Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

Report abuse SG EaW: TPC-Patch 1.2.0 [Manual Installation]
Filename
1.2.0.zip
Type
Patch
Uploader
Klon116
Date
Dec 15th, 2013
Size
34.30mb (35,968,440 bytes)
Downloads
2,592 (3 today)
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Description

IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. This patch fixes the indestructible Supergate bug and several minor bugs that where reported. It also changes Herak's ability to disable the weapons of several enemy ships at once and adds two new skimish maps: Play on Arcanus and deal with hostile Wraith Rebels and try to make your way alive through the perilous dangers of the Minefield map! General balancing has been improved furthermore and the resource mines now have new under construction animations.


IMPORTANT: This patch is available as an update for the launcher.
Do ONLY install this, if you can't get the launcher to work.

This patch fixes the indestructible Supergate bug and several minor bugs that where reported.
It also changes Herak's ability to disable the weapons of several enemy ships at once and adds two
new skirmish maps:
Play on Arcanus and deal with hostile Wraith Rebels and try to make your way alive through the perilous dangers of the Minefield map!
General balancing has been improved furthermore and the resource mines now have new under construction animations.

Please delete the following files before you apply the patch:

Data\Art\Models\Tauri_Space_Hero_Aurora.ALO
Data\Art\Models\Tauri_Space_Hero_Aurora_D.ALO
Data\Art\Models\Tauri_Space_Hero_Aurora_D_DIE_00.ala
Data\Art\Models\Tauri_Space_Unit_PuddleJumper.ALO
Data\Art\Textures\Tauri_Space_Hero_Aurora_Diffuse.dds
Data\Art\Textures\Tauri_Space_Hero_Aurora_Light.dds
Data\Art\Textures\Tauri_Space_Hero_Aurora_Normal.dds
Data\Art\Textures\Tauri_Space_Unit_Puddlejumper_Diffuse.dds
Data\Art\Textures\Tauri_Space_Unit_Puddlejumper_Normal.dds
Data\Xml\Projectiles_Ancient_General.xml
Data\Xml\Projectiles_Asuraner_General.xml
Data\Xml\Unit_Space_Tauri_Aurora.xml
Data\Xml\UpgradeObjects_Underworld.xml

This patch applies the following changes:

Art:
      Models:
      - New Wraith Shipyard model
      - New Wraith Ion Mine model
      - New mine model used on the minefield map
      - New skydomes
      - Build-up animation added for all resource mines
      
      Textures:
      - Added a higher resolution texture for the Aurora class warship
      - Fixed high-res texture for the Aurora class warship
      
      Icons:
      - Changed the icon for the Dart to the new model that came with patch 1.1

      Effects:
      - New explosion effect for the ice asteroids on the Hebridan map
      - Fixed an issue with the Asgard Superlaser where the effect could be visible behind an intact shield
      - New procetile for the Pegasus Cyborg ship
      - Revised glow effect for the Genii Destroyer
      - Altered the appearance of missiles shot by Genii ships    
 
Code:

      General:
      - Fighter Heroes and bombers take less damage when being hit by bigger ships and starbases
      - Corvette class ships deal less damage against starbases

      Buildings:
      - Fixed the Supergate bug causing a completed Supergate to be indestructible
      - Fixed skirmish Asteroid Mines' under construction model transformation
      - Added a skirmish version of the Wraith Rebels Shipyard
      - Wraith Stun Mine added that stuns nearby ships
      - CoT mines added that follow enemy ships and explode on contact
    

      Goa'uld:
      - Changed Herak's ability. He now drops a bomb that disables the weapon systems of all nearby ships for a short time
      - Removed the vanilla sound of the barrage ability from the Artillery Hatak
      - Increased health, damage, shields and projectile speed of Aris Boch and Osiris making them much more useful
      - Increased shields and shield refresh of Apophis and the System Hatak
      - Increased damage and regeneration time of Anubis' special ability

      Replicators:
      - Frigate: Projectile damage reduced to 60 (was 70), projectile speed reduced to 22 (was 25), build limit set to 4

      Wraith:
      - Increased Fog of War reveal of the Scout
      - Changed the Beacon ability of the Scout to reveal stealth units
      - Increased damage, armor and price of the Super Hive. Also the model is slightly upscaled
      - Slightly increased the move speed of the Hive and the Manta Artillery

Scripting:

      - New script for the Wraith Rebel Shipyard to move the spawned ships over the map
      - New script required for the Ion Mine to work

Leveldesign:

      - New Map: Escape of the Mine Field
      - New Map: The Secret of Arcanus
      - Fixed an issue on Hebridan (The Loop of Kon Garat) where the asteroids killed the upper mines too quickly.
        Additionally, the asteroids now show a 'snowball' effect when exploding and are easier to kill.
  
Text:

      - General text improvements
      - New skirmish map descriptions for every map
      - New planet descriptions added:
      - Changed description and name of Heraks ability

Preview Image
SG EaW: TPC-Patch 1.2.0 [Manual Installation]
Post comment Comments
xPearse
xPearse Dec 15 2013, 4:10pm says:

Yes a patch, what I waited years for.

