Battlefront Project adds tons of your favorite weapons and playable units to the battlefront from Star Wars Cannon. The redone weapons and units make this game much more intense.
The new side layout includes 9 basic types of units:

1. Medic
- Carbine/Auto; Carbine/Semi; Pistol; Thermal Det; Bacta Gun

2. Assault
- Rifle/Semi; Rifle/Burst; Blaster; Grenades; Thermal Det

3. Technician
- Shotgun/Flamethrower/Lightening gun; Repeater Pistol; Fusion cutter/heal; Fusion cutter/damage; Ammo Replenisher

4. Sniper
- Sniper rifle; Pistol; Grenades; Recon droid x2

5. Demolitions
- Missile/Grenade launcher; Pistol; Mines; Detpacks; Concussive grenades

6. Mobile
- Quick, deadly and flight; Short range weapons
Includes: Rocket Droid/Geonosian elite; Clone Jet trooper; Rebel Mercinary; Storm Jet Trooper

7. Stealth
- Short range, Stealth mode, knife, sabotage
Includes: Shadow trooper/Clone Assassin; Stealth droid; Bothan spy/Recon trooper; Imp commando/Blackson trooper

8. Support Gunner
- Heavy fire-power, turret dispensors, shields
Includes: Clone support/ARC gunner; Droideka/Trando Mercinary; Twilek Gunner; Wookie Support; Shocktrooper Enforcer

9. Special
- Unique units that can be most effective
Includes: Clone Commander, RC, ARC Commander; BD commander, Magna Guard, IG-88; Alliance Commander, Rebel Commando, Leia, Han, Chewy; Imp Guard, IG-88, Bossk, Imp Commander

10. Hero
- Jedi/Sith

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It's summer 2016. After a break from modding to work on my career and my e-bike, I felt like modding again. Some updates to the mod this summer:

  1. Patch 2.1 with some canceled Battlefront 3 models, campaign adjustments, recovered campaign VO & hero changes will be here today.
  2. Watch Battlefront Project Power videos: Youtube.com
  3. Next month I plan to release my Tatooine map with day/night, A New Hope story mode, civilians, bounty hunter mode, BF1 dune sea and the best assets I could find.
Star Wars: Battlefront Project Beta

Star Wars: Battlefront Project Beta

News 11 comments

Battlefront Project Beta is out and the first trailer available. The Beta is in 3 parts and manual installation. There seems to be 2 main issues addressed...

RSS Files
Battlefront Project V.2 Patch 3 (Fixed)

Battlefront Project V.2 Patch 3 (Fixed)

Patch 13 comments

Re-uploaded the 2.3 patch. Sorry about the last one, these files are the newest and should have prone. My gaming rig crashed and I was lucky enough to...

BFP 2-3

BFP 2-3

Patch 7 comments

Patch 3 for BFP version 2, adds prone and the rebel sniper from BF1. It also updates ep3 obi-wan model and unlocks stuff on space maps. I got it mostly...

Battlefront II Project Power Patch 2.2

Battlefront II Project Power Patch 2.2

Patch 10 comments

Required: Full Project Power (BFP) Version 2.0. Changes: +Free Radical BF3 Models: Storm trooper, Scout trooper, Han Solo, Durge, +Recovered Voice Over...

BFP Map-Pack 2: Kashyyyk, Naboo, Alaris Prime

BFP Map-Pack 2: Kashyyyk, Naboo, Alaris Prime

Singleplayer Map 5 comments

3 Maps in 1 Addon Folder. Kashyyyk Reloaded is Kashyyyk Docks and Kashyyyk Islands from Star Wars Battlefront 1 (SWBF1) with restored SWBF2 textures and...

Star Wars Battlefront 2 Project Power V2

Star Wars Battlefront 2 Project Power V2

Full Version 30 comments

This is a 2nd full-release Project-Power, this time with Zerted's Unofficial 1.3 Patch included. 501st Campaign with bonus Endor and Mos-Eisley missions...

Classic Battlefront XL Map-Pack

Classic Battlefront XL Map-Pack

Singleplayer Map 17 comments

Six classic Star Wars Battlefront I Maps combined into X-Large maps with flyers (for Star Wars Battlefront II). Bespin: Empire Strikes Back with the story...

Comments  (0 - 10 of 213)
Raptoid
Raptoid

Death Star Conquest can't be played with the latest update for the new sides, is there a fix for this?

