Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.
Without anyone else to take up the task of modelling all the new interiors for Redux v2.0, I've turned my hand to the job myself. I started learning how to use Maya 2011 tonight and this is what I've managed to do in a few hours work. I'll let you guess the building this is!
Obviously, this is EXTREMELY WiP material, there's a long long way to go yet.
Good start! I know very little about modelling, but I wish you the best in either finding a new modeller or fixing up all of these buildings yourself!
Wow, that looks gnarly. You doing this all from scratch?
Yeah, unfortunately!
Wow, that's impressive. It seems to be very difficult.
I hope that you find a new modeller. It's a hard work.
I only use 3dsmax to design my terrains or edit few objects, and i lose a lot of time.
By the way, look on youtube, you could find a lot of tutorial with tricks about 3D modelling.
the modeling of buildings is the easy part. The texturing/baking maps part is a bitch (although I think you use just use low poly instead of baking?) Either way I can help you with it when I have the time (if you are still working on this mod).
The building at the sawmill!