The Zone's Call returns the player to the southern reaches of the Chernobyl Exclusion Zone, to once again, answer the Zone's Call. With all of the southern areas from Clear Sky, ranging from the expansive Marshes to the eerie Red Forest, along with some of the more well known areas from Shadow of Chernobyl, are used to help complete the world of the southern Exclusion Zone.
Implementing the final HUD stuff now. Thanks to the work of some Russian modders (well, 1 in particular), I've been able to replicate a few more features from SoC/CoP - Belt artifacts displayed on HUD (SoC), and Quickuse Items (CoP). Still a few more tweaks todo before its all finished, but its all coming together nicely.
Also, I'm going to move the standing display to the top right, and because I know someones going to ask it, yes, you will be able to disable quickuse/belt/standing displays individually in the mods settings.
Oh, and for those of you who like to play without the minimap, there will be an option to disable that as well.
Will post a video in a few days.