Star Wars Empire Ship Pack

This ship pack allows you to play with the Galactic Empire Fleet from the Imperial Civil War era.

Spotlight Video from TheXPGamers: Stellaris Mod - Star Wars Empire Fleet - Super Star Destroyer!

The Mod can be found on Steam:

Steamcommunity.com

How to use:
You need to start a new game with the prescripted Faction (Galactic Empire). You can edit it and save them how you like. Every ship after Destroyer has its own class, you wont see them in the vanilla ship sizes.

You can now research 8 new Techs that will grant you access to the Sienar Fleet Systems Star Fighters.

For the LITE version (Replacing only Models) you just need to use the Empire Lite ships.

For the SSD you need first one of these two mods:
Steamcommunity.com or
Steamcommunity.com


Then you need to do the Titan Tech Chain from the Mods and you need the Empire Dreadnought Tech
S22.postimg.io

Read the FAQ.!

Steamcommunity.com

What this Mod currently includes:

Weapontowers:

  • Small slot Weapontower
  • Medium slot Weapontower
  • Large slot Weapontower

Civilian Ships:

  • CR90 corvette - Science Ship
  • Imperial Transporter - Colony Ship
  • Gozanti- class cruiser - Transport Ship
  • Y- 8 mining vessel - Construction Ship

Stations:

  • Bespin Refinery - Mining Station
  • Imperial Station (Concept) - Observation Station
  • Generic Station - Outpost Station
  • Generic Station - Research Station
  • Generic Station - Terraforming Station
  • Jovan Station - Fortress
  • Valor Station - Middle Defence Station
  • Beacon - Wormhole Station
  • Generic Shipyard - Spaceport

Fighter:

  • TIE/SR Starfighter
  • TIE/LN Fighter
  • TIE/IN Interceptor
  • TIE/HU Hunter

Bomber:

  • TIE/SA Bomber
  • TIE/D Defender
  • TIE/TB Torpedo Bomber

Patrol:

  • Firespray-class Interceptor

Corvettes:

  • Gozanti- class cruiser
  • IPV- 4 patrol craft
  • Costum Corvette
  • CR90- corvette (Hangar) unlocks with TIE Scout Tech
  • CR90- corvette (Assault)

Destroyers:

  • Broadside-class corvette
  • Arquitens- class light cruiser
  • Raider- class corvette

Escort: (it´s own shipclass)

  • Vigil- class corvette
  • Kuat Heavy Weapons Platform
  • EF76 Nebulon-B frigate

Cruiser: (it´s own shipclass(2 of them))

  • Acclamator-class assault
  • Gladiator-class Star Destroyer
  • Victory I- class Star Destroyer
  • Victory II-class Star Destroyer

Light Cruiser (it´s own shipclass)

  • Vindicator-class heavy cruiser \PD sections unlock with Tech
  • Victory Frigate MK II \Torp sections unlock with Tech

Light Interdictor (it´s own shipclass)

  • Immobilizer 418 cruiser \ PD sections unlock with Tech

Carrier (it´s own shipclass)

  • Imperial Commando escort carrier
  • TonnFalk escort carrier

Battlecruiser: (it´s own shipclass)

  • Procursator-class Star Destroyer

Battleship: (it´s own shipclass, 2 of them)

  • Venator-class Star Destroyer \ XL slot with tech
  • Conqueror-class Star Destroyer \ XL slot with tech
  • Imperial I- class Star Destroyer \ L8 slot section unlocks with XL tech
  • Imperial II-class Star Destroyer \ L8 slot section unlocks with XL tech

Heavy Interdictor (it´s own shipclass)

  • Interdictor-class Star Destroyer

Dreadnought: (it´s own shipclass)

  • Allegiance-class battlecruiser \ L12 Slot with XL Tech

Super Star Destroyer: (it´s own shipclass)

  • Bellator-class

Strikecraft:

  • TIE/SR Starfighter - Fighter added by tech
  • TIE/ln Fighter - Fighter replacing vanilla
  • TIE Bomber - Bomber replacing vanilla
  • TIE/ln Fighter - Fighter added by tech
  • TIE/IN Interceptor - Fighter added by tech
  • TIE Advanced x1 - Fighter added by tech
  • TIE/HU Hunter - Fighter added by tech
  • TIE/PH Phantom - Fighter added by tech
  • TIE/D Defender - Fighter added by tech
  • TIE/TB Torpedo Bomber - Bomber added by tech

Built in compatibility:

Recommended Mod´s:


Things for the Future:

  • New/ added ship Models
  • Fitting weapontowers for each ship (a hell lot of weapon Modules (lol))
  • if i get new ideas, more.


