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Star Wars: Conquest is a Mount&Blade module which transforms a medieval world into the far, far away galaxy...
with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants.
Based on a Galactic map and hundreds of planets.

Latest version is
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Blog RSS Feed Report abuse Latest News: Star Wars Conquest 0.9.4-relcand Released

51 comments by Swyter on May 13th, 2013

As the work keeps piling up and the preview was not stable enough, today we are releasing yet another step in the staircase to stability, a release candidate.

These are the main features and changes:

  • Stability, tidiness and optimization.
  • A special emphasis on scene editing, entry points and AI movement.
  • New models and graphical enhancements, both in third person and strategic mode.
  • Six new music tracks by Vladan Zivanovic.
  • Localized to a whole lot of languages; CS, DE, ES, FR, IT, NL, PL, RU.
  • Even more balancing and corrections.
  • Menus and dialogs adapted to the Star Wars lore.

Even with the enourmous effort made lately in its playability this is a work in progress release, particularly lacking polishment.

Known problems:

  • Missing or placeholder models.
  • Bald women and face morphing weirdness.
  • Doesn't works on Warband or With Fire and Sword.
  • Graphic glitches when playing on DirectX 7 (FFP) mode.

We expect your feedback, report us your bugs/enhancements one at a time at our bugtracker:

Please do not create duplicates if possible, as the free time required to sort them out is better employed in other things.

Tell us what you think in the comments below, and have fun.
--Your team

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Star Wars Conquest 0.9.4-relcand

Star Wars Conquest 0.9.4-relcand

May 13, 2013 Full Version 196 comments

As the work keeps piling up and the preview was not stable enough, today we are releasing yet another step in the staircase to stability, a release candidate...

Star Wars Conquest 0.9.4-preview

Star Wars Conquest 0.9.4-preview

Oct 5, 2012 Full Version 136 comments

We're happy to announce the immediate availability of our early 0.9.4 preview. After so much work done and shown all these years we felt that you deserve...

Star Wars Conquest

Star Wars Conquest

Jun 27, 2010 Full Version 164 comments it's a massive bugfixing and content adder release. You'll find lots of new features, specially talking about gameplay, new scenes and model enhancement...

Star Wars Conquest Automatic Updater

Star Wars Conquest Automatic Updater

May 6, 2010 Installer Tool 27 comments

Today I've coded a small program/user-friendly batch script to update the module, Its name: "Star Wars Conquest Automatic Updater", it reads the module...

Star Wars Conquest

Star Wars Conquest

Mar 29, 2010 Full Version 29 comments

We just posted Star Wars Conquest which is primarily a bug-fix for the random crashes on the world map that could corrupt save games. This should...

Star Wars Conquest

Star Wars Conquest

Mar 18, 2010 Full Version 25 comments which is primarily a bug fix or tweak for 0.9.0. This SHOULD be saved game compatible so just delete your old 0.9.0 folder and install this into...

Post comment Comments  (40 - 50 of 2,745)
bluewario Jan 12 2015, 6:13pm says:

A mod so amazing, nobody wants to step up to take over? I would if I wasn't married.

+1 vote     reply to comment
Guest Jan 24 2015, 4:52pm replied:

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Guest Jan 11 2015, 10:20am says:

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Storander Jan 12 2015, 7:23pm replied:

mount and blade

+1 vote     reply to comment
Broly(Gokustyle) Jan 11 2015, 7:48am says:

Love this mode just downloaded it going to be a jedi bounty hunter i think well il see soon

+1 vote     reply to comment
adyy78 Jan 10 2015, 8:42am says:

is this mod is still being developed ? i hope sometime in the near future there will be new releases

pathfinding AI is still sucks at some places,but its better then it was used to be, i remember i alone had to kill everyone -.-

+1 vote     reply to comment
-.Eagle.- Jan 16 2015, 6:32pm replied:

No its not. Swyter took it over from previous owner (who didn't have time to finish it) and ended up not giving f*ck about it and like thats not enough even prioritized TLD development over this one. Nobody heard any news about this mod since the last update (almost 2 years ago). This mod is dead.

+1 vote     reply to comment
mechwarrior24 Jan 18 2015, 2:08am replied:

Swyter and co are the reason you have the greatly improved 0.9.4 version. So before being so ungrateful, perhaps consider whether you would take it up yourself?

Some people have lives, and life is 100% of the time more important than a mod, no matter how good it is.

-2 votes     reply to comment
-.Eagle.- Jan 20 2015, 1:38pm replied:

So what you're telling me is that he had not a single moment to make some bugfixing in two years? Also if he knew he won't have much time in the future he could have just give up the development to somebody who is capable of finishing it.
As for me, I don't think I would ever pick a project I know I won't be able to finish.

+2 votes     reply to comment
Guest Jan 11 2015, 5:49am replied:

I do not know. Concidering this is for M&B and not M&B:W, i doubt there will be further updates to be honest. All though, i have no idea. I just personally don't see the point. Would be better to just port it, but that means heavy coding.

+2 votes     reply to comment
rebelmarineha Jan 6 2015, 2:14pm says:

I like the mod but it shoud be much more balanced, you shouldn't be abble to buy lightsabres at every market, in the SW universe it was a weapon only used by Jedi and Sith and you could only aquire them at blackmarkets for extremly high prices hardly payable for regular mercs if you were lucky enough to find one or you had to get it from a force user if you weren't a force user, so it should be in the mod, and lightsabres should also require a certain skill level.
Force sensitive merchants and trainers should be more uncommon, especially in this era, and some force powers like force kil, jump and shield should also require a certain skill level in Force Powers.
Also illegal weapons such as flame and concussion rifles should be more balanced, still be able to hit multiple enemies but the flame thrower should make less damage and be less accurate, the cocussio rifle should be much slower and weigh much more than 3 or 4.5 to slow the player much more.

+3 votes     reply to comment
Edmald Jan 8 2015, 8:32am replied:

I agree. I've been Roleplaying SW:G and currently are on SWTOR. Out of that perspective i agree. But the question is how would you be able to obtain a Lightsaber in another way? Making you collect parts? Obtaining a Crystal? - and then forge it. That would probably mean some heavy coding.

Anyway, still playing this since 2013. The mod is just as good every time i boot it up. I will wait for updates with patience. As all Jedi are taught!

+3 votes     reply to comment
rebelmarineha Feb 13 2015, 5:13pm replied:

You should be still able to buy them from markets but for much higher prices and not from every market, just from few radom markets in the galaxy, a lightsaber should be much more unique and it should take more time to obtain one. Alternativly you could get them by killing lightsaber wielding enemies or find them(completly constructed lightsabers not parts of it) at few random places if you discover the place enough. Look at the TLD mod, it is more heavily modified, I think it wouldn't need much coding, if you do it this way.

+1 vote     reply to comment
darkendmoon Feb 2 2015, 11:43am replied:

imo it's better to RP in SWGEmu, than TOR, considering TOR is just garbage lol

+1 vote     reply to comment
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Release Date
Released Jun 26, 2010
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1259 votes submitted.

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Highest Rated (38 agree) 10/10

This is the greatest mount and blade mod that I have ever play good work so far i can't see anything wrong with it so you get a 10 and i hope your going to add more to it!

Aug 26 2010, 12:57am by jag648

Lowest Rated (3 agree) 1/10


Dec 6 2011, 12:48pm by Build_a_Canal

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