Tales From The Galactopticon is a single-player science fiction action-comedy mod for Half-Life 2. Set 200 years in the future, it stars a diverse crew of space pirates traveling from planet to planet in their search for a the ultimate treasure.


Plot:
The year is 2200 AD.  Our hero, John Solomon, is a down-on-his-luck Laituurian gun for hire living on the planet New New York.  After a run-in-with the local mafia, he lands the job of his dreams: a ticket off-planet on a shipful of interstellar pirates.  But when Solomon and his new crewmates are contracted to retrieve a priceless alien artifact from under the nose of the interstellar British Empire, they may have bit off more than they can chew.

Gameplay:
TFTG will feature crisp ironsighted shooting and regenerating health, augmented by an RPG-style branching dialogue tree system that will allow the player to talk to NPCs, make decisions that influence the story, or learn more about the game world.

Visuals:
The visual style is caricaturized and somewhat cartoonish--somewhere between Team Fortress 2 and Mass Effect. Galactopticon places a premium on striking, colorful level design. Everything will be exciting to look at.





"Listen, three eyes," he said, "don't you try to outweird me, I get stranger things than you free with my breakfast cereal." -The Hitchhiker's Guide to the Galaxy

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Blog RSS Feed Report abuse Latest News: New interview with Modinformer.org

5 comments by Dušek on May 2nd, 2011


Hello again!  We're proud to announce that several of our team members took part in an interview with ModInformer, discussing what goes into a sci-fi source mod like Tales From The Galactopticon.  Here's a taste:

ModInformer wrote:It’s fair to say you’re a far departure from the usual ol’ source mod – There’s not a whiff of zombie, nor a hint of half life 2. What difficulties have you come across while trying to get your team’s vision to ‘work’ within the limitations of the source engine?

DW: It’s not as much of an issue as you might think.  We have some very talented artists and great concepts to work from, and visually things have been coming together nicely.  I think some of our main limitations so far have been the constraints of Valve’s biped skeleton–since we don’t have a dedicated character animator, we can’t get too crazy with the alien designs.  There’s also not much built-in support for cutscenes in Half-Life 2, so we’ve been trying to come up with ways to do those.

CW: When I’m working on stuff for the mod, I don’t think of it as a mod for Half-Life 2. I think of it as a chance to make my own game, full of my own ideas.

JJ: I’m trying to get the team to work as efficiently as possible. This is partly why we’re still using the valve biped skeleton on all our characters. We’re also trying to make the mod very unique – It’s easier than one would think on the Source engine.


Read the full interview here.

Finally, here's a couple new bits of media you may not have seen:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Galactopticon SVN snippet - Dec 3rd

Galactopticon SVN snippet - Dec 3rd

Dec 3, 2010 Demo 12 comments

Everything we had by 3rd of December. If you don't want to use SVN, download this.

Winning Smile wallpaper - 1280x1024 and 1680x1050

Winning Smile wallpaper - 1280x1024 and 1680x1050

Nov 27, 2010 Wallpapers 2 comments

The Winning Smile orbits the planet of New New York.

Galactopticon SVN snippet - Jul 8th

Galactopticon SVN snippet - Jul 8th

Jul 7, 2010 Demo 7 comments

Everything we had by 8th of July. If you don't want to use SVN, download this.

Galactopticon SVN snippet - Jun 5th

Galactopticon SVN snippet - Jun 5th

Jun 1, 2010 Demo 12 comments

Everything we had by 5th of June. If you don't want to use SVN, download this.

Galactopticon SVN snippet - Feb 1st.

Galactopticon SVN snippet - Feb 1st.

Feb 1, 2010 Demo 2 comments

Everything we had by 1st of February. If you don't want to use SVN, download this.

Galactopticon SVN snippet - Jan 10th

Galactopticon SVN snippet - Jan 10th

Jan 11, 2010 Demo 1 comment

Everything we had by 10th of january. If you don't want to use SVN, download this.

Post comment Comments  (30 - 40 of 388)
KiiNG
KiiNG Feb 9 2012, 2:17pm says:

Where is update D:

+3 votes     reply to comment
--Atlas--
--Atlas-- Dec 20 2011, 8:34am says:

Why John Solomon is smoking too much? [Possibly ending confirmed]

+4 votes     reply to comment
JohnYukon
JohnYukon Dec 11 2011, 12:22pm says:

The humor with a touch of macabre is very prevalent in this mod, it reminds me of the NOLF series. Voted :D

+2 votes     reply to comment
AccessGranted
AccessGranted Dec 10 2011, 4:21pm says:

Logged in to Moddb to check on this :D the new concept art looks amazing! :D also voted this for moty! =)

+2 votes     reply to comment
KiiNG
KiiNG Dec 3 2011, 6:32pm says:

almost forgot to vote :o

+3 votes     reply to comment
DFrost
DFrost Nov 11 2011, 10:58pm says:

Looking good. Tracking.

+2 votes     reply to comment
JuSTiNX
JuSTiNX Nov 11 2011, 12:42pm says:

A great mod.
will def try out.

+2 votes     reply to comment
D3@DM4N
D3@DM4N Nov 10 2011, 2:03pm says:

this mod looks great has a neat sort of feel with it.

The aliens though, Remind me of a cross between Abe and a Protoss

+2 votes     reply to comment
agent00kevin
agent00kevin Nov 6 2011, 7:27pm says:

Good to see things are moving along :P One of the prettiest Source Mods easily.

+2 votes     reply to comment
Tabtoxin
Tabtoxin Nov 6 2011, 2:45pm buried:

(buried)

wow im sorry but this mod sucks aliens r 2 cliche thx

-8 votes     reply to comment
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First Person Shooter
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Comedy
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