The Great Forever Tomorrow is the second project by Kiwi Productions. It requires Half Life 2 Episode 2 to play. It is a singleplayer adventure through a surreal underground fortress. Features: *Original textures, complete with normal mapping. *Original voice acting and music. *Two new guns! *A story that makes sense (i.e. better than what Gateways, our first project, had). *A variety of gameplay (more than just combat). *Surreal and over the top environments.
This mod is one of those especial exentric creatures in HL 1 and 2 modding. I mean the textures speak for themselves once u are in this mod, and that’s maybe the most seductive and great part of it…, you are in a strange exotic world, where u will found combat and keen puzzles.
I think some people really hate colorful textures but i like them because they are atractive, they create an exotic enviromental experience the whole process, this is also perfect for get out of the classic rutine of grey-like CMB environments.
This mod is to have fun and shoot ennemies in the combats u will find in there, if is for the combat, at least this mod won’t disappoint you, because there is a well ammount of it in there.
Anyway, this is maybe a so lovely mod, because is that great exentric creature in HL2 world, allows you to get away from the rutine and play in cool crazy envrionemnts, but allways with a warranty of combat and entertainment all of the way.
I ask Kiwi to release another mod PLEASE!!!
"It was the best of mods, it was the worst of mods, it was a mod of wisdom, it was a mod of foolishness, it was the game of belief, it was the game of incredulity, it was the game of Light, it was the game of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way – in short, the Great Forever Tomorrow was so far like the present period, that some of its noisiest authorities insisted on its being received, for good or for evil, in the superlative degree of comparison only." - Charles Dickens, paraphrased
I LOVE surrealist mods that try new things, but I will have to agree with others that this one could have had a little improvement in some areas. I was confused about the end (even though surrealist mods always confuse me) and some of the areas, like the reflective neon-colored walls were repeated in a lot of places. Also, at the end there was a batte that was very hard even on easy level. Even with the crazy powerful weapons given it's still hard to mow down a few hundred enemies all shooting at you at once. It was a crazy slaughterhouse.
First of all, use the ALL-OWNING-COMBINE-STATIONARY-MINIGUN weapon on bad guys to eliminate pretty much all of the combat problems in the game (or turn it to easy)... that being said, this mod puts an awful lot in your face from the start, as Gordon Freeman is tasked with stopping some sort of evil project awakening within the Earth (most likely saving the entire human race in the process as well). You'll run into this room, mow down a billion foes, run into the next room, WHAT'S THIS; another booby trapped obstacle! Surprise surprise... whilst dodging lasers left and right, traveling through time and space itself, and even acquiring some incredibly unique weaponry (one of your guns is alive, how totally expected was that in the ACID land). Even with all this, the presentation of everything is pretty fantastic (award goes to best, worst voice acting!), hell; there's a last boss for god's sake.
If you didn't suffer eye pains from colorful, contorted landscapes, THEN BY THE WILL OF GOD YOU WILL NOW... undeniably the ground seems to quiver and move, as if it really were about to shift underneath your feet, sides, even abov- oh too late, you were killed by thirty Overwatch soldiers from the next room! Should have had your finger on the RPG's trigger next time...
Good stuff, and quite frankly we need more of it.