This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

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Media RSS Feed Report media 9Th trailer of HL2 Episode 3.
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Duruk Sep 4 2012, 3:43pm says:

Nice creepy atmosphere. Love it.

+1 vote     reply to comment
JustBarney Sep 4 2012, 4:57pm says:

Why the LAST three levels? Wouldn't it make sense to post gameplay from the FIRST three levels?

+1 vote     reply to comment
JustBarney Sep 4 2012, 5:08pm replied:

Also, nice use of Medal of Honor music

+1 vote     reply to comment
DarkPivot Sep 4 2012, 5:58pm says:

Why change the smg sound? It was fine before, the new one is horribly low quality.

0 votes     reply to comment
Stoof Sep 4 2012, 8:56pm says:

Such a master piece. Good work.

+1 vote     reply to comment
Seaal Sep 5 2012, 12:09am says:

Keep up the good work!

+1 vote     reply to comment
SPY-maps Author
SPY-maps Sep 5 2012, 4:35am says:

Thank you all for your comment, and i will try to answer your questions;

To JustBarney i would like to say that i already have shown gameplay footage about 1,5 year ago from the first 3 levels. each time when i have some new levels i show gameplay footage of it. So that is why i have shown footage now of the last 4 levels, this is the 9Th update. So just go through all my previous updates and you find gameplay of all other earlier levels. (And the music is from Call of Duty2, but, it does sound quit similar to Mohaa music indeed :)

To DarkPivot i would like to say that i explained in the text, and in the trailer, that the weapons are all still place holders. So, what you hear and see from the weapons now are not the final weapons that will be used. Sometimes its best to first read and then comment, :)

And to Duruk, Stoof and Seaal, thanks. I do my best to make this the best sp-mod i ever made till now and that means a lot because i have released over the last 12 years quit a load of them. Hopefully players will recognise my intention of making this the best one till now.


+2 votes   reply to comment
Rikersbeard Sep 5 2012, 9:04am replied:

Your mods are already some of the best and now I know this will be epic!
Please don't make it too hard for us "easy" players!:)

+1 vote     reply to comment
JustBarney Sep 5 2012, 6:52pm replied:

No, that was DEFINITELY MOH music. It is seared into my brain

+1 vote     reply to comment
Rikersbeard Sep 5 2012, 9:02am says:

This is an amazing piece of work! Can't wait for the new updates and the finished article....
I like the "AVP" pulse rifle sound of your earlier preview.

+1 vote     reply to comment
SPY-maps Author
SPY-maps Sep 6 2012, 5:14am says:

i like to answer to the last few comments;

- this mod will have 2 options to play qua hardness at the start;
so the player can choose between a normal easy amount of enemies,
and more enemies, like i am used to place in all my earlier mods.
Beside these 2 settings there are still ofcourse the 3 other difficulty
settings of easy, normal and hard. so you can choose how much enemies
you want :)!

and JustBarney, you could be right. i did use some COD2 music, but it can be that i still had some Mohaa files between them. did still have them on a old harddisk, so i am not completely sure.

And Rikersbeard, i still am searching for the right weapons and there sounds that will be used in this mod. As soon as the mapping is done i will look in to that. hopefully i make the right choice because many people always had complains about weapons in my earlier mods, although a lot of them i could later on only agree with.


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This new trailer shows some gameplay footage of the last 3 new maps. I tried to squeeze in everything that i made over the last half year in this new update, but that was simply impossible. So i decided to release 3 new updates right after each other in about one week time.

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Sep 4th, 2012
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