With this Total Conversion, I try to create a Trek-World after Deep Space Nine. Book-Series, like Deep Space Nine reloaded, Typhoon Pact and Titan, etc. are my Templates.
Story-Backgrounds you can read in the description of units, heros, maps,etc.
In Technologies of the Race, I try to build foreseeable developments in the game, like holographic Drones, Slipstream, holographic Armours, Crews etc.
Beside the Game, I render a Comic, like the story-telling from Star Trek Armada I and II to the Universe of DS9 reloaded.
And, I ignore all of Star Trek Legacy (stupid Originstory of the Borg), Star Trek Online and Abrams.
USS. Sovereign make some nice Concepts, which I modeled and textured.
The Babylon Class, Nagasaki, for example. He draw for me some nice Planet Textures.
The Project Star Trek Defence Line , I find very interesting. Most modders modify only existing games, but a new game to build on an engine is pretty cool.
So I have decide that I exchange all of my Material with the Star Trek Defece Line Team.
The first package of this Excance include some canon Federation Ships.
This is a List of Authors of the Concepts I use. The most Models are Low-Poly Rebuilds by me and all Textures are draw by me.
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