The Worry of Newport is a two part Horror/Mystery built upon Crysis 1. It is an interactive narrative and story built upon the first person perspective around immersion, story, and atmosphere.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Location: Anywhere - Looking for: Artists
Posted by C-zom on Aug 12th, 2012
A skilled animator capable of working directly within Cryengine2 (Sandbox2) is being sought by Dark Craft Studios, the makers of The Worry of Newport, Triptych and Sapience. We are seeking an animator who is capable of rigging, constructing, and adding into the engine/sandbox2 directly the means to animate human entities within the engine, for purpose of creating rendered cut scenes. A skilled person capable of doing this, and with experience in achieving it in prior mods or games, is required. Applicants with no experience must unfortunately be turned down.
The job called for could potentially be a permanent position in the team or a temporary one time outing only, it is up to the applicant. This is for the mod Triptych, which currently calls for upwards to five animated cut scenes involving two or more modeled humans at once. Facial and lip syncing knowledge, even minor (Does not to be perfectly mirrored to speech) may be required.
Payment upon completion of these scenes will be received by the chosen applicant, with common field values for the scenes of the size called for valued at $20 a piece, with upwards to five scenes in total, meaning a guaranteed receipt of (at most) $100. If less or more scenes are called for, the value will still be scaled according to $20 per scene. Further information can be procured by contacting the below email address of the company.
Thank you for your time, applicants.
Please send your resume and application to email@example.com
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like The Worry of Newport. We love games like Crysis that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
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