Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

Report abuse VisUban (Map for Stargate Mod only)
Multiplayer Map
Apr 22nd, 2009
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This is a little Fan-Map for the Stargate Mod for EaW ("Stargate: Empire at War"). It works with the Final 1.1 and the 1.0, maybe also with Version 0.8 but I haven't tested that yet. This Pack includes a skirmish version for fights against the Ai or multiplayer battles. There is a version for the Galactic Conquest as well, but you have to change the 'planets.xml' in your Mods-folder to make this map work.

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VisUban (Map for Stargate Mod only)
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obliterator789 Apr 22 2009, 10:01pm says:


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Spinobreaker Apr 22 2009, 10:15pm says:


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[$#!T-Happens] Apr 23 2009, 12:48am says:

wow... really good

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SCΛRECROW Apr 23 2009, 2:14am says:

Indeed. Really, really good.

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asho Apr 23 2009, 3:07am says:


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SanitySlayer Apr 23 2009, 3:55pm says:


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Pyrefly Apr 24 2009, 7:48pm says:



what mapper made this?

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MapperLocutus Author
MapperLocutus Apr 25 2009, 12:16pm replied:

I made it^^

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duderob92 Jun 10 2009, 11:33am says:

which line on the 'planets.xml' do you have to change to make this work on Galactic Conquest?

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ping344` Aug 8 2009, 6:56am says:

Yeah hi...How do i open the program...
It is a .TED file i do not know what to open with?

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MapperLocutus Author
MapperLocutus Aug 8 2009, 7:25am replied:

The ted file is the map. If you want to play it just put into your CustomMaps folder. To open it you need the EaW mapeditor.

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ping344` Aug 15 2009, 4:18am says:

OK, Thanks where is the MAP editor located?

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ping344` Aug 15 2009, 5:18am says:

Sorry i downloaded it, but now the question is i how do i install it so it works with the Stargate Objects and not with the Star Wars objects because i can get it working with Star Wars empire at war but not with Stargate Empire at war

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MapperLocutus Author
MapperLocutus Aug 17 2009, 6:43am replied:

Maps for mods are created as usual,the only difference is that you can use objects from the mod, but just to have the mod in your "mods"-folder
is not enough to create maps for it.
First, create a backup of the "Data"-folder. Then take the "Data"-folder of the mod you want to use (e.g.: C:\program files\LucasArts\Empire at War Forces of Corruption\Mods\MODNAME\Data)
and paste it at the game`s data folder (e.g.: C:\program files\LucasArts\Empire at War Forces of Corruption\Data) and overwrite every file.
Once you start your map editor, the mod`s objects are available.

If you have more questions about the mapping itself try my tutorial ( or just ask me!

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Darkside5000 Apr 21 2011, 3:06am says:

Whats the name of the star wars empire at war engine? I'D like to mod fo myself but I'm beginer

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