The project has gone commercial! - www.moddb.com/games/the-ball
The Ball is an indie singleplay action/puzzle game, running on Unreal Engine 3, for PC. The expected release date is spring 2010. The project started out as a mod and has since gone stand alone. Best Singleplay Mod of 2008 according to ModDB MOTY 2008. Five-time first place winner in the UT3 MakeSomethingUnreal Contest. Used by Epic Games' to promote their UDK release.
We are announcing Part 5 of The Ball - Cahua. The release is November the 7th. Next week! An entire new level and a new style, a brand new enemy, and a new approach on combat will be the highlights of our final mod release.
The Ball's Grand Finals submission for the Make Something Unreal contest is set for release on November the 10th. We are well on track, and have entered beta 1 a few days ago. Beta 2 is set for Thursday or Friday.
This will be the final mod release of The Ball, and features two new levels. One new survival level, and one new campaign level. The campaign level offers about half an hour of gameplay in an all new environment, with an all new enemy, and a new approach on combat.
What we have is basically a big new enemy that cannot be killed by simply rolling the ball over him. You have to modify the ball first to make it more lethal. For example, you can attach landmines to the ball and while the ball rolls around the mines fall off, one by one, and you must try to make the Tlaloc walk over the mines. Another thing we have is Electricity. You can charge up the ball in a machine and if it comes close enough to some kind of ancient tesla coil device a deadly arch of electricity will form between the ball and the tesla coil. Our third new combat feature is to bake the ball in an oven. When it comes out of the oven it is glowing red, and burns everything it touches.
Cahua I - An entire new level set in the depths of the volcano. The second last level!
Tlaloc - A fierce new enemy. The guardian of the factory.
Electricity and Mines - New gameplay. Charge the ball with electricity or attach mines to it.
Survival Changes - A combo system and a brand new awesome level.
And Much More - Ball control improved. New effects. Perfomance improvements. Skippable cutscenes!
Loads of new screenshot!
The environment meshes were made by Lukas Arvidsson. The level by Sklare, Daze, and Hourences. The survival level in this release is by Nelson. The Tlaloc (yes that big monster) was done by Elusive and animated by Whackzero. And all the programming to get all of this to work was performed by Markus Arvidsson. All music and sound design by Theodore Wohng
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like The Ball Mod. We love games like Unreal Tournament 3 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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