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Mass Effect: Unification (previously known as "The Mass Effect Mod") is a large mod for Star Wars Battlefront II, whose aim is to capture the Mass Effect experience and re-project it into the Battlefront setting. This mod consists of sides such as the Systems Alliance, the Geth, and more, as well as whole new maps from the Mass Effect universe, followed by brand new game modes. (Mass Effect is a copyrighted name & product by BioWare Corporation & Electronic Arts; neither BioWare Corporation nor Electronic Arts support this mod in any way, shape or form; please support the official release.)
This video showcases Cerberus versus the Systems Alliance in Mos Eisley. Most of the weapons in the Cerberus side are incorrect other than the Mattock, really; the correct weapons will be implemented eventually. All Cerberus unit models are currently placeholders and will be replaced with correct models.
**Various aspects are sole property of Frayed Wires Studios**
**All 'Mass Effect' content is sole property of BioWare Corporation & Electronic Arts**
nice quickscoping :D
You... You killed a Jawa!
YOU ARE A SOULLESS MONSTER!
i cant see the mattock anywhere, do you mean the revenant?
The Mattock, along with other weapons, is simply using the Revenant model as a placeholder since we don't yet have a Mattock model ready. It still functions exactly how it should; just the look is incorrect for now.
It looks like the Reverent, but sounds (and fires) like the Mattock???
And the "shuriken?" it sounds right, but has the model of a Predator???
Otherwise, I approve. Just wanted to point out that the weapons aren't quite right. Then again, I am a ME Fanboy...
Heh, they're right *now*! :D This video was only made just after I got the bare bones side in-game using already-made weapons instead of their natural ones (other than the Mattock I believe).
As for the weapons looking "wrong", that's simply because we just don't have the models for the aforementioned weapons completed (or even started in some cases) yet. Believe me, they *all* function *exactly* how they're supposed to; they're just using placeholder models. :O