Thieves Guild is a singleplayer mod, which was loosely inspired by Thief: The Dark Project, a game that was originally developed by Looking Glass Studios. In order to play this mod you will need to have Rune, which is another great game that was developed by Human Head Studios.

The Story: The player will take on the role of a thief working for the local thieves guild in a dark and corrupt city during an obscure mystic age. The player will be given a series of dangerous nocturnal missions to complete and if successful you will gain extra items and wealth. But in order to be successful you will need to learn how to creep silently down shadowy alleyways, scale guarded buildings, overcome treacherous traps, pick open locks and all the while you will need to avoid capture from the city guards and night patrols.

Background: This series was designed as a stealthy thief adventure and not as a hack and slash game. The player should try to employ stealth strategy, and other thieving skills such as, avoidance, hiding in shadows, stealing, climbing and jumping before resorting to unsheathing your dagger.

What's new: There are new monsters, weapons, magic items, mechanical and non-mechanical devices, scripting, textures, and music. There are also treasure chests with locks and keys, flags that blow in the wind, lots of early Victorian architecture and atmosphere with new special effects like "shadow zones" and "thief sense". In addition there are many other surprises locked away and just waiting to be discovered.This mod is currently comprised of ten individual maps but that number might and probably will increase by the time it’s ready for release. I'll continue to post new updates with more information, screenshots, and videos in the upcoming days and weeks.

"The day is for honest men, the night for thieves."
~ Euripides (484 B.C. - 406 B.C.), Iphigenia in Tauris, circa 412 B.C.

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Update 18

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I know it's been a while... We had to take a little break for a while so that some of our team members could deal with some "real life" issues but fortunately things are once again stable and our team has completely reassembled. We are again making steady and positive progress.

Thief02Master02


We are currently working on the last couple of maps and putting the final touches on some of our mini-bosses. We are trying to make the last couple of maps as epic as possible and this unfortunately will take some additional time but the wait will be worth it.

Bartender02Guard02


In addition, we have new and redesigned RPG character portraits. Debujin, our artist wasn't entirely satisfied with his initial portraits and as a result he has made new portraits. He felt his old portrait design didn't adequately capture the proper mood of the Thieves Guild mod. I think the new "dark" themed portraits look spectacular.

Maid02Assassin02


Other than that we continue to make progress on our project. We still don't have a release date but have no doubt - we will finish this project.

Live life so completely that when death comes to you like a thief in the night, there will be nothing left for him to steal.
~ Author unknown

Update 17:

Update 17:

News 1 comment

A new update with information about RPG character portraits, team collaborations, and beta testing...

Update 16:

Update 16:

News 3 comments

A much overdue progress report with news about two new team members and some general information about our overall progress...

Update 15:

Update 15:

News 6 comments

Another progress report with information about a new RPG game feature, new maps, updated models, and our HUD/game interface.

Update 14:

Update 14:

News 4 comments

A progress report with information about a possible release date...

Post comment Comments  (10 - 20 of 32)
Argoon
Argoon

Will you take advantage of the dx9 or dx10 render?

Here is the link "kentie.net" if you don't know about them (that i doubt.)

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Jetrell Creator
Jetrell

Argoon, thanks for the link. I've checked out those renderers and agree with you, Marijn does fantastic work. I think when we release the mod we will provide that link (and others) in with the documentation. Thanks again.

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Onaga4Rune
Onaga4Rune

hrm... never saw this render for rune before...
I don't want to specify anything but "i think it will be the choose of the player which render he wants to use"
i like OpenGL renderer version 1.4 most for Rune!

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PandaDan
PandaDan

I traded my entire TF2 inventory away for Rune Classic and Torchlight II, and I have to say, browsing the Steam store, Rune really caught my eye. I was even more ecstatic that there's a modding community for this game, especially when I see a mod that reminds me of Thief. Tracking.

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Pennypacker
Pennypacker

Just saw mod on the frontpage of Rune's official page. Now that's adverising!

Can't believe I've never heard of this mod either, it looks fantastic!

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Jetrell Creator
Jetrell

Thanks for the compliment and the info about being on the frontpage of Rune's site. I need to thank Laurie for that.

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Dieblein
Dieblein

Wow, very surprised by your mod, I saw it the first time ;-) I am huge fan of both thief series and dedicated projects. Rune was an awsome game aswell. Is the UT engine not open source by now? I think too many people dont have Rune which would be kind of sad for your project.

I also can´t believe its 2012 ;-) Who cares?!

Greets from Team Monkey / Return to Mana

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Jetrell Creator
Jetrell

Welcome Dieblein,

Unfortunately, I think the Unreal engine is still not open source...

I'm glad you are familiar with Rune. I agree, it's an awesome game and it's also proving to be an excellent platform for a thief game. The Rune community might be small but we're tough ;-)

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Tharapita
Tharapita

Wow, for such an old engine this looks very nice, if nothing else I applaude your efforts.

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HarKonz
HarKonz

I was just wondering what made you choose to make this mod using Rune?

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Jetrell Creator
Jetrell

Thanks for the question. I decided to make a “Thief” mod using Rune because although Rune is an older game it still has superb animations (jumping, climbing, etc...) plus of course it’s a melee combat game which is important. Also, I’m quite familiar with the both Rune and the UT engine so I knew I could easily manipulate it to perform like a “Thief” game. And lastly, I thought the Rune community could benefit from a new mod.

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