Newest release 5/06/2015.
Here is Version 4 of the public Beta:

Beta Version 4 Release

Our goal is to create an accurate and fun space combat experience from the Original Star Wars Trilogy. We have analyzed all the original space battles and, to the best of our abilities, we have attempted to capture the same combat style and overall atmosphere from the films. Just like the movies, ships have high velocities, a focus on primary weapons, and encounters are deadly and only survived by those with experience, teamwork, and some skillful use of the force...

We chose to use the powerful and actively maintained Freespace 2 Open engine. It provides an engine that is easy for almost any machine to run while at the same time allowing for high quality visual effects, smart AI, and massive battles. The engine is constantly being updated and worked on, and provides very effective modding capabilities along with excellent mission/campaign creation tools.

Features:

Multiplayer missions including co-op, team vs team and all out dogfights.

Custom AI profiles have been created and specifically designed to be smart,
deadly, realistic, and highly focused on the Star Wars style combat.
Also, each type of craft has its own custom AI set, which specifically plays on
the strengths of that craft.

Warfull's beautifully created Star Wars ship models and other effects are put into full visual effect.

Custom music and sounds directly from the Star Wars galaxy are completely incorporated.

Balance and game play are modeled with the feel of the
films. Each craft has its own specific handling, capabilities, and combat
styles--all which are directly adapted from the Star Wars movies. Balance is
key, as any craft can be deadly and efficient in the right hands. For example,
the TIE Fighter is a deadly craft that while easily destroyed, can avoid damage
through superior maneuverability and speed.

Custom missions and campaigns that will take place over the course of the Original Trilogy. The
player will have the chance to fight in and influence some of the most iconic events
from the films and fight through randomly generated mini campaigns. Fight for either the Empire or the Rebel Alliance. Both a ‘Fight for Freedom' and ‘Imperial Enforcement' storylines will be
available.

Latest FSO 3.7.2 Final features are incorporated.

Open modding and mapping capabilities, the table files are logically organized and arranged to allow others to alter, tweak, or expand upon the mod.

Everything has been modified to represent a Star Wars atmosphere. Ships are fast, lasers
are deadly, proton torpedoes are explosive and powerful, X-wings and
TIE Interceptors have auto convergence, jumps into hyperspace are just like the
movies, ships with R2 units have some slow auto repair abilities, and etc.


Requirements:
Freespace 2: Open engine, Media VPs 3.6.14, and FSO 3.7.2 Final. Freespace 2 can be found on gog.com for under 5 US dollars and the free FS2 Open 3.7.2 and Media VPs 2014 are located at this site: Hard-light.net

Credits:
-warfull for the amazing models: X-wing, Y-wing, A-wing, Nebulon B Frigate, Correlian Corvette, Star Destroyer, Mon Calamari Cruiser, TIE Avenger, Fighter, Interceptor, and Bomber, Assault Gunboat, Rebel Transport, Lambda Shuttle, Space Station, Freighter, and Z-95 Headhunter.
-coffeesoft for support, advice, custom interface, all the ani head files, custom planets, and following models: escape pod, speeder bike, and small container ships.
-MetalDestoryer for advice, support, access to the custom star-field, DS2 background, and the preliminary BoE and Asteroid field missions.
-Altureus and Gen_Rhys_Dallows for voice over work.
-FekLeyrTarg for the support, Outer Rim hyperspace buoy, comm. satellite, container ships, missions, new X-wing maps, and pilotable Blockade Runner.
-Hobbie for the custom escort mission.
-Pomate for the invaluable feedback and new radar screens.
-Axem for his prompt box, invaluable FRED tutorials, and advice.
-Ki-mo for some of the planets.
-DaBrain for the updated effects.
-Daniel 'Yitzchak' Bennett for some of the music.
-Puma767, Cornhelium, Darth Maul, Darth Doull, and TMaster_Syrus for the sounds and music.
-BlasterNT for the hit indicator.
-FelixJim for in-mission tech room script.
-Sushi for mouse joystick script.
-fightermedic for the asteroids.
-Galemp for the satellites and secondary models.
-Raphael de Bouchony for the TIE Pilot.
-abdyla for the Rebel Pilot and escape pod.
-Retired open content Star Wars Galaxies for the cockpits.
-HLP Community for the support, answers to questions and advice!

