This mod aims to improve.

Fleet battles by making ships use different attack styles(capitals and frigates). Not just get into range, stop and shoot. Also everything will be made bit faster and have longer range.

New high quality models/textures. Made mostly by me.

Playable races. Hiigarans and Vaygr

Story? This mod is based after HW2 events happened. With my little twist. It's not really well thought yet. But it's something like this.

HW2 Events.
-Sajuuk(ship) was never used. It was damaged beyond repair.
-Makaan never died.
-Progenitor dreadnoughts revealed how to build hyperspace cores.
-Makaan fleed to vaygr reaches. With his dreadnought.
-Hiigara was bombed to hell. But in the end hiigarans repelled vaygr invasion.
-S-Jet haves 2 cores
-Makaan haves 1 core

After all this.
Both factions hiigarans and vaygr, started rebuilding their fleets. Plus researching new technologies by reverse engineering their dreads. Not really sure what would happen next yet. But something which triggered third war etc.

Mod team? For now only me(-UNI-)

I may need help with fx code related stuff. So if you want to help send me pm.

If you want latest updates of this mod visit. Forums.gearboxsoftware.com

I start with small stuff and hiigarans are being done first.

That's all for now.

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Progress Update

News 5 comments

It's been a while since last update. So here's something new.

Hiigaran Station

After redoing textures for 3 times i have finally got into stage where i can start adding stuff into scripts.

Hiigaran Station

Hiigaran Station

Now this station uses one 4k texture and two 2k textures. Originally it had only one 4k texture.
I also made new subsystems for it capital production and supercapital production.

Hiigaran Station

General subsystem slots.

Hiigaran Station

Also a turret.

Hiigaran Station

From back.

Hiigaran Station

Hiigaran Station

Hangars for fighters, corvettes and frigates.

Hiigaran Station

Hiigaran Station

Carrier Construction Complete.

Hiigaran Station

Bottom.

Hiigaran Station

Turrets Firing.

Hiigaran Station

Hiigaran Station

Hiigaran Station

There are still stuff to do like some subsystems and docking paths for harvesters. Textures are not final for example i think glow at hangar area needs some tweaking. Animations?! And then there is script stuff.

I was frustrated couple times because of setbacks which were caused by hw2 engine and substance painter files getting corrupted or something.

And because of that i tried doing backgrounds for first time.

Nebula Pratice

Nebula Pratice

Nebula Pratice

Probably not most hw feeling but it was good pratice.

In next update i probably have this station fully done. And then i think it is time to prepare all stuff for first alpha release.

That's all for now.

Summer And Current Progress

Summer And Current Progress

News 5 comments

What i have been doing lately. And some stuff about future.

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[HWRM SHADER] Blender Cycles v1.0

[HWRM SHADER] Blender Cycles v1.0

Graphics Tool 1 comment

This is a material preset which tryes to mimic Homeworld RM Shaders. It's made for Blender 3d software. You can either import your model to shader blend...

Comments
FoxTort
FoxTort

Good afternoon, dear developers, I thought for a long time whether this issue is appropriate (or rather a wish), but.
Do you plan to change the design of some ships (for example, interceptors) in the future in the direction of greater futurism?
As an example of what I mean, I quote this art.
Homeworld3.ru
Thank you for your reply.

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-UNI- Creator
-UNI-

Maybe but no promises. Atm i am focusing on hiigarans.

Reply Good karma+1 vote
MISTERdazzling
MISTERdazzling

Would really like to make a campaign using this mod :D ( if i knew how D: )

Reply Good karma Bad karma+1 vote
General_Spacious
General_Spacious

Bookmarked this one, looking good so far. Keep up the good work!

Reply Good karma Bad karma+1 vote
OhNoesBunnies!
OhNoesBunnies!

I will definitely keep an eye on this! Hope to see more.

Reply Good karma Bad karma+3 votes
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