With this Total Conversion, I try to create a Trek-World after Deep Space Nine. The Background is a free Interpretation of Book-Series, like Deep Space Nine relaunch, Typhoon Pact and Titan.
In Technologies of the Race, I try to build foreseeable developments in the game, like holographic Drones, Slipstream, holographic Armours, Crews etc.
Beside the Game, I render a Comic, like the story-telling from Star Trek Armada I and II to the Universe of DS9 reloaded.
And, I ignore all of Star Trek Legacy (stupid Originstory of the Borg), Star Trek Online, Star Trek Discovery (with this ugly Nogons) and JJ-Trek.
USS. Sovereign make some nice Concepts, which I modeled and textured.
The Babylon Class, Nagasaki, for example. He draw for me some nice Planet Textures.
The Project Star Trek Defence Line , I find very interesting. Most modders modify only existing games, but a new game to build on an engine is pretty cool.
So I have decide that I exchange all of my Material with the Star Trek Defece Line Team.
The first package of this Excance include some canon Federation Ships.
This is a List of Authors of the Concepts I use. The most Models are Low-Poly Rebuilds by me and all Textures are draw by me.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.