's emphasis on firepower and survivability at the expense of speed I think an ABM pod might be in order. It could intercept some portion of the damage from enemy missiles and such, but have a longish reload time, i.e. it can survive the enemy's first attack relatively intact, but it had better finish off it's enemies before they attack again.
Looks nice. Also, having the tow missile as an upgrade would be cool. Would you still have the missile launcher with the railgun?
Yes, missile launcher could still be available after the railgun upgrade.
maybe a form of weak anti air rockets some where
third titan i see here and i like it