The release phase of the playable demo is underway as all the features and gameplay to be included in the demo have been finished. I'm currently ensuring that there are no blatant showstoppers in the missions (crash-to-desktops, impassible areas) and am attempting to appease the filesystem gods to get the Terminus Machina installer to work on other computers.
MARCH UPDATE: The playable demo is still scheduled to come out ASAP, but I've been having an increase in Real-Life issues and a money-shortage problem (I don't have a home computer right now) which is causing delays in the release. However I hope to get it out soon.
I've recently added a few new augmentations in the form of self-genesplicing modifications, to balance out the benefits of upping your "biohacking" skill. One of these genemods is a quadrupedal aug that causes canine-like alterations to the musculoskeletal structure, allowing the player to run on all fours. Quadruped ups running speed slightly more than the vanilla DX speed mod, and additionally the player is in a crouched state while quadrupedal -- ergo a smaller target. The player can also perform a "leap" which allows them to jump to high places or pounce onto targets. The drawback being you cannot wield weapons while running on all fours, and so become temporarily a melee-only entity.
I've also completed a few more areas, including a "zombie bank", which is pictured below. Essentially financial towers retrofitted into military bunkers for the protection of the ultrarich bankers, CEOs, and government officials from the billions of neofeudal poverty-stricken peons of the world. As you can probably see, this will be one of the more "challenging" areas to infiltrate.
BONUS: a preview of the cornucopia of contraband, shrapnel, biodisasters, junk, and other fistfuls of tetanus and rust ripe for upcycling into weapons of mass insurgency. All in all there are about 60 new items including craftable weapons, augmentations, and mods, with more in the works. Most recent additions are crafting methods for crossbows, hand-cast bullets, scrapmetal shotgun shells, nine-inch-nail bolts, and custom weapon mods.