Star Wars Conquest is a Mount&Blade module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.

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Christophsis
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brolee
brolee Jul 10 2012, 2:03pm says:

Ooh that looks cool.

+6 votes     reply to comment
MagicalPaladin
MagicalPaladin Jul 10 2012, 3:11pm says:

awsome !

+3 votes     reply to comment
JediXaiviar
JediXaiviar Jul 10 2012, 3:56pm says:

That is like... spot on!!!

+2 votes     reply to comment
Swyter
Swyter Jul 10 2012, 3:58pm says:

And wait for the shaders. The current "look" is a placeholder.
Just admire Vector's world-building abilities. :)

Shaders will spice it up quite a bit, you'll see,... folks.

+5 votes     reply to comment
Darigaaz
Darigaaz Jul 10 2012, 4:56pm says:

**** yeah, THAT'S what I'm talking about! Nice work!!!!

+3 votes     reply to comment
Kyle_K_ski
Kyle_K_ski Jul 10 2012, 7:15pm says:

This mod just keeps looking better and better every time there's an update. Terrific work!

Do you think that there's any way that a "saber-blur" effect can be applied to the lightsabers for when they're swung? I really miss not seeing one of The Key effects for making a lightsaber look like the ones we see in the films (and by the way, I applaud that you didn't give the sabers a pointed tip - the rounded tips are what most of us first saw growing up in the first trilogy, so I'm grateful that you're going for a more appealing tip shape).

Thank you for sharing!

+3 votes     reply to comment
Darigaaz
Darigaaz Jul 11 2012, 2:51am replied:

Unfortunately the engine doesn't support the blur-effect, so e just have to go without it. Still funny as **** to tear rebels apart with a glowing stick!

+2 votes     reply to comment
Swyter
Swyter Jul 11 2012, 12:46pm replied:

We can't do the blur, but the stick-like appearance is much less obvious right now in the dev snapshot.

We've implemented "screen-accurate" blinking on the blade.

+2 votes     reply to comment
mechwarrior24
mechwarrior24 Jul 12 2012, 5:51am replied:

Is this just in M&B, or Warband as well? I thought Warband already had a sought of blur built in- could that be intensified or utilized in any way?

+1 vote     reply to comment
ithilienranger
ithilienranger Jul 12 2012, 12:53pm replied:

It is possible to do using particle effects. Just search for flaming swords on the taleworlds forums. However, I don't know off the top of my head whether the particle effect can accurately follow the blade.

+1 vote     reply to comment
Beddalla
Beddalla Jul 11 2012, 4:10am says:

Very nice. I love the blue colour.

+1 vote     reply to comment
arathhunter
arathhunter Jul 11 2012, 7:30am says:

I think I read in a old post that of they did it on warband they couldhave had the blur effect, Though yeah it is fun, but I sometimes feel awkward that the handle is transparent aswell. :s

+1 vote     reply to comment
Swyter
Swyter Jul 11 2012, 12:41pm replied:

It's really tricky to do that with a so limiting framework. :(

After thinking about it for a while I chose to go with real-transparent-glowing looking blades, even knowing I was sacrificing the metallic hilt for the greater good.

As you can read, complex... many hours spent on that kind of details.

+2 votes     reply to comment
Mr.Nuke
Mr.Nuke Jul 12 2012, 11:55am says:

oh man, thats epic, cant wait too shoot storm troops there

+2 votes     reply to comment
cooltj11
cooltj11 Jul 14 2012, 9:46pm says:

u gotta love urban planets somtimes

+1 vote     reply to comment
RObscura11
RObscura11 Jul 15 2012, 8:03pm says:

the planets are getting great upgrades obviously but, will we see improvements in other models as well, like weapons and armors?

+2 votes     reply to comment
BlueCasketBop
BlueCasketBop Jul 20 2012, 2:23am says:

You guys are still working on this... That makes me unspeakably happy :DDDD

+1 vote     reply to comment
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Description

A look at the new Imperial occupied world of Christophsis.

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Promotional
Date
Jul 10th, 2012
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Vector:
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