Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline. Players will have access to four races initially on release: The United Federation Of Planets, The Klingon Empire, The Romulan Star Empire and The Borg.

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Balancing
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jonsin1459
jonsin1459 Oct 15 2013, 8:33am says:

oooh mysterious. Thanks not for revealing everything, want at least some suprises :D

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Nathanius
Nathanius Oct 15 2013, 4:09pm says:

Good luck! Balancing is a bitch :P

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jonsin1459
jonsin1459 Oct 15 2013, 4:38pm replied:

yeah delicate balancing act. If the ordinary ships are going to be able to challenge an elite then the costs should reflect that. I dunno about sticking to canon with this. Technically an Akira could kick an Ambassadors *** but that just wouldn't work cost vs effectiveness.

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jonsin1459
jonsin1459 Oct 15 2013, 4:38pm replied:

Love your work though!

+1 vote     reply to comment
TheBleachDoctor
TheBleachDoctor Oct 15 2013, 6:12pm replied:

It would be hilarious to come out with a "Poor bloody Soldier" version of the mod where every unit is dirt cheap, only ships like the Sovereign, Scimitar, Galaxy, Negh'Var, and D'deridex can last for any amount of time. All other ships die in a blaze of glory in the first opening shots of the fleet battle.
Like DS9!

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hakn
hakn Oct 16 2013, 1:07am replied:

but ds9 had some epic space battles gotta watch it again

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Gul-Dukat(tech)
Gul-Dukat(tech) Oct 16 2013, 3:15am says:

We're looking to make all ships competitive even until late game, with less reliance on cap ships and more on a balanced and well realised fleet. We're also aiming to make battles last just a little longer so you can really get the star trek epic battle feel you got in bridge commander.
It's a delicate thing we're trying to do, especially with regards to the cap ships but we'll endeavour to get it right :)

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Guest Oct 16 2013, 4:06pm replied:

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Gul-Dukat(tech)
Gul-Dukat(tech) Oct 17 2013, 2:15am replied:

the miranda is in the frigate tier and the akira is a late game cruiser so the damage potential of each class is significantly different. The miranda would be blown out of the water.

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MindwipeUK
MindwipeUK Oct 17 2013, 5:48am replied:

also remember a miranda can be blown away with one torpedo by a galaxy class if its shields are down (see season 2 tng)

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ArbiterN7
ArbiterN7 Oct 16 2013, 9:57pm says:

Love this idea looks awesome! however i imagine this will push a release back at bit am i right?

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Gul-Dukat(tech)
Gul-Dukat(tech) Oct 17 2013, 2:13am replied:

I don't think so. it was worked out and implemented quite quickly. just in the process of testing it to make sure the factions are still balanced.

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ArbiterN7
ArbiterN7 Oct 19 2013, 10:54pm replied:

oh ok koolio :D. I seen modds get delayed or killed by attempts at 'balanceing' so this is welcome news :)

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jonsin1459
jonsin1459 Oct 17 2013, 2:55am says:

Plz make the klingon bird of prey have firepower to rival cruisers but be quite fragile :D, that would def spice up the tactics like it did for SOA2. Send in your D7's to soak up damage and your BOP's rush in after and dps pummel the baddies, then if they get targeted they rush out again coz they are fast.

Also give the Borg cube 999999999999 hp! ty

and the Enterprise gets a 25% luck bonus :D

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Gul-Dukat(tech)
Gul-Dukat(tech) Oct 17 2013, 7:01am replied:

luck bonus? good lord *shakes head*. Why don't I include plot armour while I'm at it? :D brels are quite powerful firepower wise, when facing the enemy, but have nothing when moving away. The best bet is a massed attack with several of them.

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jonsin1459
jonsin1459 Oct 17 2013, 7:05am replied:

haha yeah, and a redshirt debuff to Miranda's when in combat. Thats great news about the b'rels. Limited firing arcs is def spot on. Good hunters but vulnerable in fleet actions.

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MindwipeUK
MindwipeUK Oct 17 2013, 12:57pm replied:

make a "fate" bonus :) ...oO(protects fools, little children, and ships named Enterprise)

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jonsin1459
jonsin1459 Oct 18 2013, 5:37am replied:

Well intrepid's must ofc have a massive shield buff against tactical cubes. That episode was so far fetched tbh. Voyager holds out for several minutes against an even harder version of a cube. She should of been vaporized in about 30 secs to 1 min max when you look at the borg attack on earth.

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Were currently in the process of a complete rebalancing of all the factions in the game. We felt that capital ships were dominating the battle-space and that just wasn't Star Trek. Were trying to make all ships relevant even in the late game so even a few Cruisers can take out a Capital ship. You are going to need a mix of all three ship types in order to win, as each ship will have at least one ability. Also battles will last a little longer so it gives you time to make better informed tactical decisions.

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Oct 15th, 2013
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