moddbfreeze 1


Be the bad guy in this modification for Half-Life 2 : Episode 2 and step into the boots of a stranded Metrocop, left for dead in the abandoned City 10.

Experience a time before the fall of City 17 - 11 months before the deployment of Gordon Freeman. Bring the brutality and chaos of the Combine regime to the hidden rebel sanctuary of City 10. Endure the bitter cold as you fight your way through rebel shanties, infested tunnels and subway systems. Survive the Combine plague, and reclaim the Combine stronghold known as ‘Pillar 10’.

Features

  • Tear a pathway through four chapters of violent chaos.
  • Employ a deadly Combine arsenal including a Stunstick, Manhacks and a prototype AR2.
  • Experience combat without a HEV suit. Think fast and shoot first... or succumb to bullets and claw.
  • Lore rich environment - unravel the story behind the sanctuary of City 10.
  • Face the music with a custom soundtrack from the likes of Morch Kovalski (AKA Yackson) and Spencer Baggett.
  • Full closed-caption support.
  • Achievements!

Requirements

  • Half-Life 2 + Episode 1 & Episode 2.
  • Source SDK 2013 (Beta)

Get it now!

Steam Store

Forums

Development and lore Q&A thread

We're currently on version 2.0, with more content planned!

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Version 2.1 has just been released.

Please note that this will corrupt your save games, and you will have to re-start the mod from the beginning or pick a chapter from the main menu.

This list contains spoilers - just be aware if you haven't finished the mod yet.

Changelog

  • Fixed issues with stealth in 'Dead Tenant'. Rebels will now respond to gunfire, and player noises. A bug with rebel vision and LOS have also been resolved. Cover has been improved and a second path has been made to give players more of a choice with their approach.

  • Fixed an issue with the Stalker escort in 'Low'; players can no longer cheese the escort sequence.

  • Fixed an issue with a level transition during 'Low'.

  • Added some more hints at the start of 'Pillar 10' to assist players with using AR2 pellets to turn off laser walls.

  • Added an AR2 pellet to the control room of the Stalker area so players don't have to run all the way back if they forget one.

  • Fixed an issue with the introductory hunter fight in 'Pillar 10'. If the hunter dies prematurely, the doors will unlock so players can progress.

  • Fixed an issue with the final hunter fight bugging and having arena events fire inconsistently.

  • Fixed an issue with Vorts spawning into walls during the final fight.


Nerfs

  • All rebel damage has been lowered.
  • Hunter health has been lowered.
  • Final boss health has been lowered.


Notes

  • Still investigating issues with the cremator achievement. The player may have to be holding the flares when Zombies are ignited to get credit for the achievement. Some Zombies appear to be immune to flares. Cause of these issues is still to be determined.

  • I would still like to implement some more achievements but there are problems getting "failable achievement" code to work with the mod. It seems as though these types of achievements simply do not fire at all currently.

  • Troubles with conflicting A.I. is down to bugs in code and will be fixed in a future patch. You may experience Manhacks competing with Turrets. Measures are in place to prevent this but the issue appears to arise seemingly randomly when the engine loads.

  • The Troubleshooting and Bugs forum will be tidied up, and any issues that are now resolved will have their threads closed and deleted. Please continue to submit bugs VIA the forum and I'll pick them up.
What's in store for E:Z in 2018?

What's in store for E:Z in 2018?

News 2 comments

What's in store for E:Z in 2018?

Entropy : Zero Soundtrack now available for download!

Entropy : Zero Soundtrack now available for download!

News 3 comments

Entropy : Zero Soundtrack now available for download!

E:Z has reached the top 100!

E:Z has reached the top 100!

News

Thanks to your amazing support, Entropy : Zero has reached the top 100 mods on ModDB!

Entropy : Zero V2 is now live!

Entropy : Zero V2 is now live!

News 1 comment

Version 2 is go! Achievements and stuff! Check it out!

Add file RSS Files
EntropyZERO RUS

EntropyZERO RUS

Patch 8 comments

Copy files outo archive in custon-folder in the EP2.(etc */STEAM\steamapps\common\Entropy Zero\Entropy Zero\ep2\custom\)

Comments  (0 - 10 of 111)
alaTBC
alaTBC

where is the second path in dead tenants chapter ?

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Breadman_at_Hartley Creator
Breadman_at_Hartley

After you've done the bit with the spool, turn right before heading under the rebel fixing the turret. There's a hole in the wall which you can use (carefully!) to get through.

Reply Good karma+3 votes
alaTBC
alaTBC

thx breadman and i hope you will make entropy 1

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lolhighscientists
lolhighscientists

**** man, I remember when I first seen your content on Gmod Via Ghosthunt, and I'm like, "****, this dude knows what he's doing, he's gonna go on to do something pretty damn great. 2 more very enjoyable ghosthunt maps later, and you release a full fledged mod. I had a lot of fun with despite the difficulty curve with some stuff, there were many niche and interesting concepts into play that I wished got used more, such as the stealth system, which I think if you used that in the right setting, you could reward smart players with a cache or to revert the rebel turrets against their Rebel oppressors. Nonetheless, a great mod. I hope to see more from you.

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Breadman_at_Hartley Creator
Breadman_at_Hartley

Thanks for the kind words, and thanks for sticking with me all this time!

Reply Good karma+5 votes
Dune_Jumper
Dune_Jumper

I just replayed this for the first time after the 2.0 update, and wow, it feels a lot better. The bug fixes/better balance easily raised this from a 7 to a 9 for me.

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CW3D
CW3D

And the awesome part is, this mod is still going to get updated! Make sure to follow his facebook: Facebook.com to see some possible dev screenshots for the upcoming update(s). :D

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filthy_beast
filthy_beast

You know, somewhere conspicuous in the mod description above you should say "now available on Steam", instead of making me download the files directly and then find out about it being on Steam when I start reviewing the comments to find out how to install and run it.

Makes life much easier for people who have heard about it and want to play.

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Breadman_at_Hartley Creator
Breadman_at_Hartley

It is in the description.

Reply Good karma+1 vote
Chronomaster29
Chronomaster29

I have a question. Will you add russian language in game with next patch? Because i downloaded a rus pack from here, but with it i cant get some story achievements, find secrets and have some bugs in maps.

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Breadman_at_Hartley Creator
Breadman_at_Hartley

I'll be looking into language packs next year for Version 3 of E:Z.

There has been lots of interest among other languages/territories so with luck I'll be doing a few packs.

Reply Good karma+1 vote
LeoJFC
LeoJFC

Will also create a patch to Spanish?

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Breadman_at_Hartley Creator
Breadman_at_Hartley

If you guys want a Spanish language pack, you'll get one :D

Reply Good karma+2 votes
Chronomaster29
Chronomaster29

You could request for help from some people with languages, i think they culd help you. Im not good in translating, but maybe my advice could help you.

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Breadman_at_Hartley Creator
Breadman_at_Hartley

I'll be requesting help from the community when the time comes :)

Reply Good karma+2 votes
Cvoxalury
Cvoxalury

But please don't use this one. Moddb.com
Find someone who actually knows BOTH languages. That one is dreadful in its grammar, and doesn't convey the original meaning properly.
Even the screnshot right there has a massive typo.

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