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Star Wars: Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy...
with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants.
Based on a Galactic map and hundreds of planets.








Latest version is 0.9.4-final
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As you can probably guess and many of you already know, we are back, kind of. I have been back for a while now, helping out The Last Days of the Third Age, porting it to Warband and stabilizing it with the help of the TLD team. Why help them? Well, TLD was technically finished in 2011, with most of the original team disbanded and everything wrapped up I thought it would be a great candidate for a first Warband port, it certainly deserved it.

It's actually more complex and rich in mechanics and technically superior in many aspects than SWC. I came back to modding in the fall of 2014, finished the TLD Warband port in early 2015, and in year and a half we managed to stabilize it and make it fully open-source. Now TLD has found a new life, still supporting two games in tandem (and working in Linux and macOS), translated in eight languages, leading the subscription charts of the Steam Workshop (with 194k unique subscribers and a 99% positive rating), and is being developed again by Khamukkamu, with occasional artistic contributions and constant supervision by Merlkir.

With that almost done and the release of the Mount&Blade sequel looming on the horizon I thought some months ago that picking up SWC, porting it to Warband and doing some much needed polishing could be a good idea to end my modding 'career' in a high note, seeing that I receive constant (uh) 'reminders' about it every week and TheStarWarsGuru and other teams have tried it with various degrees of success and permission.

So, the 8 of August I started to plan and set up everything, working at a methodic and relaxed pace with the confidence and experience gained from my previous attempt, releasing an initial private beta (for Windows and Linux) in the Steam Workshop for select testers, culminating in a public release the 25th. This caused quite a bit of commotion in places like reddit, but after the surprise came the demands of manual downloads. The day of the release I searched for our mate Vector to add him as contributor and get up to speed (he has been busy doing one of the most popular mods for Prison Architect, you guessed it: Star Wars - Imperial Architect). Along the way, and in an unexpected turn of events, original creator HokieBT appeared from nowhere and started contributing stylistic dialog changes.

Yesterday we made available manual downloads and nightly patches for those that don't use Steam. While this release marks something I have been meaning to do for a long time, there's still work to do. While I can't predict the future or say if the others are going to continue as we were before, this is already something many of you wanted but very few expected.

Transitioning to nightly patches will certainly make development in Mount&Blade 1.011 and Warband more visible, reducing waiting times over the traditional model of cyclic radio silence while crunching in the cave for five years and a occasional file dump (if any!), a model still so frequent in the modding scene and causing so many premature project deaths. The nightlies are basically small incremental patches generated right after every revision, where the players can point out errors in short feedback cycles of constant polishment. Was an innovative method originally tested for TLD and worked extremely well for us.

Thanks for reading, patience is always rewarded!

Tell us what you think in the comments below, and have fun.
--Your team

Star Wars Conquest 0.9.4-relcand Released

Star Wars Conquest 0.9.4-relcand Released

News 62 comments

As the work keeps piling up and the preview was not stable enough, today we are releasing yet another step in the staircase to stability, a release candidate...

Mod of the year, there we go!

Mod of the year, there we go!

News 9 comments

And we are back, older and uglier. This year without promotion. I don't know what to say, frankly, apart from the classic /we are humbled/ but all of...

Star Wars Conquest 0.9.4-preview Released

Star Wars Conquest 0.9.4-preview Released

News 40 comments

We are happy to announce the immediate availability of our early 0.9.4 preview.

These are not the news your are looking for...

These are not the news your are looking for...

News 23 comments

I'm going to keep this as short as possible, as I'm no native speaker, and my affairs with the Shakespeare language are far from satisfactory; we're back...

RSS Files
Star Wars Conquest 0.9.4-relcand

Star Wars Conquest 0.9.4-relcand

Full Version 253 comments

As the work keeps piling up and the preview was not stable enough, today we are releasing yet another step in the staircase to stability, a release candidate...

Star Wars Conquest 0.9.4-preview

Star Wars Conquest 0.9.4-preview

Full Version 138 comments

We're happy to announce the immediate availability of our early 0.9.4 preview. After so much work done and shown all these years we felt that you deserve...

Star Wars Conquest 0.9.0.3

Star Wars Conquest 0.9.0.3

Full Version 170 comments

0.9.0.3 it's a massive bugfixing and content adder release. You'll find lots of new features, specially talking about gameplay, new scenes and model enhancement...

Star Wars Conquest Automatic Updater

Star Wars Conquest Automatic Updater

Installer Tool 27 comments

Today I've coded a small program/user-friendly batch script to update the module, Its name: "Star Wars Conquest Automatic Updater", it reads the module...

