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A WW1 full conversion mod for Command and Conquer Generals: Zero Hour, that will be using art and code from the long forgotten mod, The Great Trench War. I plan on making this mod as historically accurate and realistic as possible. I also plan on including the factor of Moral for infantry. This mod is also for vanilla Generals. I havent been working on it very long, and any help with skinning and/or modeling is welcome.

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2 comments by Rrtaya_Tsamsiyu on Sep 21st, 2012

Its been a while since i've posted anything, so ill do a little report for ya'll.

I've been stuck on making a button to change the commandset mid-game for the tractor, but i think i almost have that done. i have also been working on INIs for the different Trenches, altho i have yet to add the models for them (im hoping to get someone to skin them before i do).

Also, do_i_ob has been making a few models for the mod.

There is some bad news though. Due to the way the game engine works, i can't add values to a unit. so i cant add a moral factor the way i wanted to. i may still be able to add some sort of moral though, by making an area the same as with the Red Guard's Horde ability. except it would have a negative effect, and have an extremely large radius compared to the Red Guard's area.

One last thing, i am going to stop making the ZH version for now. when the Generals version is at Alpha 0.5, i may go ahead and get the ZH version caught up. The reason for this is i basically need to do the ZH INIs from scratch, and if i do the Generals version and ZH version at the same time releases for either one will take much longer, as i would be switching back and forth between the two. I also may still continue to release unit images on ZH as well, for those who don't go to the Generals version.

Thats all for now. If anyone has any questions, tips, or requests, please post them.

until next time,
-'Rrta

Post comment Comments  (0 - 10 of 16)
Ilves
Ilves Aug 4 2012, 8:02am says:

why making two simultaneous mods for Generals and Generals ZH? :P Everybody has the latter thing today

+1 vote     reply to comment
Rrtaya_Tsamsiyu Creator
Rrtaya_Tsamsiyu Aug 4 2012, 10:45pm replied:

well, i still have some watchers on Generals. Plus alot of people already have mods for ZH. And as i dont know how to make a launcher, this mod wont be compatible with any others. Anyways, it shouldn't be much more work to put it in both, just a bunch of debugging.

+1 vote   reply to comment
Rrtaya_Tsamsiyu Creator
Rrtaya_Tsamsiyu Aug 4 2012, 1:59am says:

I'm back. Not as big as a surprise as i was hoping for, but hopefully a Tsar Tank should do for now :D

+2 votes   reply to comment
Veco
Veco Aug 4 2012, 2:10am replied:

bro, i love the mod your doing right now, hope you won't stop making it ....

+1 vote     reply to comment
Rrtaya_Tsamsiyu Creator
Rrtaya_Tsamsiyu Aug 4 2012, 10:48pm replied:

im doing my best to keep it going, but ill need skinners soon to make it to completion :/

+1 vote   reply to comment
Rrtaya_Tsamsiyu Creator
Rrtaya_Tsamsiyu Jul 31 2012, 7:36pm says:

Small update;
i will not be posting anything for the next few days, due to a trip im taking. i hope to have a small surprise for yall when i get back tho :D

Progress;
I only have (as far as i know) one unit left to make for the Allies. after that there is some buildings im wanting to make/edit, and then all thats left for the Allies is INI work.

Help!
The list of models to complete is getting shorter and shorter. As such, when i have no more model/INI work to do, i will no longer be able to make any progress. If i cant get a skinner by that time, the mod will not be able to leave the Beta stage. If you have any experience with photoshop, please send me a PM. you dont have to know anything about modding, just how to make realistic pics of wood, fabric, textures in general, ect. i will need all skins in ether Jpeg or TGA format.

Note that i got all the WW1 pics to make this stuff from the web, if you need pics you can google the name of the unit or send me a PM requesting them.

Thanks for any help :)

+1 vote   reply to comment
Veco
Veco Jul 29 2012, 10:03am says:

FINALLY A WW1 MOD!!! also expecting a napoleonic wars mod!!!

+1 vote     reply to comment
Rrtaya_Tsamsiyu Creator
Rrtaya_Tsamsiyu Jul 27 2012, 9:04pm says:

just wanted to say, Thanks for all the support guys!

+2 votes   reply to comment
WerewolfGeneral
WerewolfGeneral Jul 27 2012, 8:47pm says:

excellent!
A WW1 mod, tracking!

+2 votes     reply to comment
Resistant94
Resistant94 Jul 27 2012, 6:16pm says:

Looks Great,Don't let it die.Cuz this is new to C&C Generals/Zero Hour

+3 votes     reply to comment
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