Battlefront Project adds tons of your favorite weapons and playable units to the battlefront from Star Wars Cannon. The redone weapons and units make this game much more intense.
The new side layout includes 9 basic types of units:

1. Medic
- Carbine/Auto; Carbine/Semi; Pistol; Thermal Det; Bacta Gun

2. Assault
- Rifle/Semi; Rifle/Burst; Blaster; Grenades; Thermal Det

3. Technician
- Shotgun/Flamethrower/Lightening gun; Repeater Pistol; Fusion cutter/heal; Fusion cutter/damage; Ammo Replenisher

4. Sniper
- Sniper rifle; Pistol; Grenades; Recon droid x2

5. Demolitions
- Missile/Grenade launcher; Pistol; Mines; Detpacks; Concussive grenades

6. Mobile
- Quick, deadly and flight; Short range weapons
Includes: Rocket Droid/Geonosian elite; Clone Jet trooper; Rebel Mercinary; Storm Jet Trooper

7. Stealth
- Short range, Stealth mode, knife, sabotage
Includes: Shadow trooper/Clone Assassin; Stealth droid; Bothan spy/Recon trooper; Imp commando/Blackson trooper

8. Support Gunner
- Heavy fire-power, turret dispensors, shields
Includes: Clone support/ARC gunner; Droideka/Trando Mercinary; Twilek Gunner; Wookie Support; Shocktrooper Enforcer

9. Special
- Unique units that can be most effective
Includes: Clone Commander, RC, ARC Commander; BD commander, Magna Guard, IG-88; Alliance Commander, Rebel Commando, Leia, Han, Chewy; Imp Guard, IG-88, Bossk, Imp Commander

10. Hero
- Jedi/Sith

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It's summer 2016. After a break from modding to work on my career and my e-bike, I felt like modding again. Some updates to the mod this summer:

  1. Patch 2.1 with some canceled Battlefront 3 models, campaign adjustments, recovered campaign VO & hero changes will be here today.
  2. Watch Battlefront Project Power videos: Youtube.com
  3. Next month I plan to release my Tatooine map with day/night, A New Hope story mode, civilians, bounty hunter mode, BF1 dune sea and the best assets I could find.
Star Wars: Battlefront Project Beta

Star Wars: Battlefront Project Beta

News 12 comments

Battlefront Project Beta is out and the first trailer available. The Beta is in 3 parts and manual installation. There seems to be 2 main issues addressed...

RSS Files
BFPv3 Story Remastered

BFPv3 Story Remastered

Full Version 6 comments

Battlefront II Power Story - Version 3.0 I'm proud to present my new remastered 501st campaign! It features recovered original voice-over lines and improved...

Battlefront Power V3

Battlefront Power V3

Full Version 19 comments

Battlefront Power V3 (BFPv3) is a 'side mod' that improves playable characters, vehicles, and graphics. For offline single-player; online multiplayer...

Battlefront Project-Power Patch 2.4

Battlefront Project-Power Patch 2.4

Patch 5 comments

*Patch 2.4 for Star Wars Battlefront II: Project Power (BFP) Mod Version 2.0, 2.1, 2.2, or 2.3. Required: PC Star Wars Battlefront II (2005), Official...

Syth's Battlefront Source Pack 2018

Syth's Battlefront Source Pack 2018

Source Code 12 comments

For side mods in Battlefront II. Includes: Recovered SWBFII code and models for sides. Some source code from BFP weapons and powers. "Soldier Side" contains...

Battlefront Project V.2 Patch 3 (Fixed)

Battlefront Project V.2 Patch 3 (Fixed)

Patch 21 comments

Re-uploaded the 2.3 patch. Sorry about the last one, these files are the newest and should have prone. My gaming rig crashed and I was lucky enough to...

BFP 2-3

BFP 2-3

Patch 7 comments

Patch 3 for BFP version 2, adds prone and the rebel sniper from BF1. It also updates ep3 obi-wan model and unlocks stuff on space maps. I got it mostly...

Comments  (0 - 10 of 223)
BABIN-IIV
BABIN-IIV

Will there ever be another update?

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BF2005Veteran
BF2005Veteran

Is it compatible with remaster mod ?

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Guest
Guest

My friend and I have installed this mod with the most recent patch and we cannot play multiplayer. Whoever joins the host's game always gets disconnected within minutes. Is there a solution to this?

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alanyeo1589082324
alanyeo1589082324

I really love the content of this mod, however can someone help me? I noticed on the rebels side for space maps, X-wing and A-wing have the same mouse sensitivity as the landing craft ships.. whereas on the imperial side, all the ships are fine. Unless theres something wrong on my end, I think this is a bug of the mod. All other mods/maps/ regular GCW work just fine. thanks.

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miguel0412305
miguel0412305

is commander cody in this mod?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Knight45
Knight45

Does this not offer Conquest mode for the Death Star? I've tried adding both eras but it doens't appear, but Hero Assault appears. I'm using the latest version with the latest patch.

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Knight45
Knight45

Also can the prone animations be optional? They are broken looking in game most of the time when the AI crouches or when I crouch. It also leads to cheap deaths when you cant see the AI (they can still see you even when their is something in their way) because they are in prone and they can shoot you like they're still crouching, even when their is clearly something blocking their sniper from firing, example is on Mos Eisley, they go on top of the building and they can snipe when in prone and their is something blocking their vision and sniper but they can still do both and it's not easy to spot or kill them.

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MarcoStarWarsESP
MarcoStarWarsESP

How Install Help

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MarcoStarWarsESP
MarcoStarWarsESP

How Install

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