The STARGATE Mod is a non-commercial project that is created by Stargate fans all around the world for the Stargate Community. It has been around since 1999. Our goal is to create a total conversion for the Half-LifeĀ² engine that will journey the player through the Stargate universe as known from the movies and TV series. The mod will eventually feature a singleplayer mode with a compelling story as well as several multiplayer modes. Read our Blog on our team's profile page. We are looking for talented mappers, texture artists, modelers, animation artists and more. See our jobs page for details!!!

Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere [OLD] Source Engine Level Designer at The Stargate Mod - DevTeam

source engine level designer the stargate mod - devteam anywhere programmers source engine level designer on a voluntary basis. the stargate mod, a free total conversion for the source engine, is in search of experienced multiplayer level designers. what is the stargate mod - http://www.sgmod.de ? our goal is to recreate the stargate universe on the source engine. it will feature both multiplayer and singleplayer versions although we are currently concentrating on the multiplayer part. the mod will feature well-known game modes such as (team-)deathmatch and last man standing but also altered versions of capture the flag as well as special game modes suiting the stargate theme. maps will offer a great variety of battlefields due to single maps being able to contain several vastly different locations. gameplay focuses on a more tactical approach to win matches, demanding good teamwork skills. what we can offer you: * international team of experienced developers and gamers. * friendly work environment. * high-quality content. what you need: * at least 1 year of solid experience with valve's hammer editor and multiplayer mapping * ability to map from existing concepts * being able to create realistic outdoor and indoor environments is required * creating your own textures and models is each a huge plus * being able to work on singleplayer maps, a good feel for game balance and creating map concept and layouts are advantages! if you want to apply to for this job but think you don't fit all of these requirements, please apply anyhow. we will then check whether we can use your skills in any other way.

Anywhere [OLD] Concept Artist at The Stargate Mod - DevTeam

concept artist the stargate mod - devteam anywhere artists concept artist on a voluntary basis. the stargate mod, a free total conversion for the source engine, is in search of experienced concept artists. what is the stargate mod - http://www.sgmod.de ? our goal is to recreate the stargate universe on the source engine. it will feature both multiplayer and singleplayer versions although we are currently concentrating on the multiplayer part. the mod will feature well-known game modes such as (team-)deathmatch and last man standing but also altered versions of capture the flag as well as special game modes suiting the stargate theme. maps will offer a great variety of battlefields due to single maps being able to contain several vastly different locations. gameplay focuses on a more tactical approach to win matches, demanding good teamwork skills. what we can offer you: * international team of experienced developers and gamers. * friendly work environment. * high-quality content. what you need: * drawing of perspective sketches * ability to colorize drawings * creativity * creation of innovative conceptual art * when drawing with pen and paper a scanner is mandatory * knowledge about the stargate universe is an advantage if you want to apply to for this job but think you don't fit all of these requirements, please apply anyhow. we will then check whether we can use your skills in any other way.

Anywhere [OLD] 2D Artist at The Stargate Mod - DevTeam

2d artist the stargate mod - devteam anywhere artists 2d/texture artist on a voluntary basis. the stargate mod, a free total conversion for the source engine, is in search of experienced 2d artists. what is the stargate mod - http://www.sgmod.de ? our goal is to recreate the stargate universe on the source engine. it will feature both multiplayer and singleplayer versions although we are currently concentrating on the multiplayer part. the mod will feature well-known game modes such as (team-)deathmatch and last man standing but also altered versions of capture the flag as well as special game modes suiting the stargate theme. maps will offer a great variety of battlefields due to single maps being able to contain several vastly different locations. gameplay focuses on a more tactical approach to win matches, demanding good teamwork skills. what we can offer you: * international team of experienced developers and gamers. * friendly work environment. * high-quality content. what you need: * creating textures for models, the 2d hud, maps, etc. * knowledge of at least these standard texture formats: color-, alpha-, specular-, normalmaps * experienced with photoshop or other similar 2d pixel programs * ability to duplicate appearances of real-life objects or from reference pictures * and also to create textures from ground up without any reference * experience with vector graphics and -programs is a huge plus * experience with valve's material files is a plus * further experience with texturing of 3d model is useful if you want to apply to for this job but think you don't fit all of these requirements, please apply anyhow. we will then check whether we can use your skills in any other way.

