Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
Beyond amazing. Compared to your models, EA models are nothing. Keep up the excellent work. =D
this is the future, every thing is shiny here XD
LOVE IT! :D
Amazing work! The SAM Site looks brilliant as well, is that the final design or are you still working on it? Just as you mentioned the possibility of pop up SAM sites?
Of course everything is shiny in the future ;) its the Law!
I'd have to resize the base to absurd levels, so the SAM site stays up.
pop up sam's is like the first CNC, i hope you make it pop up.
i agree they look fine how they r
I just said I won't. Because I'd have to either redo the base or resize it. to absurd hugeness.
Bring back Nods walls from TS!
This is what it should have been like.
Can you show a pic with the upgraded ( Plasma ) Laser Turrets?
Wow I don't like to write comments but on this one I just had to. Those models are excellent and I fell in love with your models. You have improved very much from the beginning. I wish you good luck in the future and keep up the good work. BR Warhawk03
Question: it would appear these new buildings are rather small? or is it the wall thats big? Because in theory that wall must be 50 feet high if it's almost the same size as the obby.
i am fan of GDI but when i will play this mod ill probably will be fan of NOD :D:D
awesome work :)
I like the SAM site. Reminds me of the TS one.
Damn sweet SAM site :D
awesome! i want to play this NOW!
I think its how much its zoomed in and the camera angle that makes the wall look so big.
The Walls ARE quite high.
well for defensives it makes more sense for them to be high. all the other mods that have walls they usually seem to be kinda small
Yeah but look aty that wall hub on the bottom of the picture. It must be as big as a four or five story building lol. And the stealth generator looks small again. But i dunno if the sizes are final yet, unless hedge is still tweaking the stuff around.
i see, laser turret, obelisk, and SAM, where's the anti infantry turret?
The Laser turret is anti infantry and anti vehicle ;)
ohh, so it can be built at the start of the game?
pre-req is the barracks.
Or rather, the barracks pendant: The Hand of Nod.
i didnt understand why in vanilla the laser turret wasnt anti infantry at all i mean it is a laser. if it didnt just cut through the infantry which only the zone trooper had any kind armor that might stand up to a laser than itd at least fry the infantryman under the armor due to the heat build up
Lasers aren't the best weapon to use against foot troops IRL btw, it burns the skin, if concentrated on a spot for long enough, but that's it.
than starship troopers lies.
Much better than the original defense's base model
Always wondered why the Obelisk had a door facing the attack routes...this is much more likely to work in a battlefield situation. What are the two 'Rings' behind the armor of the Obelisk though?
look a few screens back: an upgrade for turbo-capacitors belongs there, which increases the ROF.
i never did like the obilisk from TS it doesnt look as imposing as the original/ the one from tw
You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.
2000 characters limit; HTML formatting and smileys are not supported - text only
Obelisk, Laser turret, Stealth generator and SAM sites.