Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

Report SG EaW: TPC-Patch 1.2.0 [Manual Installation]
Filename
1.2.0.zip
Category
Patch
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Klon116
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34.3mb (35,968,440 bytes)
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3,538 (1 today)
MD5 Hash
aa7714834f5257d642ab22afe9774c7f
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Description

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch fixes the indestructible Supergate bug and several minor bugs that where reported. It also changes Herak's ability to disable the weapons of several enemy ships at once and adds two new skimish maps: Play on Arcanus and deal with hostile Wraith Rebels and try to make your way alive through the perilous dangers of the Minefield map! General balancing has been improved furthermore and the resource mines now have new under construction animations.

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SG EaW: TPC-Patch 1.2.0 [Manual Installation]
Comments
xPearse
xPearse

Yes a patch, what I waited years for.

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Sanguinius
Sanguinius

Gratz on releasing a patch tho i still won't bother. Waiting for GC, skirmish just isn't my cup of tea :/

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saulostorm
saulostorm

oooo yes Baby

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saulostorm
saulostorm

Where is AtlantisCity-Ship???

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MapperLocutus Creator
MapperLocutus

Nowhere. Atlantis will be available in a later release in some of the GCs but you can NOT build it in the current Space Skirmish release version.

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Arminski
Arminski

Is it just me, or are the supergates missing completely ?

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The-Art-of-War Creator
The-Art-of-War

They are there, test for example on Talthus and Decision at the Supergate.

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Arminski
Arminski

I know its supposed to be there but its missing for me.
I'll try installing this launcher instead of using the old one for the update.

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Arminski
Arminski

Installing this download didn't work either. Im still missing supergates on every map.

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MapperLocutus Creator
MapperLocutus

Thanks for the info.
There seems to be a little bug on the maps from the original game. This will be fixed. In the mean time simply play the maps from the mod. (Available under Custom Maps - you can see in the preview pic which maps have a Supergate)

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Arminski
Arminski

Well I just checked again and in my case at least, the supergates are missing on both original maps and custom maps.

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MapperLocutus Creator
MapperLocutus

Mhhh...
We'll look into it.

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The-Art-of-War Creator
The-Art-of-War

Can you try purely using the launcher to download and install patches? Ie delete your Data and Patches folders and let the (new ) launcher download and install the patches again.

I have reinstalled Forces of Corruption and the mod and it still works fine for me.

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maurowhelan
maurowhelan

yay

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maurowhelan
maurowhelan

I have a question, did the patch change the A.I. controlled players at all? cause when I played decision at the supergate my hard a.i. ally didn't build hardly any ships this time. and the enemy built large fleets, which I was happy they were fighting back but it took almost an hour and 30 minutes to bet my way past their fleets and win without my ally computer actually helping me.

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MapperLocutus Creator
MapperLocutus

We didn't touch the AI in this patch.
Not sure what's the issue in your case - this shouldn't happen. Guess your ally just had a bad day or he knew you were no match for him;)

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Guest
Guest

My version 1.2 does not work. Can you help me?

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The-Art-of-War Creator
The-Art-of-War

Hi,

What is the problem? Doesn't the launcher start the mod?

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StarGuy1559
StarGuy1559

I absolutely love this mod, but i have a problem, after i installed the update i tried opening the game and then this message came up. xml parse error - File\Data\XML\GUIDialogs.xml: file has syntax errors, see log file. if you could help me out that would be great!

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The-Art-of-War Creator
The-Art-of-War

Hi, can you please try to delete the file in the VANILLA Data folder, ie \o;CDirectory%\Data\Xml\

Thanks, and good luck.

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JackNight93
JackNight93

Awesome, thx! =D

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maurowhelan
maurowhelan

thanks for the quick fix for cam not being buildable after teching up, I was starting to worried no one saw my post about it in the bugs forum.

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The-Art-of-War Creator
The-Art-of-War

Hi,

This was actually a longtime bug that has been very hard to fix.

It turned out it was completely unrelated to the tech level itself, it was caused by other F-302s blocking Mitchell from being buildable.

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Cleclejossstone
Cleclejossstone

Hi! :)

I've downloaded all the patches I found untill 1.21 but my launcher still doesn't work... :'(
Can someone help me please?

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The-Art-of-War Creator
The-Art-of-War

Hi,

How does the launcher not work? You can either let it download all the patches for you or you can use the manual installation downloads, like this one.

Do not try to mix both.

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Cleclejossstone
Cleclejossstone

I'm lost! O_o
All I know is that when I click on the launcher nothing happens.

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Cleclejossstone
Cleclejossstone

Thanks God I've finally understood what you were trying to say to me! :-)
It eventually works! Can't wait to play now {~^_^~}

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