Anywhere [OLD] 3D Animation Artist at The Stargate Mod - DevTeam

3d animation artist the stargate mod - devteam anywhere artists 3d animation artist on a voluntary basis. the stargate mod, a free total conversion for the source engine, is in search of experienced 3d animation artists. what is the stargate mod - http://www.sgmod.de ? our goal is to recreate the stargate universe on the source engine. it will feature both multiplayer and singleplayer versions although we are currently concentrating on the multiplayer part. the mod will feature well-known game modes such as (team-)deathmatch and last man standing but also altered versions of capture the flag as well as special game modes suiting the stargate theme. maps will offer a great variety of battlefields due to single maps being able to contain several vastly different locations. gameplay focuses on a more tactical approach to win matches, demanding good teamwork skills. what we can offer you: * international team of experienced developers and gamers. * friendly work environment. * high-quality content. what you need: * at least 2 years of experience with animation & modeling * ability to rig and animate (biped) characters and/or inorganic models * 3ds max 2010 or higher preferred * maya, xsi and others are are however ok as well if adequate * knowledge on how to export into *.smd and how to convert into *.mdl is a plus if you want to apply to for this job but think you don't fit all of these requirements, please apply anyhow. we will then check whether we can use your skills in any other way.

Anywhere [OLD] Character Modeler at The Stargate Mod - DevTeam

character modeler the stargate mod - devteam anywhere artists character modeler on a voluntary basis. the stargate mod, a free total conversion for the source engine, is in search of experienced 3d character artists. what is the stargate mod - http://www.sgmod.de ? our goal is to recreate the stargate universe on the source engine. it will feature both multiplayer and singleplayer versions although we are currently concentrating on the multiplayer part. the mod will feature well-known game modes such as (team-)deathmatch and last man standing but also altered versions of capture the flag as well as special game modes suiting the stargate theme. maps will offer a great variety of battlefields due to single maps being able to contain several vastly different locations. gameplay focuses on a more tactical approach to win matches, demanding good teamwork skills. what we can offer you: * international team of experienced developers and gamers. * friendly work environment. * high-quality content. what you need: * at least 2 years of modeling experience * knowledge of at least these standard texture formats: color-, alpha-, specular-, normalmaps * modeling detailed 3d characters, hi-poly * normalmap baking onto low-poly models (eg. with 3dsmax) * creation of said low-poly models (+lods) * very good experience with uvw unwrapping * ability to work with conceptual art drawings * zbrush, mudbox, 3ds max 2010 or higher are preferred * knowledge on how to export into *.smd and how to convert into *.mdl is a plus * knowledge on how to animate models is a plus if you want to apply to for this job but think you don't fit all of these requirements, please apply anyhow. we will then check whether we can use your skills in any other way.

Anywhere [OLD] Prop and Weapons Modeler at The Stargate Mod - DevTeam

prop and weapons modeler the stargate mod - devteam anywhere artists prop and weapons modeler on a voluntary basis. the stargate mod, a free total conversion for the source engine, is in search of experienced 3d prop and weapons artists. what is the stargate mod - http://www.sgmod.de ? our goal is to recreate the stargate universe on the source engine. it will feature both multiplayer and singleplayer versions although we are currently concentrating on the multiplayer part. the mod will feature well-known game modes such as (team-)deathmatch and last man standing but also altered versions of capture the flag as well as special game modes suiting the stargate theme. maps will offer a great variety of battlefields due to single maps being able to contain several vastly different locations. gameplay focuses on a more tactical approach to win matches, demanding good teamwork skills. what we can offer you: * international team of experienced developers and gamers. * friendly work environment. * high-quality content. what you need: * at least 1 year of modeling experience * ability to create low-poly and yet sustain a certain amount of detail incl. uvw-map * ability to model high-poly versions to create baked normalmaps * ability to work with conceptual art drawings * 3ds max 2010 or higher preferred * maya, xsi and others are however ok as well if adequate * the ability to texture your own models is desirable * knowledge on how to export into *.smd and how to convert into *.mdl is a plus * knowledge on how to animate models is a plus if you want to apply to for this job but think you don't fit all of these requirements, please apply anyhow. we will then check whether we can use your skills in any other way.

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Platform
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Official Page
Sgmod.de
Release Date
TBD
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Jobs
6