Tales From The Galactopticon is a single-player science fiction action-comedy mod for Half-Life 2. Set 200 years in the future, it stars a diverse crew of space pirates traveling from planet to planet in their search for a the ultimate treasure.

The year is 2200 AD. Our hero, John Solomon, is a down-on-his-luck Laituurian gun for hire living on the planet New New York. After a run-in-with the local mafia, he lands the job of his dreams: a ticket off-planet on a shipful of interstellar pirates. But when Solomon and his new crewmates are contracted to retrieve a priceless alien artifact from under the nose of the interstellar British Empire, they may have bit off more than they can chew.

TFTG will feature crisp ironsighted shooting and regenerating health, augmented by an RPG-style branching dialogue tree system that will allow the player to talk to NPCs, make decisions that influence the story, or learn more about the game world.

The visual style is caricaturized and somewhat cartoonish--somewhere between Team Fortress 2 and Mass Effect. Galactopticon places a premium on striking, colorful level design. Everything will be exciting to look at.

"Listen, three eyes," he said, "don't you try to outweird me, I get stranger things than you free with my breakfast cereal." -The Hitchhiker's Guide to the Galaxy

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11 comments by DuĊĦek on Jul 25th, 2013

I was just feeling annoyed that another mod I was interested in stopped development without any word on what was going on, and realized there haven't been any Galactopticon blog posts since an interview talking about how everything's going great, so I figured I should post something here.

In December of 2009, I and Jaanus and Uberslug started talking about making a sci-fi mod. We had a lot of ideas and started generating concepts and before long things took off into what you've seen here. The initial scope was immense--ironsighted gunplay, a branching storyline that spanned several planets, character conversation trees, and a whole bunch of gameplay mechanics that don't exist in vanilla HL2. It was definitely too much, especially since none of us was a coder, and having been a part of two other massive mod projects that never saw the light of day I should have realized that sooner.

In any case, as we started putting a team together it became apparent pretty fast that we were trying to do too much stuff--revisions saw the dumping of the branching storyline, conversation trees, until basically all we were trying to do was implement ironsights, regenerating health, and working cutscenes. Progress was being made, but a majority of our team members, including crucial people doing coding, animation, and character rigging, were busy with other projects and were able to contribute only intermittently, if at all. So while we had some great visual effects and some very nice maps and models, the nuts and bolts of the mod were not even close to a playable state, and that didn't look like it was going to change unless we could get some new dedicated team members on board. It might have looked like the mod was chugging along solidly, but it really wasn't. We just didn't have enough of a team.

In 2011 I went to an intensive art course (which I'm still in) that occupied too much of my time for me to be able to run the mod effectively. Around the same time, the SVN server we were using to host the project shut down and we were left without a replacement. After that double blow to the project, not much got done. Nobody declared the project over with, and we still have the assets, but there's no plans to continue work on the mod in its current incarnation in the near future.

We're not abandoning these characters--I've been doing a comic with Uberslug at dullahan-comic.com that features the same pirates, same spaceship, doing some of the stuff they were going to do in the mod. I'd love to revisit this universe in mod form, and I know several other team members would as well. But we don't have coders, and we don't have nearly enough artists to pull of something as substantial as what we promised. If we do something in the future it'll have to be with a team that is able to commit more time to the project, and much smaller in scope. But yes, many of us would love to do another mod project in the Galactopticon universe.

It was lame to not be more communicative with you guys a long time ago, and I do apologize for that--it didn't come from any desire to mislead, but from the fact that it can be tough to look at something one's put so much time into and just admit that it's not working. That probably sounds pretty weak after 2 years incommunicado but there it is.

Again, sorry for the lack of updates for so long, and I hope that answers some questions. If you have others, feel free to ask them in the comments.

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Galactopticon SVN snippet - Dec 3rd

Galactopticon SVN snippet - Dec 3rd

Dec 3, 2010 Demo 10 comments

Everything we had by 3rd of December. If you don't want to use SVN, download this.

Winning Smile wallpaper - 1280x1024 and 1680x1050

Winning Smile wallpaper - 1280x1024 and 1680x1050

Nov 27, 2010 Wallpapers 2 comments

The Winning Smile orbits the planet of New New York.

Galactopticon SVN snippet - Jul 8th

Galactopticon SVN snippet - Jul 8th

Jul 7, 2010 Demo 7 comments

Everything we had by 8th of July. If you don't want to use SVN, download this.

Galactopticon SVN snippet - Jun 5th

Galactopticon SVN snippet - Jun 5th

Jun 1, 2010 Demo 12 comments

Everything we had by 5th of June. If you don't want to use SVN, download this.

Galactopticon SVN snippet - Feb 1st.

Galactopticon SVN snippet - Feb 1st.

Feb 1, 2010 Demo 2 comments

Everything we had by 1st of February. If you don't want to use SVN, download this.

Galactopticon SVN snippet - Jan 10th

Galactopticon SVN snippet - Jan 10th

Jan 11, 2010 Demo 1 comment

Everything we had by 10th of january. If you don't want to use SVN, download this.

Post comment Comments  (20 - 30 of 392)
daneco Oct 10 2012, 11:28pm says:

this is one of those mods isn't it? :)
many years to make, totally worth the wait.

+2 votes     reply to comment
predcon Aug 18 2012, 7:30am says:

The Wordpress page (http://www.galactopticon.net/) has an 'update' more recent than the one here on ModDB, but it's still six months old.

+2 votes     reply to comment
DitzKrieg Jul 30 2012, 3:44pm says:

I am looking forward to this mod so much! It's a breath of fresh air compared to most of the other Source mods around. Please don't let it be dead!

+5 votes     reply to comment
JohnnyMaverik Jul 30 2012, 1:46pm says:

I hate to be that guy, but is this dead? Please say this isn't dead :'(

+4 votes     reply to comment
Jaanus Creator
Jaanus Sep 16 2012, 1:11pm replied:

We need an engine switch :c

+1 vote   reply to comment
ZaneByrnes Oct 2 2012, 3:40pm replied:

You already got so much work done on the Source Engine? Can't you maybe just switch over to the more recent Portal 2 one? (Which requires legal stuff) If not, It would be cool if you could at least before you do switch give us what you have of the game.

+3 votes     reply to comment
aristoatle Sep 26 2012, 7:16pm replied:

ah, what engines were ye considering? Unreal? Lego Island Engine (LIE)?

(also, were you facing any particular problems with Source, or just general antiquated-ness?)

btw, I still proffer my assistance if you need it (apologies for the last unusual message)

+2 votes     reply to comment
aristoatle Nov 10 2012, 5:44pm replied:

anyway, what happened to Dushek? He lost interest in the mod? (or busy with schoocl?)

+2 votes     reply to comment
-Mythic- Jul 29 2012, 4:32am says:

If there's one thing that deserves funding in some way shape or form, it's this mod. Please let this thing happen! There's so much creativity and great ideas here!

+2 votes     reply to comment
Malkadir May 26 2012, 9:19am says:

Why no news since last year ? Also why is there only new digital arts ? Are you all working on a secret update or something like that ? gonna release the game soon ?

+5 votes     reply to comment
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