The Zone's Call returns the player to the southern reaches of the Chernobyl Exclusion Zone, to once again, answer the Zone's Call. With all of the southern areas from Clear Sky, ranging from the expansive Marshes to the eerie Red Forest, along with some of the more well known areas from Shadow of Chernobyl, are used to help complete the world of the southern Exclusion Zone.
Testing out the new squad movement AI. NPC's move around the zone, moving from one place of interest to another. These might be known anomaly fields, abandoned buildings, or just somewhere that offers a good view.
Got plenty more AI features to add in, so this will keep me occupied for a while, and might make for a few interesting video's to show off.