The release phase of the playable demo is underway as all the features and gameplay to be included in the demo have been finished. I'm currently ensuring that there are no blatant showstoppers in the missions (crash-to-desktops, impassible areas) and am attempting to appease the filesystem gods to get the Terminus Machina installer to work on other computers.
MARCH UPDATE: The playable demo is still scheduled to come out ASAP, but I've been having an increase in Real-Life issues and a money-shortage problem (I don't have a home computer right now) which is causing delays in the release. However I hope to get it out soon.
I've recently added a few new augmentations in the form of self-genesplicing modifications, to balance out the benefits of upping your "biohacking" skill. One of these genemods is a quadrupedal aug that causes canine-like alterations to the musculoskeletal structure, allowing the player to run on all fours. Quadruped ups running speed slightly more than the vanilla DX speed mod, and additionally the player is in a crouched state while quadrupedal -- ergo a smaller target. The player can also perform a "leap" which allows them to jump to high places or pounce onto targets. The drawback being you cannot wield weapons while running on all fours, and so become temporarily a melee-only entity.
I've also completed a few more areas, including a "zombie bank", which is pictured below. Essentially financial towers retrofitted into military bunkers for the protection of the ultrarich bankers, CEOs, and government officials from the billions of neofeudal poverty-stricken peons of the world. As you can probably see, this will be one of the more "challenging" areas to infiltrate.
BONUS: a preview of the cornucopia of contraband, shrapnel, biodisasters, junk, and other fistfuls of tetanus and rust ripe for upcycling into weapons of mass insurgency. All in all there are about 60 new items including craftable weapons, augmentations, and mods, with more in the works. Most recent additions are crafting methods for crossbows, hand-cast bullets, scrapmetal shotgun shells, nine-inch-nail bolts, and custom weapon mods.
Good to hear! I hope I'm able to get the playable demo (Although I can't say my chances are good)
Yeah, looking great! Very nice evil financial building :)
I like this mod, I wish I knew where my disk copy of Deus Ex is. Keep on working an I'll find it again ;)
Nice, junk is not really junk :)
The description for the "broken telescope" is well-written and, well, awesome. Good luck with your mod, I will have to play the full version when it's done.
So gameplay-wise it starts survival/scavenging then what happens later, good old classic DX style gameplay?
You do start out pretty bare bones and need to scrape by. As you build up a bit of an arsenal, the gameplay shifts more toward classic DX in the sense of "infiltrate installation X via stealth, Rambo, hacking, myriad other vectors/mechanisms", although there are some differences which (I hope) make the experience unique. Wireless internet alters gameplay in that you're actually "on the internet" rather than physically clicking on consoles and waiting for a bit to crack a comp. As Unbeholden mentioned, "The hacking complexity of Uplink, but with the added layer of physical reality." So you can access a variety of networks, and through sniffing and decryption possibly infiltrate the enemy's mech/drone/android darknet, but it's a double-edged sword: the enemy can also detect your GPS location through the internet and call in an airstrike or extermination squad at you *anywhere on the map*.
This differs from DX in that it's not simply you analyzing enemy defenses and then scheming your masterplan to get in. In Terminus Machina, the enemy is offensive, actively scheming to locate you at all times as well. A hit squad of robo-Gestapo might be closing in on you while you're camping out in your sniper nest, drones can swoop out of nowhere at any time carrying a tomahawk missile with your name on it. This hopefully adds to the sense of urgency, desperation, and paranoia.
Some other changes include the crafting system, the social engineering angle, identity impersonation. Plus a some new items and aug types to make the gameplay more fresh and interesting.
I hope that it will still not be "JC GO INFILTRATE THE BASE" "OKEY" And then just proceeding to kill everyone in the base with the swipe of a hand, Personally, I hope it will be much more challenging than Deus Ex.