The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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WIP - Lab Hub
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carloscarlin
carloscarlin Jan 4 2013, 12:36am says:

HOLY HOLY ****! really really nice. It better be unforgiving!.. just kidding.

+8 votes     reply to comment
Archie_SnC
Archie_SnC Jan 4 2013, 9:21am replied:

Thanks for continually leaving positive comments on our media updates, it's great to see the same people coming back again and again because we like to be as involved with the community as possible!

+3 votes     reply to comment
Crypt
Crypt Jan 4 2013, 2:10am says:

How the hell did you get so good with lighting? Holy ****, this looks great.

+9 votes     reply to comment
Archie_SnC
Archie_SnC Jan 4 2013, 9:20am replied:

Thanks so much, I really appreciate the comment! I learned a lot of lighting theory in film school & in my day job. Lighting a scene in a game isn't all that different from lighting a scene for TV. You're still trying to highlight certain things, obscure others and create a mood in the room. It's also a lot of fun to simply whack a big spotlight behind a metal grate and just see what happens!

+6 votes     reply to comment
Thanoshld
Thanoshld Jan 7 2013, 7:12pm replied:

Indeed, the lighting in this and the rest of the images is just amazing! It is interesting how you implement what you have learned in theory into each of your maps. Light is one of the key factors to make a "living" and moody room and I can say, you nailed this one! Amazing work Archie, keep going!

+1 vote     reply to comment
iAmaNoob
iAmaNoob Jan 4 2013, 6:58am says:

DAT LIGHTING

+5 votes     reply to comment
AlanFakry
AlanFakry Jan 4 2013, 10:48am says:

Not sure if shadow on the ceiling...

Or a low def texture..

Looks awesome though don't get me wrong.And i though you plan on releasing this on quissshhmassttt!!! :(.Guess i have to wait more....

+2 votes     reply to comment
Archie_SnC
Archie_SnC Jan 4 2013, 2:58pm replied:

It's a shadow :)

+2 votes     reply to comment
GameFan1997
GameFan1997 Jan 4 2013, 8:54pm says:

This makes me wish it was source :/

+3 votes     reply to comment
Urby
Urby Jan 5 2013, 8:00am replied: Online

Why?

+2 votes     reply to comment
rocknroll237
rocknroll237 Jan 5 2013, 3:15pm says:

Nice, atmospheric lighting.

+2 votes     reply to comment
Joebama
Joebama Jan 14 2013, 6:21am says:

The recessed lighting looks awesome.

+2 votes     reply to comment
Szasz
Szasz Jan 18 2013, 6:13pm says:

Looks really promising.
I'm sure The Core will be a welcome addition to Half-Life mods.
I would definately give it a try as I still like to play HL1, however I'm pretty bored with the original campaign.
I have to say the screenshots shows some serious detail, in my opinion you made a miracle with this old engine, very well done so far.
Yes, we don't need no SSAO and other resource-hungry fancy stuff to make a game good-looking!

+3 votes     reply to comment
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Description

Happy New Year ModDB! Here's an early version of one of the most unforgiving latter stages of the mod. A huge central lab hub plays stage to a nail-biting struggle as the player has to keep their cool and solve several problems under fire!

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Date
Jan 4th, 2013
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