Thieves Guild is a singleplayer mod, which was loosely inspired by Thief: The Dark Project, a game that was originally developed by Looking Glass Studios. In order to play this mod you will need to have Rune, which is another great game that was developed by Human Head Studios.
The Story: The player will take on the role of a thief working for the local thieves guild in a dark and corrupt city during an obscure mystic age. The player will be given a series of dangerous nocturnal missions to complete and if successful you will gain extra items and wealth. But in order to be successful you will need to learn how to creep silently down shadowy alleyways, scale guarded buildings, overcome treacherous traps, pick open locks and all the while you will need to avoid capture from the city guards and night patrols.
Background: This series was designed as a stealthy thief adventure and not as a hack and slash game. The player should try to employ stealth strategy, and other thieving skills such as, avoidance, hiding in shadows, stealing, climbing and jumping before resorting to unsheathing your dagger.
What's new: There are new monsters, weapons, magic items, mechanical and non-mechanical devices, scripting, textures, and music. There are also treasure chests with locks and keys, flags that blow in the wind, lots of early Victorian architecture and atmosphere with new special effects like "shadow zones" and "thief sense". In addition there are many other surprises locked away and just waiting to be discovered.This mod is currently comprised of ten individual maps but that number might and probably will increase by the time it’s ready for release. I'll continue to post new updates with more information, screenshots, and videos in the upcoming days and weeks.
"The day is for honest men, the night for thieves."
~ Euripides (484 B.C. - 406 B.C.), Iphigenia in Tauris, circa 412 B.C.
I know it's been a while... We had to take a little break for a while so that some of our team members could deal with some "real life" issues but fortunately things are once again stable and our team has completely reassembled. We are again making steady and positive progress.
We are currently working on the last couple of maps and putting the final touches on some of our mini-bosses. We are trying to make the last couple of maps as epic as possible and this unfortunately will take some additional time but the wait will be worth it.
In addition, we have new and redesigned RPG character portraits. Debujin, our artist wasn't entirely satisfied with his initial portraits and as a result he has made new portraits. He felt his old portrait design didn't adequately capture the proper mood of the Thieves Guild mod. I think the new "dark" themed portraits look spectacular.
Other than that we continue to make progress on our project. We still don't have a release date but have no doubt - we will finish this project.
Live life so completely that when death comes to you like a thief in the night, there will be nothing left for him to steal.
~ Author unknown
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