Future:
We will continue to work and attempt to improve this mod based on feedback. We will also create more missions and expand the campaigns. If anyone is interested and wants to work together with the team to developing missions, new material, or anything else please contact us or leave a message below. It would be greatly appreciated, plus the mod will improve faster! Thanks!

Image RSS Feed Latest Screens
2nd offical campaign mission Multiplayer mission development New Pilot Animations
Blog RSS Feed Post news Report abuse Latest News: Version 4 Public Release

0 comments by wookieejedi on May 6th, 2015

The biggest additions are the multiplayer missions and new HUDs. That's not all though, read below for a full explanation of all the changes. Also, this is a standalone release, so please just delete any previous versions and use this version. It also include the fixed Prologue mission.

Beta Version 4 Release

First some screenshots:

Imperial HUD

Y-wing Cockpit

Version 4 Full Change Log

Additions:
- Added two new multiplayer missions, one TvT and one FFA.
- Added custom HUD for the Rebels and Empire.
- Added new music and improved the soundtrack diversity.
- Added many new and improved Imperial HUD animations and a set of new neutral pilot animations. Credits to coffeesoft.
- Added landing capabilities to the fighter-bays.
- Added Bridge subsystem to Imperial Star Destroyer.
- Added improved model of the Millennium Falcon.
- Added B-wing AI profile, weapons, and HUD icon.
- Added new secondary weapon specifically for the Assault Gunboat, the Heavy Rocket. Thanks to FekLeyrTarg.
- Added better Death Star backgrounds.
- Added hiqh quality new briefing animations. Credits to coffeesoft.
- Add better animations for conversations in Prologue. Credits to coffeesoft.

Fixes:
- Fixed ship radius calculations to improve AI performance.
- Fixed crashes related to the mouse script and hit indicator. Unfortunately that means neither script is in the mod any more.
- Fixed all major bugs with the Prologue not working correctly.
- Fixed the mini-target icon inconsistencies.
- Fixed the collisional holes in the Imperial XQ1 Station.
- Fixed some subsystem naming errors.
- Fixed some thruster placements on various ships.
- Fixed a rotation time error.
- Fix messages.tbl and names of hud ani's.
- Fixed fatal tstrings.tbl error.b Credits to darthdoull.

Balancing:
- Balanced out primary weapon lasers on smaller ships to prevent snipe-like attacks in multi-player.
- Tweaked and improved AI settings.
- Better balanced the ion cannon.
- Better adjusted subsystem values.
- Balanced concussion missile damage values.

Note on Multiplayer:
For those of you who want to set up multiplayer missions but do not know how please refer to these pages:

- Setup: Hard-light.net
- Toubleshooting: Hard-light.net
- Standalone servers: Hard-light.net
- The entire wiki for multiplayer is here: Hard-light.net community at HLP is very helpful and friendly so they are a great resource if you are having trouble, too.

Note on Missions:
All missions are under the Mission Simulator in the Tech Room. Prefixes for the file names have been used to more effectively differentiate mission types. Missions with 00(0, 1, 2, etc) designate official missions in the OT campaign. An N, R, or E will also follow the number to signify Neutral (N), Rebel (R) or Empire (E) type mission. Coop missions are multiplayer missions, FFA designates Free For All and TvT designates Team vs Team. CC in the file name are community created missions. X shows missions that are concept ideas/tests.

Note on the new script functions:
-In-Mission Techroom: Alt-1 shows your ship info, Alt-2 shows weapon info, and Alt-3 shows info about target. You can check the status of the subsystems, which is very handy for planning an attack strategy on a larger ship like a Mark II SD. It is also included since all of the ships and weapons are relatively unfamiliar.

