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Tale of Two Cities tells a story about the ordinary life of a man , whos look on the entier situation will change in just one beath of a hearth.
It tells a story about the revenge , that would seem in reality like a suicide.
You will fight your way trough sewers , smalltowns and even the top of a moutain , where even the toughest soldiers need some warm tea.
BACKSTORY : In 2012 , the meteor Aphofis was supposed to destroy the world for good.
But like a wonder , a new alien race that was resembeling humans has apeared and saved the world from its death.
As that , the aliens , also named Xenon 141 were later taken as heores. And given the controll over the entier planet.
They have gone powermad since then and now they are taking themselves as the "pure source of perfection" in the entier solar system.
You live in a town with a high number of rebelant forces , and that is the reason the town has to be earased from the face of the world.
So you will be running or fighting.
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The game will inculde:
A 14 Chapter singleplayer
More Expanded story compared to Half Life 2
NO GRAVITYGUN and NO HEV.
New Weapons
New Vehicle
New NPC
Multi-Modification base (A mixture of horror , puzzle , action , story based and everything else in the category.)
Developer = EskimoManStudios
CplSheperd [Mod leader, mapper, lead storyline writer, music designer]
]BlackPhoenix[ [Lead mapper, storyline writer]
ryane117 [Lead storyline reviewer]
christozer [Lead model designer, lead music designer]
Miky [Animator]
nathan736 [Level Designer]
Hello our dear followers of the Mod, its been a long time since we talked about some things that actualy are important to the mod , but now we are here to change it.
After nearly 1 month of pointless updates and attemps to keep this thing barely alive we made it on the rail again.
So without further chit-chat we will do the same news like allways.
Today we will cover :
A) The restart of the mod , now goes faster than ever.
B) A few questions i recieved over the past few days.
C) Progress reports
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A) Well we have good news and bad news , the bad news is that we have made yet a another fresh start and that means that most of the things might be changed , but on the bright side we are bringing you Tale of Two Cities, better than ever.
All concepts have been tweaked and the story pieces are getting aligned, in fact i think i will relase a new Gameplay video later this month ... Or so.
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B)
Q) Is the mod dead ?
A) Well it nearly died last time , but now its back on track.
Q) Are you planing on changing the story ?
A) The story is a little changed now from the original concept but the basic skeleton of the game remains the same.
Q) How far are you ?
A) Since we are restarting the mod we moved closely to 0% again , but few things remain the same so lets say its about 10%
C) The progress report is currently for some time out of bussines since theres no progress , still we are having a pic of the fresh development as an excuse.
Today we are going to cover some of the basic things that have been on lately. Also some progress and this stuff , you know the drill.
I answered your questions here. So keep more of these comming. Today we will answer the first 7 PrivateMessage questions that i recieved.
This time we are going to talk about -Update progress -Upcomming videos -Upcomming Wallpapers -Status report
We are now working hardly on it for MONTHS , with a small team....
A background to give you a taste of the enviroment , cause there are ppl who cant wait. RLY THERE ARE
---- Below this line are comments to the old version. ----
Attention patient fans, after a long silence on the status of our production, we're finally on the verge of a brakethrough, and not just because i finally got my pc cleaned out to support the SDK better. Things are really starting to flow out and we should have some proof very shortly.
Sincerly, Shepherd, aka the team leader
We arent dead , but the things here are in a mud situation.
How's your health Frohman?
Im all back and ready to get my *** in the fight !
Great to hear mate! Best of luck with this project it looks promising!
How many % is completed with development ??
Since the small team as i say allways its going ahead slow, but the story changes are over and we are heading up with heavy development , well im alone to make the 42 fullscale maps but i say that we are goin near the 10%
10 D: thats too little ?
Well "little" little for you and a huge step for me. But the main reason for only 10 is that the maps are not yet compiled , cause the compile process might take up 23 hours (no kiddin)
10s quite an achievement considering how long you've been working on this...