The STARGATE Mod is a non-commercial project that is created by Stargate fans all around the world for the Stargate Community. It has been around since 1999. Our goal is to create a total modification for the Half-Life² engine that will take the player into the Stargate universe as known from the movies and TV series. The mod will feature a singleplayer mode with a compelling story as well as several multiplayer modes.
8 comments by amogan on Mar 23rd, 2008 digg this super bookmark
We have already announced it a while ago: this time there will be some screenshots showing what's currently going on behind the scenes! Click on the previews on the box below to navigate to the respective section in our gallery.
Screenshots of Roswell 47The images below are work-in-progress screenshots from the dm_roswell47 multiplayer map by Fuzyhead. You think the name sounds familiar? Yes it does, it's the map we chose for our layout test in the last Christmas Special. Still does not ring a bell? Organge walls maybe? What, you didn't play it yet? Well head right over to the dm_roswell47 layout test feedback thread!
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Screenshots of AchillesThese images were taken from a map called "Achilles" and show some nice Goa'uld architecture. The map was again created by Fuzyhead.
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New Staff Weapon SkinThe image below shows a special render of the Staff weapon model by Ray with a new skin by EdMolf. And hey, look at them nice eggs! Now you know that there might be be some "easter eggs" hidden in the Mod ;D Furthermore, the staff weapon model itself is currently being refined with more details. More information will be given as soon as it is done (watch out for updates in the Modeler & 2D Artist Blog!).
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New Event Horizon Texture & WallpaperEdMolf has created a really cool new event horizon texture for our Stargate. It looks even more like the one used in the TV series compared to our old version. Of course it's also animated with currently 50 different frames (!). Please excuse the orange background, this was taken in one of our dev-maps. The second image below shows a new wallpaper EdMolf has created for you. Definitely a must-have! ;-)
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HUD PreviewThe following screenshot shows our in-game HUD. In the lower left corner, the current number of ammo and magazines is shown, as well as the player's health status. On the upper right, a "radar scope" is located which shows the location of allied players and NPCs. By the way, the screenshot was taken in Stino's "Frostbite" map and the player carries an FN-P90 as known from the TV series.
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Last, but definitely not least...There's one more special thing left to discover. As the layout test map we provided to the community in the last christmas special was so successful, we decided to make yet another map ready to play in HL2 Deathmatch for you. This time, we chose Stino's "Anubis" map to be released. Note that this map only contains the layout of the final map, but of course almost all textures are again missing. This is just a layout test. On this Sunday and Monday, there will be a Community vs. Developers match in the layout test map (on our gameserver, see below). So be at the gameserver below either on Easter Sunday (March 23) at about 8:00 pm CET (that's UTC+1) or on Monday (March 24) at approximately 8:00 pm CET (or both)! The best way to never miss out on a second of action-driven and amusing getting-your-asses-kicked-by-the-devs match is to join our Steam Community Group and let pop-up events tell you when it's time to join the server!
You can also download the map from our website and extract the *.bsp file into your hl2dm/maps directory: Download Please post your comments in the respective forum thread. To get an impression of what the final map will look like, see here:
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That's all for now! We'd be happy to see you in the community vs. developers match!
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When is the release on this game?
As it says on the profile it's 'to be decided'.
Also check out the F.A.Q. ( Sgmod.de ) for more information. :)
Looks great. Tracking!
Keep up the awesome work guys you're doing great!
It's nice to see a mod that actually uses the stargate as a transportation device. Most other mods (SG:TC2 and SG: Legacy) just use the Stargate as an objective, i.e. "try to dial the stargate before getting killed by a jaffa", and don't actually use the Stargate to get from planet to planet in a DM-type map. That's not boring, it's also not unique at all. I play Stargate mods to use the Stargate and rings to get from place-to-place, not so I can play a dull, generic "one team tries to get here while the other team defends" game. Your mod can have non-DM maps, too; as long as the Stargate actually functions like a Stargate should, I'll be happy.
Not only that, but the maps and models look so much more detailed than the other mods', which look like they were made for HL1. Especially the Stargate. In TSM, the event horizon looks realistic while still being rendered real-time (at least I think so), while the other mods either use some low-quality recording from the TV show that loops every few seconds, or some crappy homemade event horizon that doesn't look anything like the one on the show.
All in all, I can't wait for this mod to come out. Do you have a general timeframe (weeks? months?)?
thank you very much for your comment. from what i am allowed to tell, we're gonna have far more gamemodes than deathmatch and team deathmatch.
also the eventhorizon already looks faboulous and will look even better when the "kawoosh" is finished. the stargate also looks brilliant and fully functional. check out the website for more information, blogs and probably a release date sooner or later ;)
This mod is gonna rock since i looked at the models and hud they made so far keep it up!!!!!!!
so hows this mod coming along?
Quite good.
Gonna be releasing some news rather soon.
Just came along this mod's profile.
GREAT work so far!!!
Watching you now ;)