Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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GDI Infantry
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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Note: They can NOT fire at aircraft, GDI gets a special infantry just against aircraft, but it will be all the more devastating.

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master_oli-p
master_oli-p - - 1,462 comments

dedicated infantry units? should be fun

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Reephamike
Reephamike - - 113 comments

Pardon me, but shouldn't GDI be more technological on that front? I mean if GDI have the latest gadgets than Nod then surely they would have the futuristic equivalent of javelin missiles (both ground and air missile launchers) while nod has the anti-tank and the anti-air separate infantry.

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Nod always, or at least, as of TS, was the hightech faction to me, and in TS they had some very advanced bazooka.

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Also GDI is all about heavy firepower. You will hit harder if you have one tool for each job, which GDI always had, let's take the Mammoth tank as exeption here.

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Project.Trinity
Project.Trinity - - 265 comments

Javelin against air units? What's going on here?

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

He played too much MW2 I suppose, because IRL, a Javelin isn't used/can't be used against helicopters and other aircraft.

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LULZferBAKON
LULZferBAKON - - 420 comments

I thought of a grenadier type infantry that throw explosive spears that have onboard homing and propulsion systems so they can hit aircraft and fly inside buildings to clear garrasions and manage to hit moving vehicles.

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horny97
horny97 - - 389 comments

Sounds intresting..

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GooberTrooper
GooberTrooper - - 2,197 comments

Gah Thats Pretty Lame Helge. I Always Liked buying One Soldier that Could Kill two Birds with one stone.

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darkdust43
darkdust43 - - 311 comments

doesnt this theoretically mean that the anti-tank will do more damage to tanks than the vanilla and same with the anti-air one. I think in advanced GDI has just 1 rocket but you can choose between the normal rockets or anti-tank rockets which can't hit air units and nod has a dedicated anti-air soldier your choice. i'd say make GDI 2 since people might say your copying them

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

yep, the AT soldier does more damage to tanks than the standard rocket dude, same goes for the AA soldier and aircraft.

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sethfc
sethfc - - 408 comments

Actually. Nod was always super futuristic tech. As shown in their tech overviews in dawn and sun.

GDI always had standard equipment and gear. usually dedicated for singular objectives to meet their 'narrow' minded approach to war.

Nod always had multipurposed soldiers and the most advanced heaviest or lightest and strongest gear. Highest cost.

Even their infantry in tiberian Dawn had gear that comes from 2000-2005 when GDI had 1960-1990 this was just their average infantrymen. the third game actually reversed their roles with no true explanation as NOD always gave their men good gear. the only explaination was the increased recruitmen but nonetheless GDI has a narrow singular approach and nod has elite specialists and lightweight multipurposed general infantry.

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Reephamike
Reephamike - - 113 comments

err. 1960-1990? Narrow minded?! I'll have you know that is shambles! even in Tiberian Dawn GDI was more futuristic than you care to think example: Orca, Ion Cannon and MLRS and what did Nod have in their place? Apache, Nuclear Warhead and shell Artillery. Nod always used crude methods to wipe out their enemies (civilians included) with flame throwers, Tiberium chemical warriors, Flame tanks. Basically Nod's policy: Burn everything and everyone, only Kane shall remain regardless of the loses.

GDI's policy: Defend and save as many lives as possible against Kane's souless servants.

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

the M270 is cold war era tech, the stealth tank is beyond our current tech. And ducted fan helos really aren't that high tech.

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HERPADERPII
HERPADERPII - - 235 comments

On this debate I'm inclined to agree with both sides. They're both High Tech in differant ways. If you look carefully at Nod, they still have their Laser Guns and Stealth Tech, but they appeared to be pressing into Tiberium based weapons more (a logical extension of the Chem Infantry in TD...coincidentally there is a Chem Trooper hidden in the code for TS), and until Firestorm had a little bit of Cyber Punk thrown in (the Cyborg units).

GDI on the other hand (Sonics asides as they appear to be plot convieniance) appeared to be pressing mostly into what Scientists today are researching - the Mecha and Railguns being the predominant examples. However, they still fell behind on Nod quite a bit when it came to technology - they had Spaceships and Ion Cannons, but were still using outdated propulsion systems on a few of the Orca craft and still had a couple of tracked and wheeled vehicles.

But on the Rocket Soldier debate, I have to agree with the rest of the guys here - having two Rocket Soldiers seems redundant to me. Especially as GDI units tend to be a lot more versitile than Nod (whereas Nod employs more specialised soldiers). Maybe the solution could be (somewhat) fixed by using a differant AA weapon? As someone above already pointed out, Javelin rockets do not target aircraft, contrary to Modern Warfare.

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Reephamike
Reephamike - - 113 comments

Ok the javlin missile shooting air targets is a bad example sorry and yes maybe too much Mw2 got to me but the point still remains that there are some missile systems that can shoot at ground and air units. mind you how RPG's from Nod rocket troops in CNC Tiberium Wars can track moving targets is beyond me.

But I do know where your going with this I mean RA2 they had tesla troops for tanks and Flack troops for air so that's paper, scissors and stone.

