Thieves Guild is a singleplayer mod, which was loosely inspired by Thief: The Dark Project, a game that was originally developed by Looking Glass Studios. In order to play this mod you will need to have Rune, which is another great game that was developed by Human Head Studios.

The Story: The player will take on the role of a thief working for the local thieves guild in a dark and corrupt city during an obscure mystic age. The player will be given a series of dangerous nocturnal missions to complete and if successful you will gain extra items and wealth. But in order to be successful you will need to learn how to creep silently down shadowy alleyways, scale guarded buildings, overcome treacherous traps, pick open locks and all the while you will need to avoid capture from the city guards and night patrols.

Background: This series was designed as a stealthy thief adventure and not as a hack and slash game. The player should try to employ stealth strategy, and other thieving skills such as, avoidance, hiding in shadows, stealing, climbing and jumping before resorting to unsheathing your dagger.

What's new: There are new monsters, weapons, magic items, mechanical and non-mechanical devices, scripting, textures, and music. There are also treasure chests with locks and keys, flags that blow in the wind, lots of early Victorian architecture and atmosphere with new special effects like "shadow zones" and "thief sense". In addition there are many other surprises locked away and just waiting to be discovered.This mod is currently comprised of ten individual maps but that number might and probably will increase by the time it’s ready for release. I'll continue to post new updates with more information, screenshots, and videos in the upcoming days and weeks.

"The day is for honest men, the night for thieves."
~ Euripides (484 B.C. - 406 B.C.), Iphigenia in Tauris, circa 412 B.C.

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Update 18

2 months ago News 0 comments

I know it's been a while... We had to take a little break for a while so that some of our team members could deal with some "real life" issues but fortunately things are once again stable and our team has completely reassembled. We are again making steady and positive progress.


We are currently working on the last couple of maps and putting the final touches on some of our mini-bosses. We are trying to make the last couple of maps as epic as possible and this unfortunately will take some additional time but the wait will be worth it.


In addition, we have new and redesigned RPG character portraits. Debujin, our artist wasn't entirely satisfied with his initial portraits and as a result he has made new portraits. He felt his old portrait design didn't adequately capture the proper mood of the Thieves Guild mod. I think the new "dark" themed portraits look spectacular.


Other than that we continue to make progress on our project. We still don't have a release date but have no doubt - we will finish this project.

Live life so completely that when death comes to you like a thief in the night, there will be nothing left for him to steal.
~ Author unknown

Update 17:

Update 17:

2 years ago News 1 comment

A new update with information about RPG character portraits, team collaborations, and beta testing...

Update 16:

Update 16:

2 years ago News 3 comments

A much overdue progress report with news about two new team members and some general information about our overall progress...

Update 15:

Update 15:

3 years ago News 6 comments

Another progress report with information about a new RPG game feature, new maps, updated models, and our HUD/game interface.

Update 14:

Update 14:

3 years ago News 4 comments

A progress report with information about a possible release date...

Post comment Comments  (0 - 10 of 31)
Deanor Jul 31 2015 says:

Still looking forward to this. Any news?

+1 vote     reply to comment
Jetrell Creator
Jetrell Sep 17 2015 replied:

Hey there and thanks for the question.
We got derailed for a little bit but we are again back on track.
My apologizes for not replying sooner - I'll try to do a better job posting updates.

+2 votes   reply to comment
z.franz Oct 3 2015 replied:

I would thank one of the thousand gods in the world if I believed in one! I had lost hope this awesome mod would ever be worked on...keep up the good work!

+1 vote     reply to comment
Deanor Mar 18 2014 says:

Any news about this? The mod looks really great.

+1 vote     reply to comment
Jetrell Creator
Jetrell Mar 30 2014 replied:

Thanks, we are making steady progress. Just today I sent a finalized map to one of our editors. I should be adding a new update in a short while (I hope)...

+2 votes   reply to comment
Theon Aug 9 2013 says:

This is ******* amazing.
We might not get a proper Thief game from the owners of the IP ever agian, but thanks to heroes like you,
this guy
and these guys
the genre will stay alive for years yet.

A heartfelt 'thank you' from me.

+3 votes     reply to comment
Jetrell Creator
Jetrell Aug 14 2013 replied:

Thank you for the kind words and thank you for the links. I'm familiar with The Dark Mod but I didn't know about In The Shadows. It's nice to see that the genre continues to grow.

+3 votes   reply to comment
Guest Dec 9 2012 says:

are we really making this mod from 2 years ?

+1 vote     reply to comment
Argoon Jul 23 2012 says:

Will you take advantage of the dx9 or dx10 render?

Here is the link "" if you don't know about them (that i doubt.)

+3 votes     reply to comment
Jetrell Creator
Jetrell Jul 24 2012 replied:

Argoon, thanks for the link. I've checked out those renderers and agree with you, Marijn does fantastic work. I think when we release the mod we will provide that link (and others) in with the documentation. Thanks again.

+3 votes   reply to comment
Onaga4Rune Jul 24 2012 replied:

hrm... never saw this render for rune before...
I don't want to specify anything but "i think it will be the choose of the player which render he wants to use"
i like OpenGL renderer version 1.4 most for Rune!

+2 votes     reply to comment
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Thieves Guild
Last Update
2 months ago
84 members