Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.
I've put a quick mash-up of shots with the latest graphic additions I wanted to share with all of you.
A brand new planet shader I've made today, which finished like an hour ago, and the last week's waving water that includes better reflections, real waves and tinting, as shown in the screeny of Kamino on here. So... fresh news for all of you.
Surprisingly the new pixel and vertex effects are even faster than the ones from the vanilla game. Props to my mate Barf/Scruples who originally had the idea for the planets.
See the original idea from our mate Barf here: Youtube.com :)
For the more techies, the planets are using rim lightning over a subtractive layer of diagonal shade. Nothing is baked on the texture.
The water uses a new animated displacement map and some visual tweaks.
That's a really cool new feature so good work on that.
Bad-***. (:
Nice to see this mod up and running again.
That's super high quality- it took me a minute to realize that those were in game models, rather than images. :P
It would be good to see an image of just the water, though.
Amazing! Cant wait to see these in game :)
I have to say these new planet shaders do really look awesome in game. :)
Probably we have to tweak them a bit to use the material color.
What do you think? :)
Just beautiful! I want to see it in game :>
I can't wait to visit Coruscant... *___*
Cant wait till they finish the mod :D