Newest release 3/09/2016.
Get the latest patch! (Needs Version 4, right below)
Our goal is to create an accurate and fun space combat experience from the Original Star Wars Trilogy. We have analyzed all the original space battles and, to the best of our abilities, we have attempted to capture the same combat style and overall atmosphere from the films. Just like the movies, ships have high velocities, a focus on primary weapons, and encounters are deadly and only survived by those with experience, teamwork, and some skillful use of the force...
We chose to use the powerful and actively maintained Freespace 2 Open engine. It provides an engine that is easy for almost any machine to run while at the same time allowing for high quality visual effects, smart AI, and massive battles. The engine is constantly being updated and worked on, and provides very effective modding capabilities along with excellent mission/campaign creation tools.
Multiplayer missions including co-op, team vs team and all out dogfights.
Custom AI profiles have been created and specifically designed to be smart,
deadly, realistic, and highly focused on the Star Wars style combat.
Also, each type of craft has its own custom AI set, which specifically plays on
the strengths of that craft.
Warfull's beautifully created Star Wars ship models and other effects are put into full visual effect.
Custom music and sounds directly from the Star Wars galaxy are completely incorporated.
Balance and game play are modeled with the feel of the
films. Each craft has its own specific handling, capabilities, and combat
styles--all which are directly adapted from the Star Wars movies. Balance is
key, as any craft can be deadly and efficient in the right hands. For example,
the TIE Fighter is a deadly craft that while easily destroyed, can avoid damage
through superior maneuverability and speed.
Custom missions and campaigns that will take place over the course of the Original Trilogy. The
player will have the chance to fight in and influence some of the most iconic events
from the films and fight through randomly generated mini campaigns. Fight for either the Empire or the Rebel Alliance. Both a ‘Fight for Freedom' and ‘Imperial Enforcement' storylines will be
Latest FSO 3.7.2 Final features are incorporated.
Open modding and mapping capabilities, the table files are logically organized and arranged to allow others to alter, tweak, or expand upon the mod.
Everything has been modified to represent a Star Wars atmosphere. Ships are fast, lasers
are deadly, proton torpedoes are explosive and powerful, X-wings and
TIE Interceptors have auto convergence, jumps into hyperspace are just like the
movies, ships with R2 units have some slow auto repair abilities, and etc.
Freespace 2: Open engine, Media VPs 3.6.14, and FSO 3.7.2 Final. Freespace 2 can be found on gog.com for under 5 US dollars and the free FS2 Open 3.7.2 and Media VPs 2014 are located at this site: Hard-light.net
-warfull for the amazing models: X-wing, Y-wing, A-wing, Nebulon B Frigate, Correlian Corvette, Star Destroyer, Mon Calamari Cruiser, TIE Avenger, Fighter, Interceptor, and Bomber, Assault Gunboat, Rebel Transport, Lambda Shuttle, Space Station, Freighter, and Z-95 Headhunter.
-coffeesoft for support, advice, custom interface, all the ani head files, custom planets, and following models: escape pod, speeder bike, and small container ships.
-MetalDestoryer for advice, support, access to the custom star-field, DS2 background, and the preliminary BoE and Asteroid field missions.
-Altureus and Gen_Rhys_Dallows for voice over work.
-FekLeyrTarg for the support, Outer Rim hyperspace buoy, comm. satellite, container ships, missions, new X-wing maps, and pilotable Blockade Runner.
-Hobbie for the custom escort mission.
-Pomate for the invaluable feedback and new radar screens.
-Axem for his prompt box, invaluable FRED tutorials, and advice.
-Ki-mo for some of the planets.
-DaBrain for the updated effects.
-Daniel 'Yitzchak' Bennett for some of the music.
-Puma767, Cornhelium, Darth Maul, Darth Doull, and TMaster_Syrus for the sounds and music.
-BlasterNT for the hit indicator.
-FelixJim for in-mission tech room script.
-Sushi for mouse joystick script.
-fightermedic for the asteroids.
-Galemp for the satellites and secondary models.
-Raphael de Bouchony for the TIE Pilot.
-abdyla for the Rebel Pilot and escape pod.
-Retired open content Star Wars Galaxies for the cockpits.
-HLP Community for the support, answers to questions and advice!
We will continue to work and attempt to improve this mod based on feedback. We will also create more missions and expand the campaigns. If anyone is interested and wants to work together with the team to developing missions, new material, or anything else please contact us or leave a message below. It would be greatly appreciated, plus the mod will improve faster! Thanks!
Next Version of The Original Trilogy Mod Coming Soon!
Some highlights to look forward to in this next version are -
ScreenCam Script Mod integration
New Battle of Endor Mission
Classic 'Frigate Duel' missions from X-Wing vs. Tie (Rebel and Empire versions)
B-Wing with full cockpit
New high poly Millennium Falcon model
HDTie-Fighter Cockpits textures
Player controllable Star Destroyers and Frigates
Return of the classic Mag-Pulse missile
More balance fixes and changes
Stay tuned for more info and pictures as well as the big announcement when the new version has been released!
I would also like to take this time to thank everyone on the team for their hard work as well as all the testers and anyone and everyone who has supported this mod in any way and of course also especially the fans! Thank you all!
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