The STARGATE Mod is a non-commercial project that is created by Stargate fans all around the world for the Stargate Community. It has been around since 1999. Our goal is to create a total conversion for the Half-Life² engine that will journey the player through the Stargate universe as known from the movies and TV series. The mod will feature a singleplayer mode with a compelling story as well as several multiplayer modes.

At its current development stage we are focusing on the multiplayer mode which is planned to be released before the singleplayer version. This First-Person-Shooter will feature beautiful maps with multiple worlds to battle on - for treasures, artifacts, territory control or simply the annihilation of the opposing team using a variety of weapons seen on the Stargate TV shows.

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Happy New Year 2014 Hertea Jaffa on Ice
Blog RSS Feed Report abuse Latest News: Year in review and what's ahead

3 comments by amogan on Dec 30th, 2013

This year has been a busy year here at The STARGATE Mod. Although we haven't presented much we have evidently been hard at work. A significant amount of issues has been fixed and new features have been added but most of these things are hard to talk Jaffa on Iceabout if your audience can't play the game and therefore can't appreciate the updates.
Mostly that leaves us with screenshots of environment art or model renders. In that vein there's an images of our new Jaffa character model that we've been working on for so long, to the right of this text. The Jaffa is - what else did you expect - frozen in a stasis chamber of the Ancients.

And since we seem to be putting out one or two videos every other year here's one of those time-lapse development videos (like we've already done with Maceria) of our Roswell47 complex:

The game is still a ways off from our envisioned final product but already highly playable and great fun as can be attested to by our playtesters and hopefully, soon, by you as well. We would like to take this opportunity to announce that we'll be making our game beta publicly available next year (that is 2014 at the time of posting).

We'll be doing this in steps. To ensure a smooth release we want to slowly increase the amount of players with access to the game. Everyone who has already applied for testing over the last few years has a good chance to gain early access. You can of course still apply just as well, and here is one important amendment: If you are able to host a Source Engine dedicated server you have a high chance of jumping the waiting list. We need server administrators to host some Stargate Mod servers so that everybody can get a slot and play once this goes public. And once we've successfully tested how our shipping tools and the game itself handle under larger player numbers and everything works out we should be able to go fully public without a hitch.

Thank you all for your interest and support, we hope you're looking forward to 2014 as much as we are. Now let us send you off into the new year with a screenshot of a previously undisclosed planet called Hertea. From all of us at The STARGATE Mod: happy new year!


For more screenshots check out the original news post here. You can also follow us on Twitter .

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Post comment Comments  (0 - 10 of 214)
Phaota Aug 10 2014, 11:54pm says:

You guys should get with the crew that made the awesome Stargate mod for Garry's Mod that has a perfectly done SGC with working gate that takes you to the interior of the Abydos pyramid (though you've clearly already finished your area since the video shows that). Problem is, why does the pyramid interior look so damaged and unfinished? It ought to be fully complete, since it is an old structure.

+1 vote     reply to comment
TheObscure Dec 6 2014, 7:27am replied:

Agree, I guess you are talking about the Carter's addon pack? They have done countless content with the aim for quality. If you can get maybe them to allow you guys to use some of their content, then it will be awesome.

Then there is also an SGC map, not sure what it's called though, but I know it comes from the Last Stand mod. Very high quality and it would be nice seeing that here.

+1 vote     reply to comment
Henrikswe Jan 3 2014, 1:26pm says:

Isn't that music from Terminator?

+1 vote     reply to comment
amogan Creator
amogan Jan 21 2014, 3:52pm replied:

It's a rendition of the song one of our music artists did for the mod and the guy who made the video grabbed it not realizing it was Terminator. It's old news. ;)

+2 votes   reply to comment
WyldStyle Online
WyldStyle Jan 10 2014, 1:52am replied:

I was gonna say the same thing.

+1 vote     reply to comment
FritzOfTheSS Jan 2 2014, 1:31am says:

Cool mod! :D

+2 votes     reply to comment
Jlflash2 Dec 31 2013, 1:01am says:

By the way, thanks for using the actual P90 sounds from the show and not using some crappy P90 sound that sounds nothing like it.

+2 votes     reply to comment
KatashiKatsu Dec 4 2013, 2:54pm says:

ships, will there be ships? there has to be ships, otherwise it won't be stargate at it's best xD

+3 votes     reply to comment
LukasRedline Dec 11 2013, 5:07am replied:

Yes there will be ships, but you won't be able to control them.

+4 votes     reply to comment
sonyguy Oct 20 2013, 5:39pm says:

i feel like this mod is died last time some thing was said was back in jan

+1 vote     reply to comment
LukasRedline Oct 21 2013, 4:15pm replied:

Yes its true that we rarely post news. But that doesn't mean we are not working on it, we actually do work very hard on the mod.
We just think, at the moment, its more useful to spend the time on the mod and not on news!

+8 votes     reply to comment
sonyguy Oct 21 2013, 7:19pm replied:

yes true but a update would be cool i am big fan of stargate most mods for stargate end up dieing off :(

+4 votes     reply to comment
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@Derpsatuf Sorry, we're not responsible for any Stargate mod for Empire at War. You may find the right one here: :)

Jan 21 2014, 12:50pm

Happy New Year from everyone here at The STARGATE Mod!

Jan 2 2014, 12:38am

Happy holidays everyone!

Dec 24 2013, 6:44pm

The high temperatures in Germany don't really help in developing the mod, some devs just spend the day at the lake ;)

Jul 27 2013, 11:13am

The SDK of the engine we use to make our game just got updated... after ~6 years of nothing. Yeah. Exiting news.

Jun 26 2013, 10:32pm

We've recently updated our website to include some development statistics for your information. Read all about it:

May 20 2013, 2:29pm

@garryanubis No release date yet. But we're actively working toward a public beta.

May 16 2013, 11:40am

Here's a render of our new Tau'ri knife, the Phrobis III M9 Bayonet

Apr 21 2013, 9:51am

We named the different regions of Roswell 47, one of our maps. This allows easier communication of where you're at:

Apr 14 2013, 2:58pm

Got another addition to our team, a level designer from down-under, already hard at work! And another promising mapping applicant as well.

Apr 7 2013, 6:44pm

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