Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
speeking of walls could you have the walls link up with the base defences like in tiberian sun or is that not possible as i have not seen a mod do that yet
Yea I know what catalyst is, it is used in many things to cause a reaction, its used in vehicle exhaust converters, it is used in paints etc.. I was just saying w/ the catalyst missile you *can* get green tiberium to *explode* :P
I went a little ways back and couldn't find any convienent images of infantry standing near tiberium, to compare to the harvester.
So could you post an image that includes some infantry standing next to a harvester? It can be part of the background of an image featuring something else.
(Grrr... it didn't post as a reply...)
Work in progress. Needs more details and darker HC.
Aw, hell yes! I can't wait to see some more of this stuff in action. Planned improvements aside, it looks badass.
Also, will the walls on the buildings affect where engineers can enter them?
No, they are purely cosmetic.
speeking of walls could you have the walls link up with the base defences like in tiberian sun or is that not possible as i have not seen a mod do that yet
If I remember correctly, Helge once said he disliked the idea of a "wallhub on steroids"
Sweet!
nothing to say looks great
Improvements aside, that looks awesome as is! Can't wait to see the finished version!
looking good!
It's good work, but don't you think that the Harvester is docking too far inside the refinery?
You know that the harvesters eventually dock wherever they feel like, rather then where you specify.
Loox wild, are the yellow parts of the structure permanent or does that change w/ the color you choose like in skirmish ?
The yellow is housecolor, so it does change, yes.
If it's possible,
That storage tank with the GDI symbol on it has to explode upon the buildings death, preferably spectacularly!
It stores green tiberium mostly. Last time I checked, that doesn't violently explode.
Actually when a catalyst missile is launched into green tiberium it *explodes* and well destroys a refinery anyway or severely damages it..
The reason is in the name: Catalyst. The catalyst missile catalyzes the explosion, it doesn't explode by itself.
Yea I know what catalyst is, it is used in many things to cause a reaction, its used in vehicle exhaust converters, it is used in paints etc.. I was just saying w/ the catalyst missile you *can* get green tiberium to *explode* :P
I was mainly saying it would look cool if the tank visually exploded upon the destruction of the building.
In the current version there are problems such as invisible wolverines, Is that a graphics issue on my side or something that hasn't been fixed yet
Invisible wolverines should definitely be on your side, because I've not seen that yet.
But the latest version is full of bugs.
Awesome! but could the harvester be a little bigger? looks smaller then a pitbull
The Harverster is in fact very big, but so is the Tiberium.
I went a little ways back and couldn't find any convienent images of infantry standing near tiberium, to compare to the harvester.
So could you post an image that includes some infantry standing next to a harvester? It can be part of the background of an image featuring something else.
(Grrr... it didn't post as a reply...)