The Worry of Newport is a two part Horror/Mystery built upon Crysis 1. It is an interactive narrative and story built upon the first person perspective around immersion, story, and atmosphere.
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hiring multiple level designers dark craft studios anywhere level designers dark craft studios is hiring for four vacant positions as level designers. we work bilaterally in cryengine 2 and 3, using the former for our horror projects and the latter for science fiction. being able to work in one, the other, or both -- it doesn't matter to us as a whole. our level designing is intricate and highly detailed, so we are looking for designers who are up to the challenge of painting realistic and immersive scenery and interior/exterior design. you must have skill and experience in cryengine, either one, and must own crysis 1 (and/or) 2 so that you can download the editor and sdk to work with us. *owning heightmap terrain or worldbuilding tools is not required for our position, but elevates you extremely high in our application sorting processes. if you own them, mention them in your resume.* the job called for could potentially be a permanent position in the team or a temporary one time outing only (for the mod of your choosing), it is up to the applicant. our crysis 1 project is called triptych. triptych is a lovecraftian horror/adventure spanning three "panels" written and developed by dark craft studios. with a focus on imagery and atmosphere, the story itself spans a monumental arc covering ancient civilizations, curses, the tale of two men, cosmic horror, and an elder god. http://www.moddb.com/mods/triptych our crysis 2 project is called sapience. it is a highly detailed, but hushed and secretive, science fiction project that has been in development for over a year. we can show you footage and screenshots in private upon request, but plenty of public information should suffice in our moddb page for it. http://www.moddb.com/mods/sapience we have the following questions for all applicants: 1: how often are you available for level designing? 2: which is the best way to talk to you if hired? email, phone (usa), or im? 3: which of the two mods would you be capable of working on given your resources? 4: are you capable of designing custom assets yourself? y/n all applicants will hear back from us in 1-3 business days. we thank you for your time. our own personal resume and dossier of works can be found in our moddb group page.
hiring cryengine npc/human modeller dark craft studios anywhere artists a skilled modeller capable of working directly within cryengine2 (sandbox2) (including being able to export the models yourself into the engine) is being sought by dark craft studios, the makers of the worry of newport, triptych and sapience. we are seeking a modeller who is capable of rigging, scaling and texturing human models for sure in animated cut scenes or as npc's. required are as follows, three adult males, with in-depth descriptions given to any applicants. applicant must have cryengine2/sandbox2 experience and be capable of adding these models to our library, for use by animators, rather than relying on studio to do all of the exporting ourselves. a skilled person capable of doing this, and with experience in achieving it in prior mods or games, is required. applicants with no experience must unfortunately be turned down. the job called for could potentially be a permanent position in the team or a temporary one time outing only, it is up to the applicant. this is for the mod triptych, which currently calls for three adult models in full-body frame (including clothes and faces), textured. payment upon completion of these models will be received by the chosen applicant, with common field values for the models of the detail required for valued at $20(!) a piece, with three models required, meaning a guaranteed receipt of $60. if less or more human models are called for due to unforeseen adjustments in storyboard, the value will still be scaled according to $20 per model. further information can be procured by contacting the below email address of the company. thank you for your time, applicants.
hiring cryengine lead animator dark craft studios anywhere artists a skilled animator capable of working directly within cryengine2 (sandbox2) is being sought by dark craft studios, the makers of the worry of newport, triptych and sapience. we are seeking an animator who is capable of rigging, constructing, and adding into the engine/sandbox2 directly the means to animate human entities within the engine, for purpose of creating rendered cut scenes. a skilled person capable of doing this, and with experience in achieving it in prior mods or games, is required. applicants with no experience must unfortunately be turned down. the job called for could potentially be a permanent position in the team or a temporary one time outing only, it is up to the applicant. this is for the mod triptych, which currently calls for upwards to five animated cut scenes involving two or more modeled humans at once. facial and lip syncing knowledge, even minor (does not to be perfectly mirrored to speech) may be required. payment upon completion of these scenes will be received by the chosen applicant, with common field values for the scenes of the size called for valued at $20 a piece, with upwards to five scenes in total, meaning a guaranteed receipt of (at most) $100. if less or more scenes are called for, the value will still be scaled according to $20 per scene. further information can be procured by contacting the below email address of the company. thank you for your time, applicants.
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Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like The Worry of Newport. We love games like Crysis that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).
To thank those who participate in spreading the love and awareness, we have partnered up with many awesome mod-friendly games (Killing Floor 2, Mount & Blade Warband, Space Engineers, Insurgency, Chivalry: Medieval Warfare, Black Mesa, Contagion, Amnesia - get involved) & have hundreds of keys to giveaway. To win one of the games, after you have linked to a mod on Mod DB (or anywhere else) in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall be picking members at random who followed these rules, and will send them a key from one of these games.