The Worry of Newport is a two part Horror/Mystery built upon Crysis 1. It is an interactive narrative and story built upon the first person perspective around immersion, story, and atmosphere.
An announcement and look at an incredible review and win for us.
Posted by C-zom on Sep 2nd, 2011
I think this is as perfect of a time as ever to point out some awesome things. But first and foremost, Worry of Newport won Mod of the Week on RockPaperShotgun. Something I understand is not an easy feat, and we were chosen over genre super-heavyweights such as Stanley Parable. We're honored, and very very pleased with Adam's brilliant, in depth, and unnameable (Lovecraft in-joke) review.
You can check it out here! Rockpapershotgun.com
Moving along happily, I'd like to take this special occasion to tell you guys about the upcoming Enhanced Edition of Part 2. It will be released sometime this month. In the same way titles such as The Witcher released their same exact game again with some added elbow grease, Part 2 has undergone the same subtle treatment. There isn't any new content, so if you played it once and enjoyed it you aren't going to be cheated out of any new content, but what is added is polish to the natural level design, the removal of the on-rails restriction of invisible walls by opening up the levels a *bit* more, and other goodies I won't spoil.
But again I need to fully stress that if you played and enjoyed Part 2, a replay might not be necessary for you when the EE comes out. But for newcomers to the series, and the less forgiving folks out there who played Part 2 early in release, need to definitely check out the Enhanced Edition when it releases sometime in September.
Media will be attached to the main page within a day or two showing the new environment designs, with notes and before and after compares.
Look out for more media, trailers, and other cool stuff as the days crawl by now that the team is happily inspired by such a wonderful review to finish the last bits of work we need to do to put this project behind us.