Thieves Guild is a singleplayer mod, which was loosely inspired by Thief: The Dark Project, a game that was originally developed by Looking Glass Studios. In order to play this mod you will need to have Rune, which was developed by Human Head Studios.
A much overdue progress report with news about two new team members and some general information about our overall progress...
Posted by Jetrell on Jun 9th, 2013
It's been a while since our last report because we've been busy like bees... First off, I am delighted to welcome our newest team member, Debujin. Debujin is a very talented digital artist who is currently working on our character portraits. He is making shopkeepers, bartenders, housemaids to name just a few of his newly created creations. These new portraits will be used in our "interactive dialog menu screen" which means the player will not only be able to interact with NPCs (non-player characters) through text menus but thanks to Debujin they will also be able to see images of our protagonist and the NPCs. Welcome aboard Debujin, we are all very excited that you have joined our team. For more information about Debujin, his website is: Matt-harding.com
In addition, I would also like to welcome our newest beta tester, Voy. Voy is a member of the =PkP= Clan and he is currently working on two Rune mod projects, "Legend of the Frozen Empire - Rune Coop mod" and "Rune 1.20 (Rune HD)". We are very pleased to be working with someone who brings such a vast array of knowledge and experience. Welcome Voy to our team. For more information about Voy's mod, his Mod DB website is: Moddb.com
In other news, we are still editing our older maps and beta testing continues... Onaga has been making some beautiful magic wand models. Mute_Machine continues to expand and edit the code. Warlawk is still working on our HUD icons. Durus is putting the finishing touches on the "monster health bar". I've been going through all of the old maps and adding NPC interactive encounters and updating older content, things are going well. I think that pretty much sums it up. Until the next time...
"Time is a thief..."