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Zaayl
Zaayl

I liked where this mod was going, I really did. Im quite picky with Battlefront 2 mods (for instance, I cannot stand the Conversion mod, which seems to be the most popular mod on here for example)

Since this mod has been receiving updates for the last 7 years, I figured id leave some feedback on what I feel really needed to be improved, in my own opinion:

-Droideka feels bad to play - Im a little biased, it was my favorite class, and I agree he needed nerfs. But his blaster in this mod is just, incredibly unsatisfying to use, it overheats far too quickly, id rather have lower damage but more consistent firing. (After thinking about it, im probably an idiot and forgot how much this mod relies on hold vs tap inputs, and held it down like I would in vanilla, doing a alt fire shot instead of the rapid fire. If thats the case, ignore this complaint entirely.)

-Bugs - I for the life of me couldn't exit a droid dropship after landing it in the republic hangar. Also General Grievous was completely absent from the Utapau map, the 2.3 patch fixed missing vehicles and sides being flipped on the map, but not the lack of a CIS hero. No clue if these were faulty installation problems, or bugs with the mod itself. I also couldnt get a B-Wing to save my life, they seemed to almost never respawn, I only ever saw them leaving the hangar. I didnt even know if the rebels had a dropship, as again, I never saw it and it never respawned.

-Missing maps - Its such a tease to have a total conversion like this, that makes so many maps way more fun, and only have totally vanilla versions of two of the maps available. Not to mention the lack of support for things like XL mode.

Sorry if this came off too critical, or like I am asking you to tailor it for me, I am just trying to offer my opinion and point of view. I appreciate the work and dedication you clearly put in, and had a blast playing this mod on maps like Coruscant, Geonosis and Hoth, and the class changes/additions make everything seem much more enjoyable (Imperial special units were crap in vanilla imo). But until it feels more like a complete package, I cant see myself playing it any further. This is definitely a mod I will check back on to see its progress though over the years, as SWBF2 is a game that has always been close to my heart.

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Ikanite
Ikanite

What does the "Customisable" class mean? And how do you lie down? I don't fully understand how this mod works, could someone make or send me a like to some sort of overview or walkthrough of this mod?

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Psyqhical
Psyqhical

On certain maps there are customizable classes: Maps like AOTC Geonosis, and Alaris Prime will have weapons on display in certain bunkers or areas, simply approach the weapon or addon you want for your class and then respawn once you've finished your selections. As far as the going prone function, simply crouch as you would normally; though this only works on the vanilla maps.

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Knight45
Knight45

I really like this mod and I used it and never knew it was still being updated. I recently did a complete installation with this mod and it's updated files with the prone fix and the prone looks really odd, for example, characters having strange crouches and then proning with sometimes their heads being in awkward areas.

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sweetwindexman
sweetwindexman

Please get the word out, there is a bundle of KOTOR, RepCom, and probably a couple other mods i can't name off the top of my head like ones that add multiple Commanders like Cody and Rex and Toxin Droids and the like as well however i cannot find it ANYWHERE. It had Revan, Malak, Bastilla and Vrook and the whole lot of KOTOR heroes and even vehicles and maps and it was beautiful.
I had it when i first had this game but it's been so long since then.
Please let us begin the hunt to find it.
And if not, somebody should compile it.
We need this compilation.
I'm going to post this in a few forums to get the word out.
I re-downloaded the game earlier in the week after maybe a year of not playing and i am actually upset and sad i cannot find the compilation.
I do not know the name, but it is one of a kind and must NOT be lost to the ages.
Please help.
This single mod that did all this made my BF2 experience what it was.

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Aeturo
Aeturo

Kotor heroes sounds like the Conversion Pack, not the Marvel 4 one, and the Toxin Droid mod is another I used to play. It's on my other laptop. It's a CW mod but I can't remember it's name. I'll see if I can't find it

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LOCKJAWVENOM
LOCKJAWVENOM

Toxin droids are from Ultimate Battlefront: The Clone Wars.

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Darth~Vader
Darth~Vader

Doesnt work for me.

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Harrisonfog
Harrisonfog

Cool mod. The only thing that is visually weird is that shooting most blasters lightens the map as if it was an explosion. It's not very realistic, and it becomes caotic especially in small hallways, with various units shooting blaster rifles. Less radius for the light could help.
Hope to see an update soon! Great work with all the models and weapons.

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Psyqhical
Psyqhical

The lights don't bother me. The extreme explosion shaking the hell out of the screen does.

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Star Wars Battlefront II
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8.4

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Highest Rated (2 agree) 9/10

First I want to go ahead and state that this is a pretty well done Era Mod. Now the first time downloading and trying this you will notice additional sides for all defualt SWBF2 maps. Positives: -New first person persepectives for the tuan tuan on hoth and speeder bikes. This makes for an exciting first person view, something I think is new and a great addition for those vehicles. -you get extra classes for both the clone wars era and Galatic civil war era. What I like about these classes is that…

Feb 22 2012 by TWINKEYRUNAWAY

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