This mod aims to improve.
Fleet battles by making ships use different attack styles(capitals and frigates). Not just get into range, stop and shoot. Also everything will be made bit faster and have longer range.
New high quality models/textures. Made mostly by me.
Playable races. Hiigarans and Vaygr
Story? This mod is based after HW2 events happened. With my little twist. It's not really well thought yet. But it's something like this.
-Sajuuk(ship) was never used. It was damaged beyond repair.
-Makaan never died.
-Progenitor dreadnoughts revealed how to build hyperspace cores.
-Makaan fleed to vaygr reaches. With his dreadnought.
-Hiigara was bombed to hell. But in the end hiigarans repelled vaygr invasion.
-S-Jet haves 2 cores
-Makaan haves 1 core
After all this.
Both factions hiigarans and vaygr, started rebuilding their fleets. Plus researching new technologies by reverse engineering their dreads. Not really sure what would happen next yet. But something which triggered third war etc.
Mod team? For now only me(-UNI-)
I may need help with fx code related stuff. So if you want to help send me pm.
If you want latest updates of this mod visit. Forums.gearboxsoftware.com
I start with small stuff and hiigarans are being done first.
That's all for now.
It's been a while since last update. So here's something new.
After redoing textures for 3 times i have finally got into stage where i can start adding stuff into scripts.
Now this station uses one 4k texture and two 2k textures. Originally it had only one 4k texture.
I also made new subsystems for it capital production and supercapital production.
General subsystem slots.
Also a turret.
Hangars for fighters, corvettes and frigates.
Carrier Construction Complete.
There are still stuff to do like some subsystems and docking paths for harvesters. Textures are not final for example i think glow at hangar area needs some tweaking. Animations?! And then there is script stuff.
I was frustrated couple times because of setbacks which were caused by hw2 engine and substance painter files getting corrupted or something.
And because of that i tried doing backgrounds for first time.
Probably not most hw feeling but it was good pratice.
In next update i probably have this station fully done. And then i think it is time to prepare all stuff for first alpha release.
That's all for now.
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