In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

Media RSS Feed Report media New Geiger Sounds and Functionality (example)
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MatthewD Author
MatthewD May 18 2010, 5:14pm says:

This video was originally created as an example for my coder but I thought i'd share it.

The default Geiger counter in HL2 is being retrofitted with new sounds and the ability to detect Necrotrophs. The detection beats were arranged to mimic human heart beating. This was done in the hopes that it would subconsciously trick your heart into following it's pattern.

+1 vote   reply to comment
hate4uall
hate4uall May 18 2010, 5:37pm says:

that scary with out being in game :) , gives me the chills like in the aliens movies .

+3 votes     reply to comment
Greenagainn!
Greenagainn! May 18 2010, 6:06pm says:

Geiger.Close sounds like some chiptunes :D

+3 votes     reply to comment
corigami
corigami May 18 2010, 6:15pm says:

It's an interesting idea, but I'd imagine it would get very annoying very quick.

+2 votes     reply to comment
MatthewD Author
MatthewD May 18 2010, 6:43pm replied:

Possibly. But you are definitely going to be glad you have it when you hear monsters stalking you in the background. Paying attention to your detector is going to mean the difference between life and death.

+1 vote   reply to comment
goirdin
goirdin May 19 2010, 1:17am replied:

If a monter is close enough to make it beep, you arn't worried about how annoying it is.

+1 vote     reply to comment
taiiat
taiiat Nov 16 2010, 9:36pm replied:

i think it would get annoying - maybe if the ticks were a bit smoother. they're rather, sharp, and the patterns for closer detections are annoying.
remember, audio is half of the whole experience in a game or movie!

+1 vote     reply to comment
Xylemon
Xylemon May 18 2010, 7:43pm says:

Neat

+1 vote     reply to comment
DarkPivot
DarkPivot May 18 2010, 8:32pm says:

I love the heartbeat trick, if that works it would be awesome. :P

+1 vote     reply to comment
HounderKnight
HounderKnight May 18 2010, 11:15pm says:

I like it. Sounds kinda like the equipment is old or makeshift and definitely fits in nicely with the rugged survivor feel :)

+1 vote     reply to comment
Vcc2cc
Vcc2cc May 19 2010, 12:11am says:

That'd bug the **** outta me if I had to listen to the far onward for more than a minute. is it only played with the counter is selected or a constant effect?

0 votes     reply to comment
EricFong
EricFong May 19 2010, 12:20am says:

Run for your life!

+1 vote     reply to comment
samuelswe
samuelswe May 19 2010, 7:06am says:

When its close it allmost sounds like its music hehe realy nice :)

+1 vote     reply to comment
SolidFake
SolidFake May 19 2010, 8:29am says:

awesome idea!

+1 vote     reply to comment
Jaanus
Jaanus May 19 2010, 9:27am says:

Not a good idea. It's very annoying and too repetitive. That's not how geiger counters work.

0 votes     reply to comment
leon.ladisic
leon.ladisic May 19 2010, 11:48am says:

The Geiger would fit in best as a idem that you can pick up and drop,since i think it would ruin the atmosphere sometimes.

+1 vote     reply to comment
Spenzerr
Spenzerr May 19 2010, 7:46pm says:

cool i kinda like it but i'd tune it down so its almost like a background noise

+1 vote     reply to comment
quetrata
quetrata May 20 2010, 6:15pm says:

its a good idea but it ruins the atmosphere youve created. I think you should make it the players actual heart beat instead. The closer the necro is the more excited the player gets

+1 vote     reply to comment
flameknight7
flameknight7 May 26 2010, 4:11am says:

you should have music moods going along with the sound

+1 vote     reply to comment
romiks0
romiks0 Jun 6 2010, 8:14am says:

Reminds me aliens RADAR))))lol

+1 vote     reply to comment
Auxor
Auxor Jun 9 2010, 12:20pm says:

Will we be allowed to modify the sounds ourselves after release? No offence to your work, I meant as in could we change it ourselves to be whatever sound we wanted, like with other Sourcemods.

+1 vote     reply to comment
Tracha
Tracha Jun 10 2010, 1:43am says:

It's like a radar not a Geiger's counter!

+1 vote     reply to comment
MainAttacker
MainAttacker Sep 16 2010, 7:49pm says:

*Beeping* aw **** time to run *Beeps faster* OH GOD *Geiger beeps to indicate very close* **** AAAAAAAAAAAAAAAAH!!!! this is a pretty old video so idk if you did something to keep the Geiger from getting annoying, but maybe add an on off feature. (so people dont end up getting tired of the noise.)

+1 vote     reply to comment
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Description

The default Geiger counter in HL2 is being retrofitted with new sounds and the ability to detect Necrotrophs. The detection beats were arranged to mimic human heart beating. This was done in the hopes that it would subconsciously trick your heart into following it's pattern.

Video Details
Type
Entertainment
Date
May 18th, 2010
Length
00:30
Filename
geiger.wmv
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