I am pleased to present the first patch for Star Wars Original Trilogy V4! Containing a wide range of fixes and balancing!
-Currently should ONLY be played on "easy" difficulty, the other difficulties will be fixed in next patch-
Download here! Moddb.com
Version 4.11 by IrresponsibleCaptNathan (aka TNathan475)
-all ship speeds are much slower - closer if not exact to what they are in the TIE FIGHTER games (capital and starfighter)
-max overclock speeds are drastically reduced to only give a 20-30 m/s boost in speeds (capital and starfighter)
-increased lock strength of secondary weapons
-increased range of secondary weapons
-increased hitpoints of all bombs (proton bomb, heavy rocket, proton torpedos, s1 charge) less easy to be shot down now by capital point defense systems
-reduced primary weapon range to 800m fom 1000m - changed min distance to which AI will shoot at something to 50m
-slightly increased capital ship turbolaser range
-added 'plain' YT-1300 transport
-added simple Rebel and Imperial gauntlet missions.
-reworked Battle of Endor to V5 beta (make sure to order your fighters to engage enemy at mission start)
-slightly reduced shield strength of Millennium Falcon
-Millennium Falcon now more maneuverable so as to be more playable/enjoyable to fly/fight with
-slightly decreased firerate of Tie Interceptor
-add VERY simple armament to GR75 Transport (placeholder turrets will be replaced in later updates)
-increased hull hit points of ISD to 80000
KNOWN BUGS
-B-Wing has no texture or texture mapping - and thus is invisible in game currently - however one can still pilot one fine.
-Fighters set to spawn and to exit hangars of Star Destroyers will cicle almost endlessly around the mouth of the hangar.
-Targeting system will sometimes 'fail' and not point you in the right direction of your target nor show the reticle around the target.