This massive update concentrates on totally revamping and correcting the turret systems for the large ships, supplying a large visual upgrade for the...
Here is Version 2 of the public Beta: Moddb.com
The objective of this project is to utilize warfull's Open Star Wars Mod to recreate the feel from the films. For research I re-watched all the original space battles and, to the best of my ability, I have tried to mimic the same style and overall atmosphere from the movies. So what does that mean, and how does it differ from conventional FS2O ships? For one all these ships have relatively high velocities, a focus on primary weapons, and are very maneuverable. Additionally, just as in the movies, encounters are deadly and only survived by those with experience, teamwork, and some skillful use of the force...
Latest FSO 3.7.1 features are incorporated.
Custom AI profiles have been created and have been specifically designed to be smarter,
deadlier, more realistic, and more focused on the new Star Wars type combat.
Also, each type of craft has its own custom AI set, which specifically plays on
the strengths of that craft.
Warfull's beautifully created ship models and other effects are put into full effect.
Custom music and sounds directly from the Star Wars galaxy are fully utilized.
Balance and game play have been taken into stride and corroboration with the feel of the
films. Each craft has its own specific feel, capabilities, and combat
styles--all which are directly adapted from the Star Wars movies. Balance is
key, as any craft can be deadly and efficient in the right hands. For example,
the TIE Fighter is a deadly craft that while easily destroyed, can avoid damage
through superior maneuverability and speed.
Custom missions and campaigns that will take place over the course of the Original Trilogy. The
player will have the chance to fight in and influence some of the most iconic events
from the films. Fight for either the Empire or the Rebel Alliance. Both a
‘Fight for Freedom' and ‘Imperial Enforcement' story lines will be
Everything that I can think of has been modified to represent a Star Wars atmosphere. Lasers
are faster and deadly, proton torpedoes are explosive and powerful, X-wings and
TIE Interceptors have auto convergence, jumps into hyperspace are just like the
movies, ships with R2 units have some slow auto repair abilities, and etc.
Open modding and mapping capabilities, I have arranged the table files so they are make sense to others who want to alter, tweak, or expand upon the mod.
Freespace 2: Open engine, Media VPs 3.6.14, and FSO 3.7.1. Freespace 2 can be found on gog.com for under 5 US dollars and the free FS2 Open 3.7.1 and Media VPs 2014 are located at this site: Scp.indiegames.us
-coffesoft for all the ani head files, the support, advice, Mainhalls, and escape pod model.
-warfull for the amazing models.
-MetalDestoryer for advice, support, access to the custom star-field, DS2 background, and the preliminary BoE and Asteroid field missions.
-FekLeyrTarg for the support, Outer Rim Hyperspace Buoy, Comm. Satellite, container ships, missions, new X-wing maps, and pilotable Blockade Runner.
-Hobbie for the custom escort mission.
-Steve-O for the cockpits.
-DaBrain for the updated effects.
-Puma767, Cornhelium, Darth Maul, Darth Doull and TMaster_Syrus for the sounds and music.
-m!m for the zoom script.
-Galemp for the satellites and secondary models.
-Raphael de BOUCHONY for the TIE Pilot.
-abdyla for the Rebel Pilot.
-Dan North for the escape pod.
-HLP Community for the support, answers to questions and advice!
I will continue to work and attempt to improve this mod based on feedback. I will also create more missions and expand the campaigns. If anyone is interested and wants to work together with the team to developing missions, new material, or anything else please contact us or leave a message below. It would be greatly appreciated, plus the mod will improve faster! Thanks!
First off there is a totally new and improved Mainhall, thanks to coffeesoft! Check out the screenshots:
Also, the first offical campaign mission of the mod is under development. There is even going to be custom voice acting. This mission, not to spoil too much, puts you in the middle of the events immediately before the start of Episode IV. Here is a teaser screenshot:
Also I have been tweaking and further modifying turrets, AI, subsystems, and balance. The results are shown below. I also did a large scale battle test to see how well the mod would hold up, and it ran very nicely (despite my PC being rather old and slow).
Anyway, Version 3 is coming along and will come out as soon as the first mission gets done! Thanks again for all your support and comments! We really appreciate them! Similarly, if you want to be involved in the production process we would love to hear from you!