Thieves Guild is a singleplayer mod, which was loosely inspired by Thief: The Dark Project, a game that was originally developed by Looking Glass Studios. In order to play this mod you will need to have Rune, which is another great game that was developed by Human Head Studios.

The Story: The player will take on the role of a thief working for the local thieves guild in a dark and corrupt city during an obscure mystic age. The player will be given a series of dangerous nocturnal missions to complete and if successful you will gain extra items and wealth. But in order to be successful you will need to learn how to creep silently down shadowy alleyways, scale guarded buildings, overcome treacherous traps, pick open locks and all the while you will need to avoid capture from the city guards and night patrols.

Background: This series was designed as a stealthy thief adventure and not as a hack and slash game. The player should try to employ stealth strategy, and other thieving skills such as, avoidance, hiding in shadows, stealing, climbing and jumping before resorting to unsheathing your dagger.

What's new: There are new monsters, weapons, magic items, mechanical and non-mechanical devices, scripting, textures, and music. There are also treasure chests with locks and keys, flags that blow in the wind, lots of early Victorian architecture and atmosphere with new special effects like "shadow zones" and "thief sense". In addition there are many other surprises locked away and just waiting to be discovered.This mod is currently comprised of ten individual maps but that number might and probably will increase by the time it’s ready for release. I'll continue to post new updates with more information, screenshots, and videos in the upcoming days and weeks.

"The day is for honest men, the night for thieves."
~ Euripides (484 B.C. - 406 B.C.), Iphigenia in Tauris, circa 412 B.C.

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Screenshots 18 Screenshots 18 Screenshots 18
Blog RSS Feed Report abuse Latest News: Update 17

1 comment by Jetrell on Nov 21st, 2013

Debujin, our very talented digital artist has been hard at work making character portraits for our RPG "interactive dialog menu". I have uploaded some of his newly minted creations along with this update. I have also added a couple in-game screenshots of our RPG "interactive dialog menu" which feature Debujin's fine new portraits.

Screenshots 18 Screenshots 18

In addition, the Thieves Guild team has recently been collaborating with Walleck who is working on his very own Rune mod, The Svartnar Project. He's helped us out in several areas including adding some new combat code to some of our monsters and he's also been improving some of our player models... The collaboration between our two teams is going very well and we look forward to continuing to work with Walleck. The following link will take you to his Mod DB Svartnar site:

Screenshots 18 Screenshots 18

Soon we will be sending out our last batch of maps to our beta testers for final testing and review. If all goes well and according to plan we should be ready to release the Thieves Guild mod sometime after the New Year (fingers crossed). Happy holidays...

Screenshots 18

"The more laws and order are made prominent, the more thieves and robbers there will be." ~ Lao Tzu

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Post comment Comments  (10 - 20 of 28)
Pennypacker Jan 11 2012, 6:39pm says:

Just saw mod on the frontpage of Rune's official page. Now that's adverising!

Can't believe I've never heard of this mod either, it looks fantastic!

+4 votes     reply to comment
Jetrell Creator
Jetrell Jan 11 2012, 11:04pm replied:

Thanks for the compliment and the info about being on the frontpage of Rune's site. I need to thank Laurie for that.

+4 votes   reply to comment
Dieblein Jan 11 2012, 6:21am says:

Wow, very surprised by your mod, I saw it the first time ;-) I am huge fan of both thief series and dedicated projects. Rune was an awsome game aswell. Is the UT engine not open source by now? I think too many people dont have Rune which would be kind of sad for your project.

I also can´t believe its 2012 ;-) Who cares?!

Greets from Team Monkey / Return to Mana

+2 votes     reply to comment
Jetrell Creator
Jetrell Jan 11 2012, 10:35am replied:

Welcome Dieblein,

Unfortunately, I think the Unreal engine is still not open source...

I'm glad you are familiar with Rune. I agree, it's an awesome game and it's also proving to be an excellent platform for a thief game. The Rune community might be small but we're tough ;-)

+4 votes   reply to comment
Tharapita Feb 28 2011, 11:12pm says:

Wow, for such an old engine this looks very nice, if nothing else I applaude your efforts.

+5 votes     reply to comment
HarKonz Feb 27 2011, 9:42pm says:

I was just wondering what made you choose to make this mod using Rune?

+2 votes     reply to comment
Jetrell Creator
Jetrell Feb 28 2011, 3:27am replied:

Thanks for the question. I decided to make a “Thief” mod using Rune because although Rune is an older game it still has superb animations (jumping, climbing, etc...) plus of course it’s a melee combat game which is important. Also, I’m quite familiar with the both Rune and the UT engine so I knew I could easily manipulate it to perform like a “Thief” game. And lastly, I thought the Rune community could benefit from a new mod.

+4 votes   reply to comment
agent00kevin Feb 6 2011, 10:52pm says:

The name and buildings really remind me of TES: Oblivion :)

+2 votes     reply to comment
Jetrell Creator
Jetrell Feb 7 2011, 2:22am replied:

Thank you! Comparing this mod with Oblivion is high praise indeed especially considering that Rune is well over ten years old now. We’re trying to squeeze everything possible out of this old engine.

+4 votes   reply to comment
dansemacabre Dec 6 2010, 2:40am says:

cool looking architecture & cool sounding additions. the screenshots & video look a little dark. is that how it looks in the game?
nice job so far, looking forward to the release!

+2 votes     reply to comment
Jetrell Creator
Jetrell Dec 6 2010, 3:44am replied:

Thanks for the comments. No the actual game isn’t so dark. The screenshots and video just make things look darker for some reason.

+3 votes   reply to comment
dansemacabre Dec 11 2010, 6:20pm replied:

i see. do all the levels take place at night? when will you be adding more screenshots? will you be making any more videos?

+3 votes     reply to comment
Jetrell Creator
Jetrell Dec 11 2010, 7:11pm replied:

Most of the levels take place at night, it's a mod about a thief afterall. There is one level that begins at sunset... I just added eight more screenshots today. There is a possibility that I'll be adding another video but I can't make any guarantees...

+2 votes   reply to comment
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Thieves Guild
Thieves Guild
Last Update
1 year ago
80 members