Years after the Borealis Incident, the remaining rebel fighters struggle to find a hero to replace Gordon Freeman. Running low on options, they resort to creating one of their own. An original story set in the Half-Life 2 universe. Re worked weapons, enemies, and even suit functions make for a totally new way to experience the world of Half-Life 2.
These last few months I’ve let myself work a bit more aimlessly on the project to make it fun for myself again. This has helped build up the motivation to keep juggling it with my professional work and I think we’re at a stage where we can comfortably start targeting a new ship date soon. Before I get into that though, let’s go over some of the mod’s latest achievements.
Some great work from one of our level designers and env artists.
Old cover animations from the beta have been reimplemented to lean into the pace and style of the game’s combat.
Soldiers prioritize being near cover so getting these working has been a long running temptation. It was a lot of work but I think it was worth it in the end. It really breathes some new life into them!
Chapter 2 is nearly complete, featuring basically no assets from Half-Life 2 at this point. We’ve been focusing on finding ways to better pace the level out and lean into the game’s unique setting, hopefully getting away from some of the generic industrial vibes of the past.
Another benefit to having more time to mess around is improving the game’s core arenas. This single room has probably had the most amount of attention given to it in the project recently, going from good to great in my opinion.
Cleaning up our HUD has also been a big boon for the game’s presentation. The alt ammo placement has always been really awkward so I started with getting that closer to where it is in Half-Life 2. It's still a bit WIP but overall it's looking a lot cleaner.
We also have new pick up prompts. These are a bit WIP but probably close to what we’ll ship with.
So I mentioned earlier we want to start targeting a new ship date soon. We will not be publicly stating what this is til the game is basically done, to avoid any more public confusion (and silly dated bits at the end of a trailer.) However what I would like to announce is we will be targeting a full release now, instead of trying to ship the game in 2 or 3 releases. We’ve begun planning the game’s final chapter out and I can’t wait to share more of it with you.
Beyond this, I’m keeping to the promise to make the game open source. After we’re done I’m going to go through and make sure elements of the game not used in the mod (antlions for instance) play nicely with the new AI systems and then put the whole game up on github for anyone to mess with.
For now though, we're fully focused on making the game the best it can be. To hold yourself over, enjoy this video of my current favorite part of the game.
If you’re looking to support my work, feel free to follow me on Patreon, where I get more in depth on current progress: Patreon.com
You can also follow me and the team on twitter
Or youtube!
New enemy, level development changes, etc. Lots of huge progress on the mod!
Inhuman's been delayed a few too many times, but it's releasing. I swear!
Bad news is there's a bit more work to do to ship the game. Good news is the game is gonna be really good! (hopefully)
Discussing what's left to finish Inhuman and showing off some progress!
wow i would love to play this right now but i sadly cant but i will instantly download it and play the story and the original hl2 story for fun
the combine charger should be a gmod addon, its really amazing
this looks really cool
Follow them on Twitter if you want to keep a bit more up to date, post from an hour ago: Twitter.com
when ur out i wanna merge ur codebase with ez:2's
when a new article?
Still very excited about this mod! Wonder what's the team been cooking lately
Removing the ability to quicksave (or save, for that to matter) is not and never was an ingredient of a good Half-Life game.
when is the estimated release date?
I'm very excited to see the progress made!! I hope you continue to improve on what can be changed. I respect the craftsmanship over a rushed release date and look forward to the full release! :))