Star Wars Conquest 0.9.0.2

Star Wars Conquest 0.9.0.2

Full Version 29 comments

We just posted Star Wars Conquest 0.9.0.2 which is primarily a bug-fix for the random crashes on the world map that could corrupt save games. This should...

Star Wars Conquest 0.9.0.1

Star Wars Conquest 0.9.0.1

Full Version 27 comments

0.9.0.1 which is primarily a bug fix or tweak for 0.9.0. This SHOULD be saved game compatible so just delete your old 0.9.0 folder and install this into...

Comments  (0 - 10 of 3,015)
Kriegtooth
Kriegtooth

Have there been any patches? the Github page doesnt seem to have changed any

Anyway, I have a suggestion if full scale work is returning to this......

Could it be possible to create starfighter combat by making "horses" in the shape of starfighters, that engulf the player model, and the weapons equipped will fire from their weapon mounts on the "horse" model?

Battles would basically just be fought on a flat space map, but could be an interesting idea, especially if it was possible to have two equipment lists for the player character and soldiers. Like if you have TIE Fighter Pilots, on a land map they'd fight as well, those guys in black armor, and on a space map, they are TIE Fighters!

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-.Eagle.-
-.Eagle.-

I'm not dev but I think it would just make them hover over the land as is the case with speeders instead of truly flying even if not the starfighters would be way too fast for the small M&B maps. Also I can't imagine trying to aim on fully accelerated tie fighter from land and doing any damage with blaster rifles.

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Kriegtooth
Kriegtooth

Nah, I dont mean they'd be on the same maps.

Like what im thinking is, if youre in "space", you could choose a space battle. The battle map would be a semi-featureless space map(have asteroids and debris of course!), to give the illusion of being space and 3D. The combatants would be the Starfighters floating like a speeder.

I have no idea how hard this would be to implement. But this mod has it so that you can fight inside a ship or on land depending on where youre at, so that shouldnt be hard

Hard thing would be to make the game have two equipment lists for the player and certain units

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-.Eagle.-
-.Eagle.-

Oh, my bad. Yea in actual campaign map this would be pretty cool :)

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LemonSour
LemonSour

Swyter, you truly are a great man

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Guest
Guest

Can't wait for the mac install guide to be finished!! Been dying to play this mod on Warband

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Swyter Creator
Swyter

Can you help me test this new guide? Steamcommunity.com

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Lamarr1208
Lamarr1208

There are some Low-res weapon textures, is there any chance of better textures for some of them?

Btw: IT'S SO GREAT TO PLAY THIS ON WARBAND, this was my favorite module for 1.011 when i first started playing M&B. You are awesome!

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AndrewMeyster
AndrewMeyster

Now if somebody ported Western mod...

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Swyter Creator
Swyter

I only port mods that I like or which I am part of. Still, porting anything to Warband should now be a piece of cake thanks to the sheer amount of public TLD (open-source) code.

I sweat the hard stuff so others don't need to: Github.com

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Guest
Guest

King

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Community Rating

Average

9.5

1302 votes submitted.

You Say

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Ratings closed.

Highest Rated (45 agree) 8/10

This was my favorite M&B mod back in the day. I still really like it. However it sucks that it was abandoned.

Aug 26 2010 by jag648

Lowest Rated (5 agree) 1/10

Unfortunately this mod is dead. And since I'm required to continue rambling to reach the minimum character mark I'm going to do that. This game was fun, but full of bugs, and then the development team abandoned it. Nothing else to say.

Jul 24 2012 by BlueCasketBop

Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Twitter

Latest tweets from @swconquest

We made a Mac OS X install guide, the Workshop version is broken in that platform, don't use it: Steamcommunity.com

5hours ago

Now you can download nightly builds from Swconquest.github.io as they happen, our helpful bot is now configured to upload every change.

Sep 24 2016

Star Wars Conquest review by LaderXD: is one if the best mods for M&B Bit.ly

Sep 12 2016

RT @ALG_MundusB: Star Wars : Conquest disponible sur #Warband Mundusbellicus.fr #StarWars #MountandBlade #Modding @swconquest T.co

Sep 6 2016

Star Wars Conquest 0.9.4-final Released + Warband + Nightlies + Linux: Yes, now you can play SWC in Warband. ... Moddb.com

Sep 3 2016

Done! Now you will always be able to download the latest version from here: Swconquest.github.io You're welcome.

Sep 2 2016

Giving the last touches before manual downloads and patches go public. TLD-style updates for both M&B 1.011 and Warband, no Workshop needed!

Sep 2 2016

RT @Jabdimelborn: One more reason to play @Mount_and_Blade #Warband single-player again! @swconquest #mbmods: Steamcommunity.com T.co

Sep 2 2016

Well, this is just the beginning: Steamcommunity.com

Aug 25 2016

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