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The STARGATE Mod is a non-commercial project that is created by Stargate fans all around the world for the Stargate Community. It has been around since 1999. Our goal is to create a total conversion for the Half-Life² engine that will journey the player through the Stargate universe as known from the movies and TV series. The mod will feature a singleplayer mode with a compelling story as well as several multiplayer modes.
At its current development stage we are focusing on the multiplayer mode which is planned to be released before the singleplayer version. This First-Person-Shooter will feature beautiful maps with multiple worlds to battle on - for treasures, artifacts, territory control or simply the annihilation of the opposing team using a variety of weapons seen on the Stargate TV shows.
We are looking for talented mappers, texture artists, modelers, animation artists and more. See our jobs page for details!!
4 comments by amogan on Sep 14th, 2012
A lot has happened over the last three months here at The Stargate Mod.
We've made an effort to get out more news more quickly. To that end we practically 'revived' our developer blog: First up was our lead level designer walking you through the development of the map Abydos. It also features an updated screenshot of how the map looks now compared to our last showing so be sure to check that out.
Next up we gave you a look inside part of our map creation and compiling process and some of the proprietary tools we use to get multiple worlds into one map. Read on here.
And yet another blog post is already in the works, so stay tuned.
In addition to more blog activity we've also created a
Twitter account to get out bite-sized updates on a more frequent basis and keep everyone up-to-date on development.
In light of those changes we felt it was also necessary to give the "Home" page on our website an overhaul: At the top of the news section you will now find a small area dedicated to recent blog and Twitter posts. Now all updates, big or small, are quickly accessible in one central spot.
Latest tweets from @stargatemod
We've recently updated our website to include some development statistics for your information. Read all about it: T.co
May 20 2013, 2:29pm
@garryanubis No release date yet. But we're actively working toward a public beta.
May 16 2013, 11:40am
Here's a render of our new Tau'ri knife, the Phrobis III M9 Bayonet T.co
Apr 21 2013, 9:51am
We named the different regions of Roswell 47, one of our maps. This allows easier communication of where you're at: T.co
Apr 14 2013, 2:58pm
Got another addition to our team, a level designer from down-under, already hard at work! And another promising mapping applicant as well.
Apr 7 2013, 6:44pm
Our entire team wishes you a Happy New Year! Here's another view of the work-in-process G3SG/1: T.co
Jan 1 2013, 5:56pm
Happy Holidays from The STARGATE Mod!!! T.co
Dec 24 2012, 1:30pm
Sneak a peak at our work-in-progress G3SG/1 currently being textured: T.co
Dec 10 2012, 1:12pm
@cartman300 We are making good progress! We recently finalized some of our maps. What is still missing are some models and some code.
Nov 4 2012, 5:39am
And we're back up and running.
Oct 25 2012, 1:33pm
some Stargate Atlantis models if anyone wants to use them royaly free :)
Adf.ly
An update would be great :)
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This game Is dead no wait
In fact it isn't dead at all. We are working actively on it and there is much progress.
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Yes we are still active!
We publish most of our stuff we are working on at Twitter (@stargatemod).
It would be AMAZING if you guys could put together a quick SGC Goa'uld invasion that we could play through! If you made it neverending (or till 38 minutes), I'd be entertained for HOURS. Kind of like what Teal'c went through in that one episode, only less deadly. You could put a bunch of little gadgets in the armory and R&D area that we could use to withhold the invasion.
Oh, and I LOVE the P90 model a LOT.
i saw one of your youtube videos of the gate dialing. dialing would look a lot better with the usual 7 symbols instead of 6.