Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline. Players will have access to four races initially on release...
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Media RSS Feed Report media MP Battle Test (Part 2) - CLASH OF THE TITANS
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Darth_Dyseno May 11 2013 says:


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Rovert10 May 11 2013 says:

Lol built in red button on Klingon Titan. That's a bit ridiculous. Just suicide the Klingon Titan against a large fleet to win very easily.

+3 votes     reply to comment
milklyway824 May 11 2013 says:

i dont think this is a good idea.....if the titan explodes and destroys most of the fleet,then why on earth should we destroy it .....?maybe it can be a special ability for the kligon titan....but not after the destruction of itself....- -b

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MindwipeUK Author
MindwipeUK May 11 2013 says:

good honest feedback so far ppl. im sure max will respond as soon as he is able to. till then keep watching keep pointing out what you like and dont like etc and it will all aid the mods development.

+1 vote   reply to comment
Maxloef1990 Creator
Maxloef1990 May 11 2013 says:

Well to all nay sayers its the klingon superweapon of Armada 3, also it can take out an entire enemy fleet and kill low level capital ships.

+1 vote   reply to comment
InForTheQ May 11 2013 replied:

as a fellow armada player back in the day i think its really cool that you guys brought the klingon ship back, and yeah it was crazy when it exploded. But also it did not have much health, maybe have this as a high lvl capital ship, and something like a command neg, var as the titan, only because titan's are the end game war ship and are very expensive and hard to get (in most mods) to put all the effort and materials into a ship that will eventually just go and kill its self. It did take out a good amount of ships but the left over ones can go attack, leaving you off balance when it comes to defense.

+2 votes     reply to comment
spaceman2010 May 11 2013 says:

i know this is a titan and everything but dont you think this is a little op because if you send in your titan and suerside it to destory the hole fleet you could then send the fleet of your ships in and whipe the person out and it could litraly end the hole game in one explotion ??

+3 votes     reply to comment
starfox37 May 11 2013 replied:

I understand your statement but the tactic does seem ver Klingon :P

+2 votes     reply to comment
InForTheQ May 11 2013 replied:

personally i think the Klingon should be based on fast deployment, and offence, and weaker defense. A ship like this could be a sort of grenade to break down the defending opponent's lines, but I said grenade not a nuke.

+1 vote     reply to comment
starfox37 May 11 2013 replied:

I totally agree with you on that point, its way overpowered and needs to be toned down. But it still is a very klingon on solution, if they kill you: explode.

+2 votes     reply to comment
MindwipeUK Author
MindwipeUK May 11 2013 replied:

thats why you send in maxed out capitol ships did you notice my 4 ships and mty own titan survived it! and drew it away from my colony!... the idea of the klingon titan is a weapon of last resort.. as the majority of the klingon fleet is fast deployed and weapons and battle heavy... the titan is a last resort ship... wheres the fed titan is more a support role command and control cruiser to back up a large fleet against overwhelming odds.. trsut me the balancing is still in progress but it will be very star trek game play based on the races

0 votes   reply to comment
InForTheQ May 11 2013 says:

would it be possible to have the smaller delta flyer like ships and such that are following the larger ships, fly around or under the ships, only because it looks a little strange, with a group of little ships following the larger ones like ducklings.

+1 vote     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) May 12 2013 says:

I actually quite like the concept of this. I think as a balancing act, and as long as its shockwave is an AOE that destroys both friendly and enemy ships at the same time, it could be a piece that totally backfired if used badly (for example in a heavily defended system with a space-station, repair bays and turrets all clustered closely together. If you take that out, warping out the majority of your fleet at the right moment leaving only levelled caps to finish it, it could crack the whole defence wide open in a horrific turn of fate for the defenders.
The shockwave ship would also need a very limited offensive capability in order to nullify its effect on high level caps (so it can't take down their defences before being destroyed and releasing the shockwave)

+2 votes   reply to comment
AdmiralQ May 12 2013 says:

ANd guys remember this is a mod sequal to Armada by Activision and the Klingons did have this type of ship. Max is stay true to Armada that way.

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Jayplaygame Jun 6 2013 says:

Keep your distance from the Klingon Titan.

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part 2 of our recent beta multiplayer tests. this time it showcases the fed and klingon Titans squaring off... (a whole fleet to take on 1 Klingon titan??? .. Whatch to find out WHY!)

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May 11th, 2013
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