Credits:

Warb_null - for allowing me to use his models and textures
[http://www.moddb.com/members/warb-null]

Jeroenimo - for allowing me to use his models and textures
[http://www.moddb.com/members/jeroenimo]

Yuuzhan Vong at War Team for the free model release
Moddb.com

ArvisTaljik - letting me use his Models and Textures
Moddb.com

JarJarThomas for his Interdictor Cruiser upload on scifi3d
Scifi3d.com

Petroglyph/ EAW

Lucasarts and Sony Online Entertainment

Improved Balance Mod for Ship size icon and adapted tech

Detailed credits are moved to a .txt file in this mod zip.


Yorick for giving some ideas and hint´s! For planned features
-------------------------------------------------------------------------------------

Be sure to check out Yorick´s IIC - Old Republic Ships Mod.
Steamcommunity.com


User Posted Image


User Posted Image


Compatibility patch for the Mainmenu:
Steamcommunity.com

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Immobilizer & Vindicator Model

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Comments  (0 - 10 of 83)
kaos2222
kaos2222

I must say, after playing both of your ship pack´s i can only give it 10/10.

And i like that you can make it so that both factions can be seen in game :)

I would though ask if you have any plans of adding the new republic class star destroyer. if you need a model i think that you might be able to borrow it from the star wars empire at war FoC mod Awakening of the rebelion.

And will you add more super ships for both factions, like the executor, mediator and viscount ? :)

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Elratie Creator
Elratie

Thanks! ^^

well i already talked with Steiner about models from them but as of right know i see both mods more or less finished content wise. (do to the fact i lost kinda the itch doing modding for Stellaris at all)

For the Executer and bigger ships no sorry actual not, they are just too big for the System scale in stellaris and scaling it down would look kinda stupid, Jers Bellator is already to big.

i will write an article about stuff i want do and whats coming next, when i can scrap enough words together and have the time for it :)

Reply Good karma+1 vote
hoho96
hoho96

It seems that the Assault Frigate MkI has some stutter issues. Its model flicker with black frames in several angles when you look it over. The MkII, however, seems quite great.

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Elratie Creator
Elratie

hrm odd i dont have that on my PC, pictures or a vid?

Reply Good karma+1 vote
hoho96
hoho96

sent you one in a PM on moddb.

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Thracius
Thracius

You have the rebel battle cruiser as the nebula class which is the replacement for ISD I and II and the MC 80's and 90's in the new republic. It has the firepower of a ISD II and there is also the carrier version based on the same hull. These ships would tear a MC 80 or 90 to pieces as they replaced them but you have them as battle cruisers.

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Elratie Creator
Elratie

yes and? the weaponslot count in stellaris fits perfect on the Nebula

Reply Good karma+1 vote
hoho96
hoho96

I was recently comparing the fractional VSD and the main mod VSD, and was actually struggling to determine what version of the Victory the fractional one is.
For one it has the missile launchers on the broadsides which led me to think it's a mark I.
However, the shaper of the front, and the fact that the side "wings" were closed gave me the impression it's a mark II :/ Though I can see the argument that the MkII should have Ion Canons instead.

Anyway, I can't wait to see what new ships you're gonna include in that mod. Personally I'm hoping for a Tector ISD :D

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Elratie Creator
Elratie

I would say Ansel went for the first Victory.

Reply Good karma+1 vote
Guest
Guest

I really like this mod! However there is one thing that is stopping me giving this a 10/10 is that the graphics for the Turbolaser/Star Wars Weapons mod. The turbolaser in this case the entire tech trees visual effect feels very dimmed and not very visually bright compared to a (L) Plasma Cannon, I was wondering is there a way to make the laser bolts as bright as the plasma cannon's visuals?

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Elratie Creator
Elratie

Nope it took me half a day to get Megabaltas bolt texture decent enough, with Stellaris cheap Bloom effect, so that it is not blinding you to death. You can however change it yourself with paint.net or scale them bigger in the .gfx files with notepad++.

Reply Good karma+1 vote
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