Note: This is the ModDB profile for the Tales of Fyrndell Tech Demo. The tech demo will be the first 30 minutes to 1 hour of the full game, and will be created to give a glimpse of the story, show off our AI, and display the technology we are working on for the full game of Tales of Fyrndell.

The Story

Fyrndell is a land in strife after the Ten Year War. You play as a general under the Kingdom of Trythia as your forces finally take the upperhand in the war, all to unveil the true meaning for all the death and destruction, and to stop the evil forces opposing you.

Trythia--a kingdom that has been at war for ten years, with its enemies getting closer and closer to the capital as each day passes. As the end of the war nears, Trythia's Supreme General unleashes his fury. The Black Legion leaves the Trythian capital, smashing through enemy fortifications while retaking land.

As one of the Supreme General's subordinate commanders, you must take your legion to towns and villages in Trythia, retaking them one-by-one. As the land is retaken and power restored to the kingdom, Trythia goes on the offensive, pushing into enemy land.

Arriving at an enemy city close to the border with Trythia, you witness the Black Legion's power--your Supreme General ravages the enemy city, killing every creature in sight. As the city burns to the ground, the Black Legion--and other friendly legions--move deeper into enemy territory, ravaging and murdering across the land. On this path of conquest and obliteration, you uncover something about the Supreme General--and your country--that sends shivers through your spine and goosebumps on your arms. All is not as it appears, and your world is torn upside-down.

The Game

Tales of Fyrndell is to be a technologically-advanced first-person real time strategy game, wherein you play the role of a general in first-person view, commanding your legion and strategising attacks against the enemy. Tales of Fyrndell will be released episodically, for a planned $30 for 10 hours of gameplay. The decision to release this episodically guarantees the fact that we can keep up with current technology while still progressing the story.

The design document is not currently completed. The game has been in planning since early 2004 by Dan and Josh Mattia, and its completion will be the highest point in Dan's life. Overdrive Games is passionate in delivering the best experience possible, utilising technology and hardware to its fullest.

Who is this being developed by?

Tales of Fyrndell is being developed by Overdrive Games, a division of Game Overdrive.

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Blog RSS Feed Report abuse Latest News: Tales of Fyrndell Still Alive

0 comments by quellmyapathy on Dec 17th, 2009 digg this super bookmark


Just a brief update on the status of Tales of Fyrndell, which was put on a very long hiatus due to lack of resources and time:

I still fully intend on developing this as a mod or game at some point in the future, and am constantly working on developing the story and the game's overall design.  I have many ambitious ideas for what I want to achieve in this project, and it may be years before it's released, but I assure you that it will be an incredible game.

I had to put Tales of Fyrndell on hiatus to focus on my life and other projects since I could not handle the time commitment or required resources of the project at the time.  However, the turbulence of my personal life has now calmed down enough to allow me to take this project where I want it to go.

This summer I intend to move to Los Angeles to continue my higher education and work on building my portfolio.  I am aiming to become a professional writer and game designer, and will be able to commit much more time and resources to Tales of Fyrndell.

Thanks to everyone who's written and commented about this project.  The goal of this project is to create an innovative, exciting and story-driven franchise that takes full advantage of modern technology while causing its audience to think critically during each and every play-through.

Thank you,

-Dan Mattia

Comments
Infectious_Moon
Infectious_Moon Aug 4 2006, 10:50am says:

Hey guys, good to meet you

My name is Chris McEwen, and I am an aspiring game designer, and an avid modder...

...I have been a fan of the Elder Scrolls series since Daggerfall, and have lost many of my hours to all of them, especially Morrowind (I estimate approximately 2100 hours between modding and total gameplay). I have been fixated with Oblivion and the Gamebryo engine since the first rumors flew around in 2003, and I have recently been jumping head first into the game and the modding thereof...

I am EXTREMELY intrigued by your professionalism in this matter, and I am majorly stoked by your I.P.

I have experience in the following game design aspects which may help in developement:

-I am experienced with many aspects of the ES Construction Set (Oblivion), and I am always learning more about it, unfortunately it takes time to learn the changes from the previous generation of software. Currently I can build landscapes, world spaces, dungeons, NPC's, dialogue, quest items, and I also understand the concepts involved in scripting of objects, and a general knowledge of the script Syntax.

-I have low-poly 3D modelling experience with MilkShape, so I have theoretical knowledge of 3D modelling to assist in learning the Blender software for use with the ES Construction set, which I am pursuing for my own purposes.

-I have major experience in PhotoShop, and I have artistic experience (conceptual and texture), I have experience with the GIMP, and I can make Normal maps, Bump maps, and Alpha Transparency in textures for 3D models, and object icons.

-I have been involved with storytelling, including dialogues, quest flow, and in-game literature. As a hobbyist poet, and a long time RPG fanatic (including DMing D&D games in my youth) I have developed my literary, and storytelling skills to increase my usefullness to the game industry.

-I have Mapping experience in the ESCS, and with other game engines, and have learned alot about clutter, lighting, and sound for player emersiveness.

-I have some Voice-Acting experience, and my own microphone, as well as some skill with Audacity to modify the audio to blend into the game environment.

I have many ideas about how to implement this system (FPRTS) using the ESCS, and I have many ideas for your storyline and IP...

*Also as a sidenote, I have been involved with web-design, and forum administration (including graphics) in my own attempts to found a mod-team to complete an IP of my own (using the Doom 3 SDK) So if there is anything you need web-wise, I would be happy to help with that...

I will be looking forward to hearing from you...

-Chris

+1 vote     reply to comment
quellmyapathy
quellmyapathy Aug 3 2006, 9:52am says:

: Retaking captured lands will still be an important part of the game, and will probably be the majority of Episode 1 and a segment of Episode 2. But really, that's just an introduction into the storyline, which takes twists upon entering the enemy's homeland ;)

+1 vote     reply to comment
Grogdon
Grogdon Aug 2 2006, 7:36pm says:

Yeah I figured the 'whole world being turned upside down and torn apart' bit in your story will be pretty major. ;) Alright that sounds really cool. Expecially the added RPG bit. I'm really looking forward to progress with this thing. It's sounds very promising.

+1 vote     reply to comment
quellmyapathy
quellmyapathy Aug 2 2006, 9:11am says:

: Each town will have different requirements to be recaptured. For some, stealth will be key; for others, you'll have to do a full-blown siege. As you retake Trythian lands, as well, the story pieces itself together.

There'll also be the sense of an RPG in the game. After recapturing a town, you can visit the inns, taverns, etc. in the town.

The focus of the game isn't retaking your lands, however: that's just a small portion of a larger pie.

+1 vote     reply to comment
Grogdon
Grogdon Aug 1 2006, 9:03pm says:

I'm curious about this game and I'm wondering if taking town after town back wouldn't get a little repetative to the player?

+1 vote     reply to comment
quellmyapathy
quellmyapathy Jun 23 2006, 8:26am says:

We're still looking at engines, and making our own is one of our options. However, this probably won't happen until AFTER we finish the tech demo.

Tales of Fyrndell isn't separated into "modes"--there's no gap between FP and RTS. I can't say anything right now regarding what I mean, but you'll see soon enough.

Thanks for your feedback!

+1 vote     reply to comment
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