Tales From The Galactopticon is a single-player science fiction action-comedy mod for Half-Life 2. Set 200 years in the future, it stars a diverse crew of space pirates traveling from planet to planet in their search for a the ultimate treasure.


Plot:
The year is 2200 AD.  Our hero, John Solomon, is a down-on-his-luck Laituurian gun for hire living on the planet New New York.  After a run-in-with the local mafia, he lands the job of his dreams: a ticket off-planet on a shipful of interstellar pirates.  But when Solomon and his new crewmates are contracted to retrieve a priceless alien artifact from under the nose of the interstellar British Empire, they may have bit off more than they can chew.

Gameplay:
TFTG will feature crisp ironsighted shooting and regenerating health, augmented by an RPG-style branching dialogue tree system that will allow the player to talk to NPCs, make decisions that influence the story, or learn more about the game world.

Visuals:
The visual style is caricaturized and somewhat cartoonish--somewhere between Team Fortress 2 and Mass Effect. Galactopticon places a premium on striking, colorful level design. Everything will be exciting to look at.





"Listen, three eyes," he said, "don't you try to outweird me, I get stranger things than you free with my breakfast cereal." -The Hitchhiker's Guide to the Galaxy

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Blog RSS Feed Report abuse Latest News: New interview with Modinformer.org

5 comments by Dušek on May 2nd, 2011


Hello again!  We're proud to announce that several of our team members took part in an interview with ModInformer, discussing what goes into a sci-fi source mod like Tales From The Galactopticon.  Here's a taste:

ModInformer wrote:It’s fair to say you’re a far departure from the usual ol’ source mod – There’s not a whiff of zombie, nor a hint of half life 2. What difficulties have you come across while trying to get your team’s vision to ‘work’ within the limitations of the source engine?

DW: It’s not as much of an issue as you might think.  We have some very talented artists and great concepts to work from, and visually things have been coming together nicely.  I think some of our main limitations so far have been the constraints of Valve’s biped skeleton–since we don’t have a dedicated character animator, we can’t get too crazy with the alien designs.  There’s also not much built-in support for cutscenes in Half-Life 2, so we’ve been trying to come up with ways to do those.

CW: When I’m working on stuff for the mod, I don’t think of it as a mod for Half-Life 2. I think of it as a chance to make my own game, full of my own ideas.

JJ: I’m trying to get the team to work as efficiently as possible. This is partly why we’re still using the valve biped skeleton on all our characters. We’re also trying to make the mod very unique – It’s easier than one would think on the Source engine.


Read the full interview here.

Finally, here's a couple new bits of media you may not have seen:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Galactopticon SVN snippet - Dec 3rd

Galactopticon SVN snippet - Dec 3rd

Dec 3, 2010 Demo 12 comments

Everything we had by 3rd of December. If you don't want to use SVN, download this.

Winning Smile wallpaper - 1280x1024 and 1680x1050

Winning Smile wallpaper - 1280x1024 and 1680x1050

Nov 27, 2010 Wallpapers 2 comments

The Winning Smile orbits the planet of New New York.

Galactopticon SVN snippet - Jul 8th

Galactopticon SVN snippet - Jul 8th

Jul 7, 2010 Demo 7 comments

Everything we had by 8th of July. If you don't want to use SVN, download this.

Galactopticon SVN snippet - Jun 5th

Galactopticon SVN snippet - Jun 5th

Jun 1, 2010 Demo 12 comments

Everything we had by 5th of June. If you don't want to use SVN, download this.

Galactopticon SVN snippet - Feb 1st.

Galactopticon SVN snippet - Feb 1st.

Feb 1, 2010 Demo 2 comments

Everything we had by 1st of February. If you don't want to use SVN, download this.

Galactopticon SVN snippet - Jan 10th

Galactopticon SVN snippet - Jan 10th

Jan 11, 2010 Demo 1 comment

Everything we had by 10th of january. If you don't want to use SVN, download this.

Post comment Comments  (20 - 30 of 388)
JohnnyMaverik
JohnnyMaverik Jul 30 2012, 1:46pm says:

I hate to be that guy, but is this dead? Please say this isn't dead :'(

+4 votes     reply to comment
Jaanus
Jaanus Sep 16 2012, 1:11pm replied:

We need an engine switch :c

+1 vote     reply to comment
-Mythic-
-Mythic- Jul 29 2012, 4:32am says:

If there's one thing that deserves funding in some way shape or form, it's this mod. Please let this thing happen! There's so much creativity and great ideas here!

+2 votes     reply to comment
Malkadir
Malkadir May 26 2012, 9:19am says:

Why no news since last year ? Also why is there only new digital arts ? Are you all working on a secret update or something like that ? gonna release the game soon ?

+5 votes     reply to comment
orcus_35
orcus_35 Mar 19 2012, 8:52pm says:

Looks like Cad Bane's little brother...

+1 vote     reply to comment
navysealguy3
navysealguy3 Mar 15 2012, 10:44pm says:

Why are you the ONLY alien on the planet...?

+1 vote     reply to comment
Jaanus
Jaanus Mar 24 2012, 2:41pm replied:

You're not.

+3 votes     reply to comment
Armageddon104
Armageddon104 Mar 16 2012, 12:31am replied:

I'm fairly sure you're not.

+4 votes     reply to comment
xalener
xalener Mar 2 2012, 10:44pm says:

SVN still giving me issues.

'http://gala.tdoyle.me/Galactopticon_Mod' path not found

That's not right is it?

+2 votes     reply to comment
Jaanus
Jaanus Mar 24 2012, 2:42pm replied:

This SVN address is down right now.

+1 vote     reply to comment
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