+1 vote     reply to comment
Sanguinius
Sanguinius Dec 15 2013, 4:37pm says:

Gratz on releasing a patch tho i still won't bother. Waiting for GC, skirmish just isn't my cup of tea :/

+2 votes     reply to comment
Guest
Guest Dec 16 2013, 3:04pm says:

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saulostorm
saulostorm Dec 16 2013, 3:49pm says:

oooo yes Baby

+1 vote     reply to comment
saulostorm
saulostorm Dec 16 2013, 3:51pm says:

Where is AtlantisCity-Ship???

+1 vote     reply to comment
MapperLocutus
MapperLocutus Dec 16 2013, 5:06pm replied:

Nowhere. Atlantis will be available in a later release in some of the GCs but you can NOT build it in the current Space Skirmish release version.

+1 vote     reply to comment
Arminski
Arminski Dec 16 2013, 4:58pm says:

Is it just me, or are the supergates missing completely ?

+1 vote     reply to comment
The-Art-of-War
The-Art-of-War Dec 16 2013, 6:35pm replied:

They are there, test for example on Talthus and Decision at the Supergate.

+1 vote     reply to comment
Arminski
Arminski Dec 17 2013, 7:54am replied:

I know its supposed to be there but its missing for me.
I'll try installing this launcher instead of using the old one for the update.

+1 vote     reply to comment
Arminski
Arminski Dec 17 2013, 8:53am replied:

Installing this download didn't work either. Im still missing supergates on every map.

+1 vote     reply to comment
MapperLocutus
MapperLocutus Dec 17 2013, 10:31am replied:

Thanks for the info.
There seems to be a little bug on the maps from the original game. This will be fixed. In the mean time simply play the maps from the mod. (Available under Custom Maps - you can see in the preview pic which maps have a Supergate)

+1 vote     reply to comment
Arminski
Arminski Dec 17 2013, 7:57pm replied:

Well I just checked again and in my case at least, the supergates are missing on both original maps and custom maps.

+1 vote     reply to comment
MapperLocutus
MapperLocutus Dec 18 2013, 7:22am replied:

Mhhh...
We'll look into it.

+1 vote     reply to comment
The-Art-of-War
The-Art-of-War Dec 18 2013, 9:12am replied:

Can you try purely using the launcher to download and install patches? Ie delete your Data and Patches folders and let the (new ) launcher download and install the patches again.

I have reinstalled Forces of Corruption and the mod and it still works fine for me.

+1 vote     reply to comment
maurowhelan
maurowhelan Dec 16 2013, 7:45pm says:

yay

+1 vote     reply to comment
maurowhelan
maurowhelan Dec 17 2013, 6:50am says:

I have a question, did the patch change the A.I. controlled players at all? cause when I played decision at the supergate my hard a.i. ally didn't build hardly any ships this time. and the enemy built large fleets, which I was happy they were fighting back but it took almost an hour and 30 minutes to bet my way past their fleets and win without my ally computer actually helping me.

+1 vote     reply to comment
MapperLocutus
MapperLocutus Dec 17 2013, 11:59am replied:

We didn't touch the AI in this patch.
Not sure what's the issue in your case - this shouldn't happen. Guess your ally just had a bad day or he knew you were no match for him;)

+1 vote     reply to comment
Guest
Guest Dec 17 2013, 11:45pm says:

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The-Art-of-War
The-Art-of-War Dec 18 2013, 4:08am replied:

Hi,

What is the problem? Doesn't the launcher start the mod?

+1 vote     reply to comment
StarGuy1559
StarGuy1559 Dec 19 2013, 7:50pm says:

I absolutely love this mod, but i have a problem, after i installed the update i tried opening the game and then this message came up. xml parse error - File\Data\XML\GUIDialogs.xml: file has syntax errors, see log file. if you could help me out that would be great!

+1 vote     reply to comment
The-Art-of-War
The-Art-of-War Dec 20 2013, 5:33am replied:

Hi, can you please try to delete the file in the VANILLA Data folder, ie \o;CDirectory%\Data\Xml\

Thanks, and good luck.

+1 vote     reply to comment
JackNight93
JackNight93 Dec 23 2013, 1:41am says:

Awesome, thx! =D

+1 vote     reply to comment
maurowhelan
maurowhelan Dec 25 2013, 11:42pm says:

thanks for the quick fix for cam not being buildable after teching up, I was starting to worried no one saw my post about it in the bugs forum.

+1 vote     reply to comment
The-Art-of-War
The-Art-of-War Dec 26 2013, 10:35am replied:

Hi,

This was actually a longtime bug that has been very hard to fix.

It turned out it was completely unrelated to the tech level itself, it was caused by other F-302s blocking Mitchell from being buildable.

+1 vote     reply to comment
Cleclejossstone
Cleclejossstone Dec 29 2013, 12:25pm says:

Hi! :)

I've downloaded all the patches I found untill 1.21 but my launcher still doesn't work... :'(
Can someone help me please?

+1 vote     reply to comment
The-Art-of-War
The-Art-of-War Dec 29 2013, 12:29pm replied:

Hi,

How does the launcher not work? You can either let it download all the patches for you or you can use the manual installation downloads, like this one.

Do not try to mix both.

+1 vote     reply to comment
Cleclejossstone
Cleclejossstone Dec 29 2013, 12:32pm says:

I'm lost! O_o
All I know is that when I click on the launcher nothing happens.

+1 vote     reply to comment
Cleclejossstone
Cleclejossstone Dec 29 2013, 1:04pm says:

Thanks God I've finally understood what you were trying to say to me! :-)
It eventually works! Can't wait to play now {~^_^~}

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption
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