This is a mod to Homeworld 2 to enjoy the genre of humans vs. technologically superior aliens vs. bugs that you have probably enjoyed in Startship Troopers, Warhammer 40K, Starcraft. There will be three playable races (presently there are two): * Technologically superior aliens * Quickly swarming, locust-like space insects * Humans, a mix between the two Presently "hive" and "primoris" (the bugs and aliens) are included in the mod. Currently, existing HW2 models are being used; but will be replaced with new models in the final version. Mod is presently packaged as a zip archive of the data folders. As it gets a bit further along it will be repackaged as a .big file This is currently my favorite mod of HW2 to play, but it's in it's very early stages.

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Developers Notes - Bugs/Humans/Aliens 0.3

Developers Notes - Bugs/Humans/Aliens 0.3

Jun 18, 2009 Guides 0 comments

Developers notes: existing and anticipated build tree, research tree, strategy guide, etc.

Release 0.3

Release 0.3

Jun 17, 2009 Full Version 4 comments

Cleaned up Primoris -- all ships now work as intended, except Mining Station (which doesn't build). Icons and descriptions should be as intended. Nuclear...

Bugs Aliens Humans Mod 0.2

Bugs Aliens Humans Mod 0.2

Jun 01, 2009 Demo 0 comments

Partially fixed AI - Hive will now construct military units; they can pierce Alien shields quite nicely. Hive AI will still need more work. Remodeled...

Initial Release 0.01

Initial Release 0.01

May 18, 2009 Demo 0 comments

Player vs. CPU only. Play as Primoris, Hive, or Higaaran. AI presently flawed with Hive and Primoris. Hive will harvest, but not attack or defend; Primoris...

Comments  (0 - 10 of 18)
jhmclellan
jhmclellan Jul 10 2009, 12:31pm says:

I should do a shortcut. Will in next release.

+1 vote     reply to comment
Goem
Goem Jul 8 2009, 10:55pm says:

how exactly do i get this to work? like what should the target line be in the shortcut? or do i just drop the data folder/big file in and play?

it looks like a very good mod but i havent been able to play it XD

+1 vote     reply to comment
jhmclellan
jhmclellan Jul 10 2009, 12:30pm replied:

bin\Release\Homeworld2.exe -mod SCMod.big

+1 vote     reply to comment
Goem
Goem Jul 20 2009, 3:17am replied:

thank you! :D

+1 vote     reply to comment
Lordkeroth
Lordkeroth Jun 5 2009, 4:28pm says:

oh what format does hw2 use for the moddels I may be able to save the rhino moddels in that format.

+1 vote     reply to comment
Lordkeroth
Lordkeroth Jun 5 2009, 11:21am says:

would rhino work with hw2?

+1 vote     reply to comment
Lordkeroth
Lordkeroth Jun 5 2009, 11:20am says:

I never modded before. could someone teach me? please. I want to add a new race. thank y'all

do you want me to provide moddels from rhino 4.o?

+1 vote     reply to comment
jhmclellan
jhmclellan Jun 5 2009, 3:16pm replied:

I don't know much about Rhino.

I've been meaning to write a how-to on HW2 modding (because I'm learning the hard way).

Short version:
(1) Get the Homeworld Universe Mod Tools (I forget where, but try Karos Graveyard).

(2) Get the Relic Developers Network Toolkit (again, I've forgotten where, but try the RDN forums or Karos)

(3) Decompile the following files:
"Data \ scripts \ race.lua"
"Data \building and research \ hiigaran\build.lua"
"Data \ building and research \ hiigaran \ research.lua"
"Data \ scripts \ startingfleets \ hiigaran00.lua"
"Data \ scripts \ formations \ hgn_mothership_parade.lua"
"Data \ scripts \ formations \ hgn_carrier_parade.lua"

(4) Use the RDN Ship Tuning excel spreadsheet to create your new race's ships. You can tweak the spreadsheet to save you the trouble of renaming the ships afterward. Make sure you copy in a *.hod file for the new ships, and make sure hardpoints match up (use the HODEditor tool to do so)

(5) Play. Your AI may or may not need some tweaking.

(6) Spend lots of time on the Karos, Battlestar Galactica, and RDN forums reading through tutorials.


+1 vote     reply to comment
Lordkeroth
Lordkeroth Jun 5 2009, 4:27pm replied:

yea I can't find RDN mod tools anywhere. I try to do it the old fashioned way and it crashes. I tried getting ships and weapons from other mods to use as a base as they are completed and I can just tweek values. it crashes.

+1 vote     reply to comment
jhmclellan
jhmclellan Jun 3 2009, 4:50am says:

I've got the whole Roughnecks collection on DVD.

I'll try to find it tonight.

+1 vote     reply to comment
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jhmclellan
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Real Time Strategy
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