My view is that Nod would have that kinda thing more than GDI which is now a future set warfare so GDI would be more cutting edge tech where as Nod relies on nasty unconventional weapons. But this is your mod but at least your listening to the fans as opposed to EA games: "Oh we can't be ***'d with making a proper cnc like ending so lets get a ****** writer who hasnt got a clue about CNC but smiles a lot and writes sci fi Soap Operas"

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HERPADERPII
HERPADERPII - - 235 comments

End of the day, it is his mod and hopefully he can give a better ending. Shouldn't be too hard, but I watching you very closely Mr Helge129 and company ^.^

"The explaination behind this is pretty simple: The GDI developed a tandem-warhead missile specially against tanks, and a prefragmented missile against Aircraft. They have to use two different units against aircraft and vehicles now, but, each of them hits much harder than Nod's missiles."

So does this mean Nod will have a versitile Missile Soldier, like in classic C&C games?

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King_Arfer
King_Arfer - - 27 comments

Both sides have their strong technological points ( for example NOD`s stealth and GDI`s well.... im not sure im a nod man myself ) but you know what i mean :) anyway in nod theres a HUGE difference in tech between their basic units (milita and rocket troops) to their advanced tech (the stealth tank) GDI on the other hand Give all their units high tech equibment as standard :L but they have a HUGE tech advantage ( their whole space station and ion cannon network and things) so really what im trying to say is GDI would ussually have more than one gun for the job anyway so having two infantry units with launchers wouldnt make a big difference! i mean take the disk throwers they were only anti tank so..... :P does it matter??

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darkdust43
darkdust43 - - 311 comments

the F-35 marine version has a ducted fan in it. other than the ion cannon GDI uses physical ammunition still for everything. NOD uses both conventional ammunition as well as lasers and other energy weapons. GDI is more tried and true tech while NOD is experimental and possibly prone to failure. eh i kinda considered the disk throwers very light artillery since they could bounce the disks much farther than they would throw if they were throwing at a target. i think the range was about double their engagement range. probably about the obelisks max range or just outside it.

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GooberTrooper
GooberTrooper - - 2,197 comments

Here is a More Practical Approach to this all.

Today The Abrams Main Battle Tank Has a Few Targeting Functions One is Thermal Targeting (AKA Detecting Heat from targets) and Manual.

How this Applies to the Discussion?

Well, In the Current Tiberium Time line Which is At least 20 Years advanced Then Current Technology (Obviously) Changes Could happen with Thermal Targeting making it More Portable, So The Average GDI Rocket Soldier Could Carry a Missile Launcher with Thermal Targeting Allowing His "Heat Seeking" Missiles To Find and Destroy Aircraft. On the Other Hand He would Have to Use Manual Aiming to Engage Tanks and Other Land Vehicles.

@darkdust The Ion Cannon And Every other Weapon Uses Physical Ammunition (Cause you Can't have a Pistol that uses Imaginary Bullets) An Ion is an Energized Particle so Basically what the Ion Cannon would do is Get a Bunch of Particles Electrocute them and Fire them out the Other end... Or something along those Lines.

GDI and Nod Arms Race.
Remember Kane "Fell" in The Second Tiberium War so Most of Nod's "Hyper Advanced" Technology would Have Gotten lost therefore Nod Falls back Considerably in the Arms Race.
Also Disc Throwers Could be Rather Effective Against Infantry too... At least they where Good against Cyborgs.

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darkdust43
darkdust43 - - 311 comments

I was going off the fact that other than the ion cannon GDI isnt using any other energy weapons where obviously they have the technology too but they want to use something that is more guaranteed to work where non space based energy weapons are still experimental. had to look it up but the javelin missle launcher of today has a thermal imager. so infantry no longer have to be near vehicles "The CLU may also be used separately from the missile as a portable thermal sight. Infantry are no longer required to stay in constant contact with armored personnel carriers and tanks with thermal sights."

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

The explaination behind this is pretty simple: The GDI developed a tandem-warhead missile specially against tanks, and a prefragmented missile against Aircraft. They have to use two different units against aircraft and vehicles now, but, each of them hits much harder than Nod's missiles.

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GooberTrooper
GooberTrooper - - 2,197 comments

If you're Planing on Reducing the Amount of Income these Soldiers Must be Cheaper.

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darkdust43
darkdust43 - - 311 comments

also in real world today the portable missile launchers that can fire at both ground and air targets are kinda mediocre. they arn't great at either task. nearly all missiles are specific for either ground or air targets. multirole missiles almost don't exist. at least the widely used missiles have a specific function. the stinger missle is a dedicated SAM for troops. there are quite a few others too.

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HERPADERPII
HERPADERPII - - 235 comments

A thought occoured to me Gentlemen - perhaps make the Rocket Trooper the AA Guy and have the Heavy Sniper deal with Tanks?

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Because the heavy sniper comes in later than tanks, unless you specifically tech for it.

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HERPADERPII
HERPADERPII - - 235 comments

Well it's easy enough to fix - scale him down a bit so he fits the tier level.

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

No, it stays up. I'm having two missile soldiers, one for air, one for ground.

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evilfishy
evilfishy - - 121 comments

kind of an old argument, but from what i think Ive seen i would base it off of this mods style for GDI. buy a basic soldier. a guy with a weak gun. this can be upgraded for 1 of 3 things. anti infantry, anti vehicle, or anti air. i got this idea from the base defenses that look like they work this way as well, but im not entirely sure.

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