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
Beta Version 4 Release

Beta Version 4 Release

May 6, 2015 Full Version 11 comments

Announcing The Original Trilogy Version 4 release! There is a wide range of new content, a host of bugs are fixed, and many balance issues have been dealt...

Prologue Mission Fix

Prologue Mission Fix

Sep 6, 2014 Patch 2 comments

This replacement mission fixes all the bugs that were found with the Prologue mission. Everything is working now.

SW OT Mod Version 3

SW OT Mod Version 3

Aug 30, 2014 Full Version 1 comment

Announcing Version 3 of the Star Wars: Original Trilogy. There has been a whole year since the last release, but in that time a lot of work has been completed...

SW OT Mod, Public Beta Version 2

SW OT Mod, Public Beta Version 2

Aug 24, 2013 Full Version 0 comments

This massive update concentrates on totally revamping and correcting the turret systems for the large ships, supplying a large visual upgrade for the...

Overview Mod Guide for Players and Modders

Overview Mod Guide for Players and Modders

Aug 4, 2013 Guides 0 comments

I wanted to include a quick overview of the differences this mod possesses in comparison to classic Freespace mods. I also wanted to provide an more detailed...

The Original Trilogy Mod Public Beta Readme

The Original Trilogy Mod Public Beta Readme

Jul 28, 2013 Guides 0 comments

The readme and description of the mod, the download link to the mod itself is included.

Post comment Comments  (0 - 10 of 134)
Guest
Guest May 31 2015, 7:31am says:

This comment is currently awaiting admin approval, join now to view.

wookieejedi Creator
wookieejedi May 31 2015, 3:18pm replied:

Hmm let me look into that. Which mission are you trying to load?

+1 vote   reply to comment
Razgriz-25th-inf
Razgriz-25th-inf May 17 2015, 1:02am says:

Yes! Just when i thought it was dead! Bless you, for you are doing Swag Jesus's work.

+2 votes     reply to comment
Trautman
Trautman May 7 2015, 7:58am says:

Thanks! Great job! Please add campaign mode.

+2 votes     reply to comment
wookieejedi Creator
wookieejedi May 7 2015, 10:58am replied:

A full campaign is indeed one of the long term goals. For now the Tech Rom missions are the most we have done.

+1 vote   reply to comment
rewire1
rewire1 May 1 2015, 4:39am says:

tstrings.tbl is in Unicode/UTF format and cannot be read by FreeSpace Open. Please convert it to ASCII/ANSI

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! Error + 279 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! read_raw_file_text + 352 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! read_file_text + 145 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! parse_stringstbl_common + 89 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! parse_tstringstbl + 41 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! lcl_xstr_init + 259 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_init + 414 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_main + 519 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

whats going on? How do I fix this?

+1 vote     reply to comment
wookieejedi Creator
wookieejedi May 1 2015, 11:03am replied:

I just found this error myself. It seems to pop up with 3.7.2 Final builds especially. Luckily it is a simple fix. Just go into the mod's table folder and delete the file called tstrings.tbl

+2 votes   reply to comment
darthdoull
darthdoull May 4 2015, 1:47pm replied:

Hello wookiejedi, I encountered this problem too but I managed to fix it. I just opened it with Notepad++ and encoded it in ANSI and then I deleted the quotes within quotes around "rebels" which was bugging it out and saved. Then it started without error. Btw, thank you for giving credit on the mod, I truly appreciate it and I'm glad I could help if but only a little :) Great job on the mod!

+1 vote     reply to comment
wookieejedi Creator
wookieejedi May 4 2015, 2:41pm replied:

Nice! Thanks for that fix, I'm glad it was just a case of too many quotes. Thanks you for the support as well!

+1 vote   reply to comment
rewire1
rewire1 May 1 2015, 5:39pm replied:

Thank you!

+1 vote     reply to comment
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Released Aug 23, 2014
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