Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

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Archie_SnC Author
Archie_SnC - - 320 comments

Whilst work is underway to finesse gameplay, audio and code - all of which are quite difficult to show via screenshots - we're also still diligently tuning areas already shown. Here's some progress on one of my later maps.

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monster_urby Creator
monster_urby - - 3,025 comments

Nonsense. I reckon we'd get a big reaction by posting screenshots of our sound and text files!

...Maybe not a GOOD reaction, but a big one. :)

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Trempler
Trempler - - 662 comments

Youtube.com
Pink Light :P My only Bad Feedback to the Area. The rest is sweet :)

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Archie_SnC Author
Archie_SnC - - 320 comments

"Black Mesa is an equal opportunities employer. Staff will not be discriminated against for gender, race, sexual orientation or lightbulb colour preference."
It's written in the employee contract, dude. My hands are tied.

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adelina1985a
adelina1985a - - 132 comments

Purple, for Pete's sake... I think Nike once had purple logo and still sells purple apparel. Consult a color chart and get over your phobias :D

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Archie_SnC Author
Archie_SnC - - 320 comments

wisdom.

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Trempler
Trempler - - 662 comments

It is just about Purple light looks totally out of place.
No military base would use that. Maybe for a House of Fun.
I think it would look better with a grey/orange warm light or light blue. Just what I think. Dont get me wrong, I´m not homophobic or something like that.

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Archie_SnC Author
Archie_SnC - - 320 comments

Black Mesa is a civilian facility, not military.

The real reasoning behind the lighting here, though, is that as a huge fan of theming, colour theory and creating atmosphere, I wanted this whole area to represent the shift in time of day from the previous chapter. The tones are much less harsh, and mirror those used in the skybox. This is a technique I use to various degrees throughout the mod.

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ChrisBryant
ChrisBryant - - 1,087 comments

Personally I'd take a nice atmosphere and design before over-analyzing what's realistic any day.

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BurnerMan
BurnerMan - - 216 comments

Looks awesome Archie! To be honest, I like both versions, but this is much better because you added more stuffs, lighting looks very good I don't have reproaches about that.

I would like to focus a bit more on the decals, your maps need some more destroyed stuffs, for example in this map, you added, it's ok...but I don't saw in others screens.
btw...why you do not use custom skybox?

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monster_urby Creator
monster_urby - - 3,025 comments

Not all of Black Mesa was reduced to ruin you know? There are plenty of areas in the original Half-Life that were undamaged and running as normal, albeit with a few corpses lying around

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MrGnang
MrGnang - - 621 comments

Looks fantastic as always - my favourite thing about the design here is how the area looks much larger and open than it actually is! Goldsrc doesn't really allow too big an area, but using tricks like this makes the place seem much bigger :)

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D3ads
D3ads - - 3,790 comments

That's some really original design there, I love how you've put it all together, great stuff!

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Dejected-Angel
Dejected-Angel - - 1,366 comments

Looks great!

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ReflexF.N.
ReflexF.N. - - 342 comments

This looks absolutely wonderful; I love the detail, the lighting and everything else!! :D

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LastLifeOfficial
LastLifeOfficial - - 979 comments

Looks a lot better, the atmosphere is really great, but i liked the train that was on the top, of the previous wip of this map :P

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Thanoshld
Thanoshld - - 1,416 comments

As I said in the other version of this area, I really, really love this part of the mod! It's complex design and architecture, it's lighting and atmosphere are all very well done. Congrats! Also, I like the fact that it's dawn time in this one :) Not much to change here, it's perfect as it is! Keep going!

I also don't get what's all this fuzz about the purple light. It kinda fits here, it makes that area a bit eerie.

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Alberto309
Alberto309 - - 316 comments

Nice improvement, guys. :3

I've also noticed that Archie made a new render of the logo. I like this new one more than the old one indeed. :)

And please, stop complaining about that light color. It fits good in my opinion.

P.S.: nice smoke sprites and architecture. ;)

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J6AvzdGA8c
J6AvzdGA8c - - 98 comments

I think that SoHL gonna explode after adding even more detail to this map. Don't forget to func_detail and func_wall everything!

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DrHammer
DrHammer - - 84 comments

Looking good! I especially like the slightly slanted beams crossing overhead. Very nice bit of detail there.

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Qweekskowped
Qweekskowped - - 918 comments

Nice and cool, however the skybox is a turnoff. Create a new HD skybox, or port the ones from HL2/HL:S or BM:S.

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monster_urby Creator
monster_urby - - 3,025 comments

We will be looking into adding more high quality sky boxes, but it's not a simple case of porting from Source. BMS levels of detail wouldn't even be possible.

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poshgaloo
poshgaloo - - 729 comments

Fantastic like always! ;)

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Description

Whilst work is underway to finesse gameplay, audio and code - all of which are quite difficult to show via screenshots - we're also still diligently tuning areas already shown. Here's some progress on one of my later maps.