This massive update concentrates on totally revamping and correcting the turret systems for the large ships, supplying a large visual upgrade for the...
Here is Version 2 of the public Beta: Moddb.com
The objective of this project is to utilize warfull's Open Star Wars Mod to recreate the feel from the films. For research I re-watched all the original space battles and, to the best of my ability, I have tried to mimic the same style and overall atmosphere from the movies. So what does that mean, and how does it differ from conventional FS2O ships? For one all these ships have relatively high velocities, a focus on primary weapons, and are very maneuverable. Additionally, just as in the movies, encounters are deadly and only survived by those with experience, teamwork, and some skillful use of the force...
Latest FSO 3.7.1 features are incorporated.
Custom AI profiles have been created and have been specifically designed to be smarter,
deadlier, more realistic, and more focused on the new Star Wars type combat.
Also, each type of craft has its own custom AI set, which specifically plays on
the strengths of that craft.
Warfull's beautifully created ship models and other effects are put into full effect.
Custom music and sounds directly from the Star Wars galaxy are fully utilized.
Balance and game play have been taken into stride and corroboration with the feel of the
films. Each craft has its own specific feel, capabilities, and combat
styles--all which are directly adapted from the Star Wars movies. Balance is
key, as any craft can be deadly and efficient in the right hands. For example,
the TIE Fighter is a deadly craft that while easily destroyed, can avoid damage
through superior maneuverability and speed.
Custom missions and campaigns that will take place over the course of the Original Trilogy. The
player will have the chance to fight in and influence some of the most iconic events
from the films. Fight for either the Empire or the Rebel Alliance. Both a
‘Fight for Freedom' and ‘Imperial Enforcement' story lines will be
Everything that I can think of has been modified to represent a Star Wars atmosphere. Lasers
are faster and deadly, proton torpedoes are explosive and powerful, X-wings and
TIE Interceptors have auto convergence, jumps into hyperspace are just like the
movies, ships with R2 units have some slow auto repair abilities, and etc.
Open modding and mapping capabilities, I have arranged the table files so they are make sense to others who want to alter, tweak, or expand upon the mod.
Freespace 2: Open engine, Media VPs 3.6.12, and FSO 3.7.0. Freespace 2 can be found on gog.com for under 5 US dollars and the free FS2 Open 3.7 and Media VPs are located at this site: Scp.indiegames.us
-coffesoft for all the ani head files, the support, advice, Mainhalls, and escape pod model.
-warfull for the amazing models.
-MetalDestoryer for advice, support, access to the custom star-field, DS2 background, and the preliminary BoE and Asteroid field missions.
-FekLeyrTarg for the support, Outer Rim Hyperspace Buoy, Comm. Satellite, container ships, missions, new X-wing maps, and pilotable Blockade Runner.
-Hobbie for the custom escort mission.
-Steve-O for the cockpits.
-DaBrain for the updated effects.
-Puma767, Cornhelium, Darth Maul, Darth Doull and TMaster_Syrus for the sounds and music.
-m!m for the zoom script.
-Galemp for the satellites and secondary models.
-Raphael de BOUCHONY for the TIE Pilot.
-abdyla for the Rebel Pilot.
-Dan North for the escape pod.
-HLP Community for the support, answers to questions and advice!
I will continue to work and attempt to improve this mod based on feedback. I will also create more missions and expand the campaigns. If anyone is interested and wants to work together with the team to developing missions, new material, or anything else please contact us or leave a message below. It would be greatly appreciated, plus the mod will improve faster! Thanks!
I apologize for the lack of a large update, but work on the mod is still progressing very steadily! I wanted to showcase what the team and I have been working on, and to get everyone excited for out Version 3 Release.
First off for some nice screenshots and images:
A screen capture, showing off our newly desinged interface. That old FS2 interface wasn't very pretty so coffeesoft decided to give a major, Star Wars-themed facelift.
A whole host of newly created planets, that should seem familiar. These will certainly find their way into battles and missions.
A collage of some battle screen shots from our preliminary Battle of Endor mission. Not the tunnel into the Death Star and the large main reactor in the bottom right.
On my end of things I have been busy implementing lots of new features and improvements. One significant re-calibration is the AI in both ships and turrets, which has been altered to be even more deadly and human-like. To make this mod a bit more exciting I have added a handful of scripts from the FS2 Open Community. These include automatic shield management, in-mission tech room viewings of ships and enemy ships (to better plan you attack), hit indicators, and a toggleable joystick mouse. Also, a large number of bugs have been fixed, including the annoying music bug and turret bugs. New content added includes turret rotation sounds, new textures and subsystems on smaller and larger ships in order to make well aimed hits count more. For example, if the sensors go out, you can't target enemies, or if your engines get shot up you can not flee the system. Big ships also get more subsystems such as fighter bays, bridges, and reactors. There are a few more things left to implement and test, but Version 3 is well on the way!
Finally, as if you want to help or contribute anything at all to this mod, please feel free to send me a PM or leave a message below, we would love to hear from you!