Thieves Guild is a singleplayer mod, which was loosely inspired by Thief: The Dark Project, a game that was originally developed by Looking Glass Studios. In order to play this mod you will need to have Rune, which is another great game that was developed by Human Head Studios.
The Story: The player will take on the role of a thief working for the local thieves guild in a dark and corrupt city during an obscure mystic age. The player will be given a series of dangerous nocturnal missions to complete and if successful you will gain extra items and wealth. But in order to be successful you will need to learn how to creep silently down shadowy alleyways, scale guarded buildings, overcome treacherous traps, pick open locks and all the while you will need to avoid capture from the city guards and night patrols.
Background: This series was designed as a stealthy thief adventure and not as a hack and slash game. The player should try to employ stealth strategy, and other thieving skills such as, avoidance, hiding in shadows, stealing, climbing and jumping before resorting to unsheathing your dagger.
What's new: There are new monsters, weapons, magic items, mechanical and non-mechanical devices, scripting, textures, and music. There are also treasure chests with locks and keys, flags that blow in the wind, lots of early Victorian architecture and atmosphere with new special effects like "shadow zones" and "thief sense". In addition there are many other surprises locked away and just waiting to be discovered.This mod is currently comprised of ten individual maps but that number might and probably will increase by the time it’s ready for release. I'll continue to post new updates with more information, screenshots, and videos in the upcoming days and weeks.
"The day is for honest men, the night for thieves."
~ Euripides (484 B.C. - 406 B.C.), Iphigenia in Tauris, circa 412 B.C.
Debujin, our very talented digital artist has been hard at work making character portraits for our RPG "interactive dialog menu". I have uploaded some of his newly minted creations along with this update. I have also added a couple in-game screenshots of our RPG "interactive dialog menu" which feature Debujin's fine new portraits.
In addition, the Thieves Guild team has recently been collaborating with Walleck who is working on his very own Rune mod, The Svartnar Project. He's helped us out in several areas including adding some new combat code to some of our monsters and he's also been improving some of our player models... The collaboration between our two teams is going very well and we look forward to continuing to work with Walleck. The following link will take you to his Mod DB Svartnar site: Moddb.com
Soon we will be sending out our last batch of maps to our beta testers for final testing and review. If all goes well and according to plan we should be ready to release the Thieves Guild mod sometime after the New Year (fingers crossed). Happy holidays...
"The more laws and order are made prominent, the more thieves and robbers there will be." ~ Lao Tzu