Thieves Guild is a singleplayer mod, which was loosely inspired by Thief: The Dark Project, a game that was originally developed by Looking Glass Studios. In order to play this mod you will need to have Rune, which is another great game that was developed by Human Head Studios.

The Story: The player will take on the role of a thief working for the local thieves guild in a dark and corrupt city during an obscure mystic age. The player will be given a series of dangerous nocturnal missions to complete and if successful you will gain extra items and wealth. But in order to be successful you will need to learn how to creep silently down shadowy alleyways, scale guarded buildings, overcome treacherous traps, pick open locks and all the while you will need to avoid capture from the city guards and night patrols.

Background: This series was designed as a stealthy thief adventure and not as a hack and slash game. The player should try to employ stealth strategy, and other thieving skills such as, avoidance, hiding in shadows, stealing, climbing and jumping before resorting to unsheathing your dagger.

What's new: There are new monsters, weapons, magic items, mechanical and non-mechanical devices, scripting, textures, and music. There are also treasure chests with locks and keys, flags that blow in the wind, lots of early Victorian architecture and atmosphere with new special effects like "shadow zones" and "thief sense". In addition there are many other surprises locked away and just waiting to be discovered.This mod is currently comprised of ten individual maps but that number might and probably will increase by the time it’s ready for release. I'll continue to post new updates with more information, screenshots, and videos in the upcoming days and weeks.

"The day is for honest men, the night for thieves."
~ Euripides (484 B.C. - 406 B.C.), Iphigenia in Tauris, circa 412 B.C.

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1 comment by Jetrell on Nov 21st, 2013

Debujin, our very talented digital artist has been hard at work making character portraits for our RPG "interactive dialog menu". I have uploaded some of his newly minted creations along with this update. I have also added a couple in-game screenshots of our RPG "interactive dialog menu" which feature Debujin's fine new portraits.

Screenshots 18 Screenshots 18

In addition, the Thieves Guild team has recently been collaborating with Walleck who is working on his very own Rune mod, The Svartnar Project. He's helped us out in several areas including adding some new combat code to some of our monsters and he's also been improving some of our player models... The collaboration between our two teams is going very well and we look forward to continuing to work with Walleck. The following link will take you to his Mod DB Svartnar site: Moddb.com

Screenshots 18 Screenshots 18

Soon we will be sending out our last batch of maps to our beta testers for final testing and review. If all goes well and according to plan we should be ready to release the Thieves Guild mod sometime after the New Year (fingers crossed). Happy holidays...

Screenshots 18

"The more laws and order are made prominent, the more thieves and robbers there will be."  ~ Lao Tzu

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Post comment Comments  (0 - 10 of 28)
Deanor
Deanor Mar 18 2014, 10:32pm says:

Any news about this? The mod looks really great.

+1 vote     reply to comment
Jetrell
Jetrell Mar 30 2014, 12:18pm replied:

Thanks, we are making steady progress. Just today I sent a finalized map to one of our editors. I should be adding a new update in a short while (I hope)...

+1 vote     reply to comment
Theon
Theon Aug 9 2013, 8:25pm says:

This is ******* amazing.
We might not get a proper Thief game from the owners of the IP ever agian, but thanks to heroes like you,
this guy Simonoc.com
and these guys Thedarkmod.com
the genre will stay alive for years yet.

A heartfelt 'thank you' from me.

+3 votes     reply to comment
Jetrell
Jetrell Aug 14 2013, 10:40pm replied:

Thank you for the kind words and thank you for the links. I'm familiar with The Dark Mod but I didn't know about In The Shadows. It's nice to see that the genre continues to grow.

+3 votes     reply to comment
Guest
Guest Dec 9 2012, 2:11pm says:

are we really making this mod from 2 years ?

+1 vote     reply to comment
Argoon
Argoon Jul 23 2012, 10:14pm says:

Will you take advantage of the dx9 or dx10 render?

Here is the link "kentie.net" if you don't know about them (that i doubt.)

+3 votes     reply to comment
Jetrell
Jetrell Jul 24 2012, 3:44pm replied:

Argoon, thanks for the link. I've checked out those renderers and agree with you, Marijn does fantastic work. I think when we release the mod we will provide that link (and others) in with the documentation. Thanks again.

+3 votes     reply to comment
On@g@
On@g@ Jul 24 2012, 11:12am replied:

hrm... never saw this render for rune before...
I don't want to specify anything but "i think it will be the choose of the player which render he wants to use"
i like OpenGL renderer version 1.4 most for Rune!

+2 votes     reply to comment
PandaDan
PandaDan Jul 13 2012, 4:20pm says:

I traded my entire TF2 inventory away for Rune Classic and Torchlight II, and I have to say, browsing the Steam store, Rune really caught my eye. I was even more ecstatic that there's a modding community for this game, especially when I see a mod that reminds me of Thief. Tracking.

+4 votes     reply to comment
Jetrell
Jetrell Jan 11 2012, 11:04pm replied:

Thanks for the compliment and the info about being on the frontpage of Rune's site. I need to thank Laurie for that.

+4 votes     reply to comment
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Platform
Windows
Game
Rune
Developed By
Jetrell
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Medieval
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Thieves Guild
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