The Dark Times is a Star Wars Battlefront II mod with a heavy single-player focus. It adds many new features to the game, including (but not limited to!) wave modes, randomized units, heroes, and skyboxes, and AI hero support. Its sequel, Rising Son, adds more of the above as well as several new maps and scripted missions.

Post news Report RSS Week of new maps: Day 1

This week, the first seven maps added to Dark Times II will be shown one-at-a-time, one per day. The first day starts with "Sullust: Jedi Conclave."

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This week, the first seven maps that have been added to Dark Times II: Rising Son will be shown, one per day for seven days. These have been prepped and added to the mod already, and by showing them all this week I hope to catch any watchers up to what I am currently doing, rather than what I've already done.

The first map featured this week is Sullust: Jedi Conclave. Unlike most of the other maps added to this mod, this one has already seen a proper release as a standalone map, which means some may have played it before. This was actually the first ground map I made for this game, some two-and-a-half years ago. I've done some polishing on it for its inclusion in Dark Times II, but the changes are subtle - it was actually a pretty decent map even in its original form.


Sullust: Jedi Conclave screenshotsSullust: Jedi Conclave screenshotsSullust: Jedi Conclave screenshots
Sullust: Jedi Conclave screenshotsSullust: Jedi Conclave screenshotsSullust: Jedi Conclave screenshots


Sullust: Jedi Conclave is so named because, in its original release, it was designed as a hero assault map for KotOR (Knights of the Old Republic)-era Jedi. This is obviously not the case here, as it has been retooled as an infantry conquest map (although I may eventually include a hero assault here as well) - but the name remains.

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